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Cybersteel, do games w The New York Times Simulator - A free casual game about manufacturing consent
@Cybersteel@lemmy.world avatar

Politics shouldn’t be in games. I miss the good old days of games just being games like cod or command and conquer or mgs.

h3rm17,

Poe’s law, random stranger, poe’s law, but take my upvote

Even_Adder, (edited ) do gaming w Crypt of the NecroDancer - Hatsune Miku DLC!
Paradachshund, do games w Crypt of the NecroDancer: Hatsune Miku Character DLC Trailer

Who is this character, and how did she become so ubiquitous?

TheSaus,

I think she’s a woman that goes fax noises mixed with japanese

Feathercrown,

Hatsune Miku does NOT talk to British people

TheCheddarCheese,
@TheCheddarCheese@lemmy.world avatar

that’s basically just the disappearance of hatsune miku

Cybersteel,
@Cybersteel@lemmy.world avatar

Some songs feels more soulful than mainstream pop songs despite being a robot which is weird.

Ashyr,

I didn’t know either, so a quick google revealed she’s the mascot for voice generation technology that’s over 15 years old.

She’s especially famous for giving a live music performance where her likeness was projected onto a display.

She may be the first virtual idol.

Carighan,
@Carighan@lemmy.world avatar

Yeah I remember when this first happened, it felt a bit magical because while sure, the tech was around, this was the first time someone was doing it big. Virtual idols!

Paradachshund,

Huh interesting. I guess I’ve never understood the idol thing, much less a virtual one. I ask this in a totally non-judgmental and purely curious way: what’s the appeal?

TheCheddarCheese,
@TheCheddarCheese@lemmy.world avatar

Okay so as a Vocaloid fan, I’ll try to explain best as I can

First off, computer voices are just cool, and we just like how a lot of them sound. I love Kagamine Rin’s voice for example, and still would even if she wasn’t a computer program.

Second, the community surrounding Vocaloid is absolutely massive. If you like a real singer, they’ll have a limit to how many songs they can release. But since this is an instrument, anyone can release a song with practically the same voice (practically since people usually tune it differently). There’s music in tons of different genres, by tons of different artists, all sung by Miku.

Third, I’m assuming when you’re talking about ‘appeal’ here you in some part mean the concerts. Well, on these concerts the band covers both original songs made specifically for the event by prominent Vocaloid producers, and band covers of existing popular songs. At least I think that’s how that works, I’ve never been to one before. So there’s not only hearing songs you like on there, but also meeting with like-minded people with the same interest as you. Also the animations for them are just so damn smooth

Four, a lot of us are just weebs

I’m bad at explaining but I hope that helped a bit at least :)

Paradachshund,

Not at all, that was a great explanation! I like hearing about things I don’t understand from people who are passionate about them, so thanks for the response.

scrion,

I know nothing about the character, but it’s sure possible to have some fun with even the old Vocaloid technology.

www.youtube.com/watch?v=2hk-kOPdHAY

Musical stuff starts at around 2:00

Edit: I just realized if you’re reading this and are interested into Vocaloid, this is not a representative video. It’s just showing off a fun, cheap pocket synth.

Cybersteel,
@Cybersteel@lemmy.world avatar

Can’t believe AI even taking over music and songs.

BassaForte,
@BassaForte@lemmy.world avatar

I don’t know exactly, but she did steal a leek from Orihime Inoue and that wasn’t cool.

Contramuffin, do games w Crypt of the NecroDancer: Hatsune Miku Character DLC Trailer

Didn’t expect that, but what a welcome surprise

TheCheddarCheese, do games w Crypt of the NecroDancer: Hatsune Miku Character DLC Trailer
@TheCheddarCheese@lemmy.world avatar

2 miku games in one year? VOCALOID IS GROWING

taiyang, do games w Crypt of the NecroDancer: Hatsune Miku Character DLC Trailer

For a sec there I was wondering if that was a April 1st joke but it’s the 4th so that seems unlikely!

hal_5700X, do games w Crypt of the NecroDancer: Hatsune Miku Character DLC Trailer

Wait…what?

jrandomhacker, do gaming w Crypt of the NecroDancer - Hatsune Miku DLC!

That moveset looks buck-wild. Guess I’ll go play another few hundred hours of NecroDancer…

insomniac_lemon, do games w Regressing Emotionally with James Bond | TibsTV

I've had similar thoughts here, but I'd add also that the remasters also bloat the data of a game massively while also completely cutting out some really smart rendering tech. Like vertex colors in general, but specifically Spyro's vertex color skyboxes.

Similarly was watching reviews on the Medievil remaster and hearing a few people say that they left some glaring design issues in.

LostWanderer, do games w Buckshot Roulette - Steam Release Trailer

The style reminds me of Inscryption and that’s a cool thing to make a game based on!

thingsiplay, do gaming w Live action "Meet the Sniper" video, with the real TF2 voice actors

Professionals have standards.

tuckerm,

The original video already had a bunch of quotes (like that one) that have lived in my head for years. This remake just added, "Mum pisses in jars!" to the list. :D

Kolanaki,
!deleted6508 avatar

“NO TOILETS!”

olicvb, do games w Buckshot Roulette - Steam Release Trailer
@olicvb@lemmy.ca avatar

Watched Markiplier play through it, it’s well done and deserves a look at. Also wow that price 3$ is not much, i’d be ready to give em 10$ at least

InfiniWheel, do gaming w Live action "Meet the Sniper" video, with the real TF2 voice actors

It really has been almost 20 years huh

NocturnalMorning, do games w I'm finally putting out a demo after 4 years of development on my indie game.

So how do I play your game?

Electric_Druid,

Demo is releasing real soon! Much appreciated.

QuantumBamboo, do games w I'm finally putting out a demo after 4 years of development on my indie game.
@QuantumBamboo@lemmy.dbzer0.com avatar

Very nice. Good video too. I like hearing the origin story if the game. And to your point about not wanting to show your code… ugly code is beautiful code really. Anything I write is akin to modelling with clay… using hammers. But if it does the job (especially any smooth UX bits) and resource availability is not particularly critical then all good. Seeing that process play out through code structure is cool though. Much more interesting than some ultra optimised minimalist code. When it comes to a game, I think a slightly chaotic code base actually lends some artistic effect that bleeds through the actual visual/aural/haptic interfaces. Game looks fun though, is what I’m getting at. Make sure to post a link to the demo when it arrives!

Electric_Druid,

I appreciate this philosophy. Thanks for the comment and the watch!

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