Yeah I remember when this first happened, it felt a bit magical because while sure, the tech was around, this was the first time someone was doing it big. Virtual idols!
Huh interesting. I guess I’ve never understood the idol thing, much less a virtual one. I ask this in a totally non-judgmental and purely curious way: what’s the appeal?
Okay so as a Vocaloid fan, I’ll try to explain best as I can
First off, computer voices are just cool, and we just like how a lot of them sound. I love Kagamine Rin’s voice for example, and still would even if she wasn’t a computer program.
Second, the community surrounding Vocaloid is absolutely massive. If you like a real singer, they’ll have a limit to how many songs they can release. But since this is an instrument, anyone can release a song with practically the same voice (practically since people usually tune it differently). There’s music in tons of different genres, by tons of different artists, all sung by Miku.
Third, I’m assuming when you’re talking about ‘appeal’ here you in some part mean the concerts. Well, on these concerts the band covers both original songs made specifically for the event by prominent Vocaloid producers, and band covers of existing popular songs. At least I think that’s how that works, I’ve never been to one before. So there’s not only hearing songs you like on there, but also meeting with like-minded people with the same interest as you. Also the animations for them are just so damn smooth
Four, a lot of us are just weebs
I’m bad at explaining but I hope that helped a bit at least :)
Not at all, that was a great explanation! I like hearing about things I don’t understand from people who are passionate about them, so thanks for the response.
Edit: I just realized if you’re reading this and are interested into Vocaloid, this is not a representative video. It’s just showing off a fun, cheap pocket synth.
I've had similar thoughts here, but I'd add also that the remasters also bloat the data of a game massively while also completely cutting out some really smart rendering tech. Like vertex colors in general, but specifically Spyro's vertex color skyboxes.
Similarly was watching reviews on the Medievil remaster and hearing a few people say that they left some glaring design issues in.
The original video already had a bunch of quotes (like that one) that have lived in my head for years. This remake just added, "Mum pisses in jars!" to the list. :D
Very nice. Good video too. I like hearing the origin story if the game. And to your point about not wanting to show your code… ugly code is beautiful code really. Anything I write is akin to modelling with clay… using hammers. But if it does the job (especially any smooth UX bits) and resource availability is not particularly critical then all good. Seeing that process play out through code structure is cool though. Much more interesting than some ultra optimised minimalist code. When it comes to a game, I think a slightly chaotic code base actually lends some artistic effect that bleeds through the actual visual/aural/haptic interfaces. Game looks fun though, is what I’m getting at. Make sure to post a link to the demo when it arrives!
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