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CaptainSpaceman, do games w [PyottDesign] Ultimate FPS Controller Design and Build

False, ultimate FPS controller is board+mouse

slumberlust,

Is that why every Apex player switched from mouse to controller?

CaptainSpaceman,

Controller adds aim assist in most games?

ncesc.com/…/why-do-controller-players-get-aim-ass…

Why do controller players get aim assist?

Aim assist is a feature designed to compensate for the inherent challenges of aiming with a controller compared to a mouse and keyboard.

Chee_Koala,

Ever since cross play became ubiquitous, the aim assist has been increasing and increasing. I was playing BF 1 on my Steam Deck and thought I accidentally did speed and coke, I was playing so well! Then I remembered I play mouse + keyboard normally.

GoodEye8,

Yeah, the aim assist is getting stupid. I returned to The Finals when the new season released and the game had defaulted to cross play on. For the first few days I thought I had completely forgotten how to shoot, I couldn’t win a fight even if my life depended on it. It felt like everyone was laser-beaming and my guns had recoil. Eventually I noticed a spectator cam where aim assist was obvious and I understood I have cross play on. Turned it off and I instantly went from bottom of the scoreboard to being at least decent.

From now on cross play always stays off. I don’t have the time to get my aim to a level where I could compete with aim assist.

dumpsterlid,

I mean I get it, auto-aim can be frustrating, especially if you can’t find a game you like that doesn’t have it, but on the other hand a bit of good auto-aim de-emphasizes just being extremely good at aiming which makes every other aspect of the game more important and satisfying to master, which I think you can make a good argument for being a good thing when it is done right.

Rai,

Apex’s aim assist is laser aimbot. It’s insane.

Hadriscus,

Yes, as far as I know

lemmy_at_em,

The video even concludes with that point. He was still 10-20% more accurate with a keyboard and mouse than either controller. But I thought his point about the controller being more intuitive and versatile for movement than a keyboard was interesting.

GBU_28,

I wonder how much default exposure plays in.

As in, the default computer experience is m kb. So you have tons of passive practice, just doing normal computer stuff.

So the fairest comparison would require impossible things, like raising someone to use a controller like this an equal amount to m+kb, over the same developmental years, etc

woelkchen,
@woelkchen@lemmy.world avatar

But I thought his point about the controller being more intuitive and versatile for movement than a keyboard was interesting.

Others had the same thought long ago which is why for example Razer has “gaming keypads” with analog input for movement:

https://techaeris.com/wp-content/uploads/2017/11/razer-tartarus-v2.jpg

www.razer.com/shop/keyboards/gaming-keypads

Rai,

The thumb pad/joystick is not analog, it’s a standard directional pad when you pop the joystick off. I use it for four extra buttons (usually menu buttons)

That said, been using hand keyboards forEVER (Tartarus 2, Orbweaver chroma, Orbweaver, Nostromo, and some belkin one that’s basically the Nostromo) and they’re AMAZING.

Hadriscus,

I could have been fooled ! Know of any one of those that sports an analog stick ?

Rai,

I don’t! I wish I did, but to be honest it wouldn’t feel good to play with a controller like tusk and your thumb. I’ve played SNES games with my thumb and it felt… wrong.

Still, these hand keyboards are SO GOOD. I wish lore companies made them. The ergonomics of the Tartarus 2 are perfect, and it’s so nice to have one big profile and not have to fuck with keybinds in-game, ever.

Hadriscus,

Yea I was hoping I could have the best of both worlds but if the stick isn’t analog it’s all moot. Thanks for your feedback. I’ll probably keep using my macropad for the time being

woelkchen,
@woelkchen@lemmy.world avatar

The Razer website says something about analog inputs using light sensors.🤷

Rai,

Oh! That refers to the keys. They’re like… pressure sensitive on the new one, which is neat! I have the Tartarus v2, which has standard keys. The thumb stick is a standard D-Pad on em both, though.

woelkchen,
@woelkchen@lemmy.world avatar

A stick being only a standard d-pad is kinda dumb…

Rai,

FULLY agree. You can pop it off and use the DPad as a… DPad, though, which is what I’ve always done.

…except for the Orbweaver Chroma, which has a non-removable 8-direction joystick, which is VERY dumb.

TastehWaffleZ, do games w [PyottDesign] Ultimate FPS Controller Design and Build

The amount of skills that came together to create this controller is incredible. It was so satisfying watching everything come together, I wish I could try it out.

lemmy_at_em,

It seems like every step in the process was it’s own discipline.

ColeSloth,

Be cool if he’d offer to sell them. I know of some people who’d drop $200 for it.

TastehWaffleZ,

For sure! It seems like a decent amount of work but all the modeling is done already. The problem is that he’d have to buy an Xbox controller and the mouse for the internals, the breakaway box, and the wires which is probably close to $200 right there

ColeSloth,

That’s true. Kind of fubars things right there.

Sanctus, do games w [PyottDesign] Ultimate FPS Controller Design and Build
@Sanctus@lemmy.world avatar

I didn’t see the files posted to also print one, but after watching the video I don’t think I could even if I had them. I see why they aren’t manufactured, but I want that controller so bad.

intensely_human, do games w [PyottDesign] Ultimate FPS Controller Design and Build

Aaaaand we’re back to trackballs

RIP_Cheems, do games w [PyottDesign] Ultimate FPS Controller Design and Build
@RIP_Cheems@lemmy.world avatar

I want this so bad now.

Drewelite,

What did you think of the Steam Controller?

RIP_Cheems,
@RIP_Cheems@lemmy.world avatar

It’s definitely interesting, but it’s obviously not as abstract as PyottDesign’s controller.

WereCat,

Flick stick + Gyro is imo better on the SC but it also has a longer learning curve

alphapuggle, do games w [PyottDesign] Ultimate FPS Controller Design and Build
@alphapuggle@programming.dev avatar

This thing looks like it should be controlling a submarine

the_frumious_bandersnatch, do games w [PyottDesign] Ultimate FPS Controller Design and Build

The idea of being able to access the trackball from the front or back really is intriguing.

CrayonRosary, do games w Virtual Boy Pro for Nintendo Switch - Announcement Trailer (2024)

I can’t believe they acknowledged the Virtual Boy ever existed. Why they never ported the games to 3DS is mind boggling.

statue7559,

April Fools.

CrayonRosary,

Obviously. Even for April fools I’m surprised they acknowledged the Virtual Boy ever existed.

Link,

The homebrew community has ported the games to 3DS with an emulator.

CrayonRosary, (edited )

Yes, it’s called Red Viper and it’s great! I’m just surprised Nintendo didn’t do it themselves.

kratoz29,
@kratoz29@lemm.ee avatar

Yeah the fact that this already exists and it is pretty much perfect just makes me think that it is a lame move from Nintendo, even if it was meant to be a joke lol.

Nibodhika,

There’s also an emulator for the oculus quest, the moment you launch a game you understand why it wasn’t that successful and why VR was abandoned for a while.

Monochrome games are all good and fun when the screen is not a few cm from your eyes and that’s the only color you can see hahahah

atocci,

Don't worry, they still haven't acknowledged it! This is IGN's video!

CrayonRosary,

Oh shit! That makes more sense then. Thanks

CameronDev,

Luigis Mansion 3 has a pretty overt acknowledgement of the Virtual Boys existance. The entire in game menu is in one.

Viking_Hippie, do games w Virtual Boy Pro for Nintendo Switch - Announcement Trailer (2024)

I thought Virtual Boy Pro was what Ben Shapiro’s famously dry wife called him until he paid her to stop?

Zehzin,
@Zehzin@lemmy.world avatar

Stop putting the onus of wetness on the poor woman. She’s dry when she’s with him, but you can’t blame her for that, the man is a human silica packet

Viking_Hippie,

You’re right and I’m sorry for any confusion as I very much intended to blame the human silica packet for his sexual ineptitude and general repulsiveness lol

JoYo, do games w [PyottDesign] Ultimate FPS Controller Design and Build
@JoYo@lemmy.ml avatar

We already have a gyro, why would we downgrade?

woelkchen,
@woelkchen@lemmy.world avatar

v2.0 with gyro

JoYo,
@JoYo@lemmy.ml avatar

that would be really cool.

supersquirrel,

sigh all this work and they didn’t put in gyro?

Something tells me the person who made this doesn’t actually love playing multiplayer shooters with a controller, they just wanted a cool project to show off their DIY skills.

kraynyan, do games w Virtual Boy Pro for Nintendo Switch - Announcement Trailer (2024)

I’ll admit I showed my wife before realizing what date it is

JimVanDeventer, do games w Virtual Boy Pro for Nintendo Switch - Announcement Trailer (2024)

In case anyone actually wants one, that headset is real because Mario Odyssey has a VR mode.

ZC3rr0r,

Wait, what? How do we even know it has a VR mode if no Nintendo hardware exists that renders anything but the Labo kit in VR?

JimVanDeventer,

The VR mode was added to work with the Labo kit. But these headsets also exist now… because…? I don’t think the Labo was head-mounted, but maybe I’m wrong because I never had Labo.

SkabySkalywag, do games w [PyottDesign] Ultimate FPS Controller Design and Build

Reminds me of that gross, weird controller in that movie ‘eXistenz’

RinseDrizzle,

Lol amazing! That was such a bizarre movie. Those fleshy controllers with the nipples are so unsettling.

mangosloth, do games w [PyottDesign] Ultimate FPS Controller Design and Build

I think this track ball setup would be better suited for more 3d games involving flight, underwater exploration, space travel, etc. At the end of the day, shoulder+wrist will always beat thumb when it comes to aiming in shooters, but this seems like it would really open up dynamic movement in a way standard controllers and mice can’t. Id love to hear feedback after playing something like subnautica.

Splatterphace, do games w The largest campaign ever to stop publishers destroying games [Accursed Farms]

deleted_by_author

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  • ampersandrew,
    @ampersandrew@lemmy.world avatar

    It’s the “complaining when they end” thing that I’m interested in, for sure. Especially if a government listens, which he’s aiming to make happen here.

    MotoAsh,

    If people are paying for it, there should at least be a significant communicated EOL plan. It’s also highly arguable that at ‘least’ executables should be released for self-hosting. I haven’t even seen the video or campaign, it’s just common sense. I am a software engineer that gets paid to maintain this kind of stuff, and I’d be PISSED if a big chunk of my body of work became useless for any other reason than the task it solved became superfluous.

    With video games, very little of the end-user experience is superfluous ever (I mean, plenty of dud unoriginal games, but…), so the whole industry deserves some preservation laws. At least don’t punish people for doing for free what the companies refuse to do…

    Essence_of_Meh,
    @Essence_of_Meh@lemmy.world avatar

    If by “still paying” you mean trying to change something about the industry using closure of a decade old game then sure, you could say that.

    If you don’t care about this campaign, he still does videos about older titles - they release every 2-3 months, with the latest one being this video about “State of Mind”.

    aodhsishaj,

    What does corporate cock taste like? I’ve always wondered why so many people jump to defend anti-consumer practices.

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