dev said last night on a q&a stream they planned to make the steam deck a target even if they don’t officially support linux.
They said that they have already improved the controller integration
This will actually be the first ARPG that I play. I bought it and played 10 hours of the early access earlier this year and have decided to wait for full release.
I’ve been playing it in early access and even patch 0.9 had it in a really good state.
Complexity is about halfway between PoE and Diablo meaning there’s decent build variety without needing to keep a guide or spreadsheet open on another monitor. Very easy to make your own build and if you brick it you can refund skill points without much hassle.
Looking forward to seeing what new end game content this brings.
The game is great. The only downside is the older released classes really don’t seem as polished as the newer ones. Runmaster was so fun I don’t think I’d play any of the other mage options unless they revamped them. We’ll see how the last two end up. The company is good with updates though so there’s a lot of promise.
How is the difficulty/grind curve for the end-endgame content? PoE is an amazing game but for a casual-but-skilled gamer the very top-tier content is locked behind insane grind or RMT.
The main endgame, Monolith of Fate where you run echos, is very easy when you complete the story. I’ve usually been under-levelled by 10+. They path off in different directions and have different rewards types (e.g. gloves) so you can target gear that you most need. In this respect it’s a much better system than PoE as there’s far less layers of rng. You also don’t have to worry about map sustain, the echos don’t cost any type of resource.
Once you’ve completed the level 90 timelines you start farming empowered echos and have control over the difficulty based on how far from the starting point you go. The main issue is that this gets pretty monotonous having gone through so many echos already to get to that point.
There are also dungeons which require keys. These are accessible much earlier on the game and you unlock new difficulty levels by completing it each time. Lowest level is 20 but keys are relatively rare at that stage.
With PoE I sometimes just get bored of facerolling maps and stop playing early, but I think a big part of it for me is that I have no feasible way to farm a particular item I need (playing almost always on SSF). Being able to target farm things sounds good and what I’ve seen about the crafting also looks promising. I’ve been thinking of giving Last Epoch a go.
Yeah I prefer ssf. Cleared all the normal end game bosses plus Uber elder, but I probably spent as much time in path of building as I did in game. There’s a lot of depth but it’s a massive commitment if you have a goal in mind.
Honestly blasting through endless delve became my favourite way to play but that only happens a couple of time a year.
I get what you mean, though PoE is a lot about what build you pick. I’ve been able to clear everything on a couple of leagues on SSF and not playing that much (10 to 20 hours per week). I’ve been playing for a long ass time though and there’s definitely a bunch of leagues I haven’t got that for reason or other.
Good video, although the “polymer melts causing inaccuracy” bit is still disputed. As far as I know in the German military lawsuit against HK, there was no testing provided showing that, and HK provided the initial adoption results and standards in its defense.
The melting is essentially a supposition that has been treated as fact.
Knowing how knowledgeable Ahoy seems to be about weapon history, I feel like he was being extremely cheeky about that in the video. Near the end, “It wasn’t perfect. It melted sometimes.”, and, “The G36: …Cool.” had me cracking up.
The graphics look just as good in my eyes, it just looks like the trailer used more flattering shots compared to proper gameplay. Still looks great, honestly.
Honestly, it's refreshing to see someone actually brainstorm solutions to these problems rather than just telling people to get mad. It's a long shot but a legal win in any major market could see business practices start to change. Like when the EU revamped its privacy laws and suddenly every website gives you the option to reject some of their tracking cookies. Or whatever the impact of China's new regulations on spending in games actually ends up being. It's worth the effort at the very least.
I was going to be all over this, especially as having the original PS4 disc edition gets me a cheap upgrade. But after watching the Digital Foundry video, I don’t think it’s actually worth it. Unless you really want the bonus material, get the original cheap and let it apply the PS5 patch.
So much talk about "what makes a Mana game" in there, and yet for me the one thing that made Secret of Mana a game that I cared about was the 3 player co-op that absolutely ruled. Still no indication that this game even has 2 player action. I was super disappointed when I could finally play a fan translation of Seiken Densetsu 3 on PC back in the day and it was only 2 player, and lately I've been increasingly disappointed as everything since has been a single player affair.
Call me crazy, but the series hasn't been great (it's still been good, just shy of great) since the SNES outings and I am really wish they'd get the game back to the multiplayer that made it great.
Interesting. I didn’t even know the Mana games had multiplayer. I’ve always played them for the replayability and character building (and the story, of course).
Being able to play the fan translation of Seiken Densetsu 3 in the early aughts was what really cemented my love for the series. I was ecstatic to learn that its remake was made so faithfully.
Yeah, I own Collection of Mana and Trials of Mana and played it both ways. Trials in particular has got me very excited for Visions, but I really hope that they're doing multiplayer and ideally 3 player to throw back to the greatest aspect of Secret.
I own the same haha. Trials not having multiplayer was a bit of a letdown. More detail would have been nice too but it was fun to see it all in 3d. I made it pretty far but never ended up beating that one.
Whilst your opinion here is totally valid, it’s worth knowing that as a coop player of the mana games, you are a very, very small minority of players.
Almost everyone plays these games single-player, so they need to focus on that first. You’re right that the secret of mana means coop for a lot of people, but also, it’s worth understanding that almost everyone doesn’t experience that.
Yeah, this is the real rub here. Without the co-op it's not really anything special, there are even games out there doing Action RPG better these days so I can't imagine why you'd choose to not embrace the couch/online co-op crowd that'd put this back at the head of the pack.
Seriously, I’ve been dying to find a good couch co-op game and I straight up can’t. I’m just gonna get two or three Bluetooth controllers and do secret of mana with my phone.
Todd Howard? Wasn’t expecting that. Anywho, looks like this’ll mainly be in 1st person? That’s kinda neat actually, I don’t think we’ve had a 1st person Indy before.
Machine Games are pretty well known for their first person shooters (they made the modern Wolfenstein games), so it is kinda reassuring they're sticking to first person, even if they're clearly not going for a Wolfenstein feel.
Everything I’ve seen so far of this game just looks so…OK. The graphics are pretty, but that’s the least important part in an RPG for me. I really want this game to be good, I loved Pillars of Eternity and while this isn’t a sequel, it’s still set in the same world. I agree with the common opinion that the combat looks pretty weak, none of the attacks had any impact. I hope they surprise me, but so far this gives me a “pick up on sale for 20$ or less” feeling.
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