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yoyolll, do games w The largest campaign ever to stop publishers destroying games [Accursed Farms]

Get em Ross

emptyother, do games w The largest campaign ever to stop publishers destroying games [Accursed Farms]
@emptyother@programming.dev avatar

Would be nice if every game publisher was required to contribute a version of their game, that can be played without an external network or license, to the country’s main library. For cultural safe-keeping. I know at least one country does that for books.

aksdb, do games w The largest campaign ever to stop publishers destroying games [Accursed Farms]

The problem is IMO much bigger. Every connected and/or IoT device becomes physical waste if the vendor shuts down the backing infrastructure.

Every product (physical or digital) should be considered as a unit with the required technical infrastructure. Companies/producers should only have two choices: keep maintaining the infrastructure or publish everything necessary for individuals and/or a community to take over. This must be ready from the moment such a product enters the market and it must be part of the “will” of the company so if it goes bankrupt, the whole process can be triggered more or less automatically.

ampersandrew,
@ampersandrew@lemmy.world avatar

I take issue with the requirement being “when it’s no longer supported” for similar reasons. I can foresee an argument where a company advocates for some scenario where they’re going out of business and can’t do it, and some 75-year-old judge who hasn’t played a video game since Tetris lets it slide. Still, this is the shot we have, and we need to take it.

ProdigalFrog, (edited ) do gaming w The largest campaign ever to stop publishers destroying games | Accursed Farms

For those who can’t watch the video:

Across the globe, companies can simply say you DO NOT own your games as long as they have a EULA, and it even gives them the power to destroy your ability to play a game!

Ross Scott (of Freeman’s Mind and Game Dungeon fame) has done the leg-work of researching how much power these companies have in various countries, and what he found was that, as a gamer, you effectively have the same amount of rights as a squirrel.

The only way to stop this practice would take millions of dollars to fight it legally in court, and uh… I don’t really see any millionaire gamers willing to take up that cause. So, in any realistic sense, the corps have won here. There’s nothing we can realistically do, short of boycotting.

BUT, that doesn’t count for the EU, Scandinavian countries, Canada, UK, or Australia. Unlike the US, they actually have functional consumer protection laws, and ways for consumers to fight back against corporate overreach without needing to have a few million in the bank.

If you live in any of those countries, we could use your help! It would help even further if you’ve purchased and own The Crew at any point in time, but you can help even if you haven’t!

If you live anywhere else, you can STILL help by helping sign a French consumer petition, which has real weight to do something, it isn’t like one of those pointless change(dot)org ones! But to participate, you must have owned the game.

You’re on the front lines of consumer protection for gamers across the globe! Your actions (if we’re ultimately successful) would likely have ramifications even in the US and Canada!

How can you help? If you can’t watch the video, here’s the website with a step-by-step guide on what you can do to help: StopKillingGames.com

This is likely going to be the biggest push for consumer protection for gamers there has ever been, so… Like, it’s kind’ve a big deal. Let’s make this count, guys.

ProdigalFrog, (edited ) do gaming w The largest campaign ever to stop publishers destroying games | Accursed Farms

For those who can’t watch the video:

Across the globe, companies can simply say you DO NOT own your games as long as they have a EULA, and it even gives them the power to destroy your ability to play a game!

Ross Scott (of Freeman’s Mind and Game Dungeon fame) has done the leg-work of researching how much power these companies have in various countries, and what he found was that, as a gamer, you effectively have the same amount of rights as a squirrel.

The only way to stop this practice would take millions of dollars to fight it legally in court, and uh… I don’t really see any millionaire gamers willing to take up that cause. So, in any realistic sense, the corps have won here. There’s nothing we can realistically do, short of boycotting.

BUT, that doesn’t count for the EU, Scandinavian countries, Canada, UK, or Australia. Unlike the US, they actually have functional consumer protection laws, and ways for consumers to fight back against corporate overreach without needing to have a few million in the bank.

If you live in any of those countries, we could use your help! It would help even further if you’ve purchased and own The Crew at any point in time, but you can help even if you haven’t!

If you live anywhere else, you can STILL help by helping sign a French consumer petition, which has real weight to do something, it isn’t like one of those pointless change(dot)org ones! But to participate, you must have owned the game.

You’re on the front lines of consumer protection for gamers across the globe! Your actions (if we’re ultimately successful) would likely have ramifications even in the US and Canada!

How can you help? If you can’t watch the video, here’s the website with an FAQ on what you can do to help: StopKillingGames.com

This is likely going to be the biggest push for consumer protection for gamers there has ever been, so… Like, it’s kind’ve a big deal. Let’s make this count, guys.

jordanlund, do gaming w The largest campaign ever to stop publishers destroying games | Accursed Farms
@jordanlund@lemmy.world avatar

This doesn’t even take into account things like Destiny 2 which had half of the paid content excised from the game.

Oh, it’s still “supported” and online, and playable… just with none of the content that makes it make sense.

ProdigalFrog,

Hmm… That’s a bit of an odd case. I’m not sure how that would fare under this proposal. I would personally be for saving that content, but if they argue the removal of that older content is part of the experience of the game, similar to how MMO’s change things with updates… I dunno, could be tricky.

jordanlund,
@jordanlund@lemmy.world avatar

So what happened was, they sold the base game for $60, then had multiple paid expansions over time.

A few years in, Bungie decided to start “Vaulting” content, literally removing it from the game. This included all of the original story based missions, 1/2 of the planetary destinations, the first two expansions, and all their associated missions, strikes, raids, etc. etc.

Just gone. Not in the game anymore.

The stated reason was that it was too much for new players to download, but then new players came in going “I don’t know where to start. What do I do?” because all the story based progression had been removed.

They have since changed their mind on vaulting MORE content, but at the same time, they haven’t restored anything either.

ProdigalFrog,

Ah, if you paid specifically for that content (as like a DLC or something) and it has been removed, I think this initiative might help with that, because that is absolutely destroying access to something you paid for. The main game may still be online and supported, but if they kill support for the expansions you purchased, that’s effectively ‘ending’ support for the DLC/expansion, which is destroying a product you paid for.

jordanlund,
@jordanlund@lemmy.world avatar

Yeah, they removed 1/2 of the base game and the first few expansions.

blindsight, do gaming w The largest campaign ever to stop publishers destroying games | Accursed Farms

Watched the whole thing. I hope this gains traction!

Unfortunately, there’s nothing I can do about this yet; I’ll set a reminder to check in a month if the petition in my country is active.

I don’t think it’s reasonable to submit a complaint to the French consumer protection agency since I don’t own the game.

ProdigalFrog,

Appreciate your help. :)

Computerchairgeneral, do games w The largest campaign ever to stop publishers destroying games [Accursed Farms]

It's an impressive battle plan. I'm always a little pessimistic when it comes to these things, but at least this effort is casting a wide net. If even one of them succeeds that could impact the entire industry. Hopefully some government body, somewhere chooses to take this seriously.

Computerchairgeneral, do gaming w The largest campaign ever to stop publishers destroying games | Accursed Farms

I'm impressed at how well thought out this battle plan is. I'm usually pessimistic when it comes to governments taking pro-consumer stances, but then again all it takes is one government siding against game companies to set a precedent. Hopefully this picks up steam and gets to a wider audience. It feels like one of the few things gamers can agree on these days is how much they hate business practices like this.

YtA4QCam2A9j7EfTgHrH, do gaming w If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)

Why would I believe anything andreesen Horowitz says about anything, let alone gaming? These people believed that NFTs were the future of gaming. Grifter bellends.

Karyoplasma, do gaming w If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)

What a shit take lol

AAA does not describe the size of the game, but the size of the brand and publisher.

schmidtster,

I believe that’s the problem, AAA studios can put out shit games, the game content should dictate that.

My eyes are getting sore from all these studios popping up claiming they are making AAA games, maybe put something out first mate.

Immersive_Matthew,

Right. What does AAA even mean? Meta spent billions on their Horizons Metaverse, but countless Indie Metaverses are way higher rated some made by just one person. Clearly AAA does not mean the size of the team or the budget.

Sanctus, do gaming w If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)
@Sanctus@lemmy.world avatar

Yeah only the massive dudes are struggling cause they’ll never figure it out. They just chase the dragon.

stardust, do gaming w The largest campaign ever to stop publishers destroying games | Accursed Farms

I have the Crew so took the first step necessary to begin the process.

ProdigalFrog,

Cheers man! :D

BeigeAgenda, do gaming w If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)
@BeigeAgenda@lemmy.ca avatar

That’s crazy talk, we need to make AAAA and AAAAA games, Microsoft is ready to have all their developers spend three years on a single perfect game!

Each copy will be $7000

umbrella,
@umbrella@lemmy.ml avatar

i cant wait for AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA games

ICastFist,
@ICastFist@programming.dev avatar
Tempo,
@Tempo@lemmy.ml avatar

Skull and Bones is already a AAAA according to Ubisoft, so we’re already part of the way there.

BeigeAgenda,
@BeigeAgenda@lemmy.ca avatar

An AAAA game that’s only 65GB? and it gets 7/10.

Now I know my mistake the A’s have nothing to do with quality 🤦🏽‍♂️

asexualchangeling,

I have enjoyed many more indie games the past few years than I have AAA, the As relate to quality, they just mean it’s less likely to be quality

ICastFist,
@ICastFist@programming.dev avatar

Star Citizen isn’t being touted as a AAAA+ game, though it’s certainly been selling in game stuff like one.

Gabu, do gaming w If AAA is No Longer Profitable... Make Smaller Games | A16Z Games (10:11)

That would be the reasonable and rational conclusion, but capitalism is neither reasonable nor rational.

ampersandrew,
@ampersandrew@lemmy.world avatar

You can only throw away hundreds of millions of dollars on Avengers and Suicide Squad so many times before they decide to come up with something people are willing to pay for.

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