I picked it up to test. So far I once got soft locked in a push animation while pushing a box another player was pushing, but otherwise the game seems nice and fun. Also it’s beautifully designed.
But this also really highlights an incredibly unexplored “setting” for Souls games (or even games as a whole): Battlefields.
To my knowledge, only Nioh 1 (and to a much lesser extent 2) ever really approached that. The feeling of being one unstoppable murder beast of a guy sprinting from cover to cover as what feels like hordes of mooks with rifles unloading on you. Diving into a trench to try and limit the directions you can be attacked from. And storming into an officer’s camp to assassinate them.
Instead, we always get there after the war (which will likely be the case here since the story stuff is almost always set “in the past” for ER) or we’ll be off on our own and just hear a few rumbles in the distance.
For games as a whole, I will go way back to Medal of Honor: Frontline. All the Medal of Honor games are about war (mostly WW2) but this one really stuck with me for its depiction of storming the beach on D-Day. You really did have to sprint from cover to cover where there was barely any while soldiers around you get mowed down by MGs from the bunkers ahead. It was intense and one wrong move would have you annihilated. There’s definitely a long list of military shooters depicting battlefields where you work your way through from cover to cover, but this one was one of the earliest I can think of that did it well, depicted a real battle, and really drove home the absolute insanity of the situation those soldiers went through.
On the complete opposite end there’s always the dynasty warriors games where you melee fight through battlefields full of soldiers, but those are ridiculous for being completely unrealistic in the process. However, they do all retell the classic stories of real battles that took place between the ancient Chinese battles, and for the ones I played pretty much every level involved navigating a huge battlefield to turn the tide between two armies clashing as you went.
Giant Lord or whatever TLG’s old name was has some vibes of it where explosions happen until the boss fight starts. But it is still very much on the outskirts of a battle with just a fancy skybox.
Definitely intriguing. Partially in awe of this labor of love. Tiny Devs successfully competing with AAA is mighty impressive. Haven’t really been big on city sims but must admit this has me curious, especially with the banner lords looking big troop combat biz.
Miiiight have to hop on the band wagon to see what the fuss is about.
I think for calling out a sponsorship on a video about greed?
I don’t generally begrudge content creators their sponsorships, gotta pay the bills somehow, god knows youtube’s going to do everything in its power to make sure videos get demonetized.
Yo not gonna lie kinda vibe with this comment. I love gaming as an art and a social activity but it’s also the “sand I bury my head in”. I’m currently on a Factorio playthrough that I started purely as a distraction for my latest bout of depression.
And I do also agree greed has ruined a lot more “important” things than gaming.
But also, no need to shame people for wanting something they love to be free from corporate greed. Be cool friend.
I have! Can’t butcher things yet which I forgot and also forgot animal people have the food needs of their animal base so maybe I should have started with a goblin adventurer that needs no food or water instead of the eagle woman.
I still wish and hope we get goosemen someday.
I need to be a very naughty horrible goose stealing everyone’s items!
It’s very different. I’ve only just created a party and watched some tutorials, but I have a general idea of what it’s going for, and it’s nearly the polar opposite of fortress mode.
As the other has said, adventurer mode is very different. You control only yourself and a few others at most. You must worry about food and drink and sleep every day instead of it being every so often for dwarves. There is much less about what to do (currently, demigods/chosen will have more godly influence on them maybe?) so you make your own existence.
As a fan of Adventure mode in the legacy version of the game for years, I am excited for the new changes and mechanics that have been in the Steam version since release but in Adventure mode.
Is it a public beta or something I can just click on in the beta tab?
I’m not sure about anyone else, but I found there to be a lot of homogeneity here. The games that were the most up my alley were the ones I’d already heard of, but there were a lot of Vampire Survivors-inspired games and city builders.
This game gets a lot of (rather justified) flak, but I'll be honest, the first time I played this, it scared the bejeesus out of me. So much so that whenever I would play other games and the lights would start to flicker, my first thought would be "Fuck, the manpigs are coming."
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