Think the original campaign was kinda flawed/janky but they do include a remastered version of it along with a new campaign. So I would say it’s worth a look.
OK, been playing it, would definitely recommend. It's pretty simple, but it's fun and if you played it as part of your childhood, it doesn't disappoint.
I’ve been waiting for a release date ever since it was announced. I wish Steam would post a price before it becomes available so I can budget, but I don’t expect it to be very expensive.
Nobody really expects RPG's to be as big and deep as BG3, they just want a complete game that works without shitty microtransactions everywhere and always online for no reason. Plus, having interesting characters and storylines, quests that can be solved in more than one way, and gameplay that's actually formed by taking player feedback and listening to it is what people reacted well to, among other things. Baldur's Gate 3 doesn't even have Denuvo!
If there's one thing that I hope competitors learn from Larian and BG3, it's that respecting your players and giving them what they want leads to success. Similar to Elden Ring and from software, like that video mentioned. Now compare BG3 to Diablo 4 and Immortal, or the upcoming Starfield and you'll see why people love it. It's not about specs or scope, it's about designing a game to be actually FUN.
It's not about specs or scope, it's about designing a game to be actually FUN.
This is the key point that these publishers and studios are trying to avoid.
How much of most AAA budgets are spent on designing microtransaction psychologically manipulative money sinks (dark designs)?
How much of most AAA budgets are spent on creating addiction in the player-base so that they keep playing the game (and spending money)?
How much of most AAA budgets are spent on bullshit DLC (not actual new content)?
How much of most AAA budgets are spent on bullshit to satisfy shareholders?
How much of most AAA budgets are spent on shit the devs don't want, but executives do?
How much of most AAA budgets are spent on bullshit padding for marketing purposes?
How much of most AAA budgets are spent on bullshit DRM?
And keep in mind, by budgets here, I mean both the dollar amount AND time spent by devs that could be spent elsewhere (which is part of the dollar amount since salaries, but I wanted to make it clear that time spent is also important).
Some of the absolute best games in the industry have literally none of that, and people still want to play and buy them years after release because gasp they're actually fun, but these publishers and devs don't want to compare to those, because they WANT the industry to be a bunch of "GAAS" bullshit that's basically a vacuum pushed into people's wallets, cause hey, if it worked for Candy Crush....
I spent a lot of the good part of the past decade ignoring tech reviewer content because I hadn't been into that side of things for whatever reason at the time. This past month or so I've been binging LTT content as an entertainment source. Ironic how that works.
However, before any of this came to light and watching Linus be an absolute terror on their sets and to the hardware they work with. I've come to the conclusion that Linus' hyper ass needs to be on a leash more times than not. There's been quite a few videos where I was excited about the product they were discussing and then the video ended up going a totally different direction than I had wanted it to, or just a plain old non-content video where everything worked correctly, perfectly, right off the bat. Or they do the most janky solution to a simple problem and it sours that whole video for me. (Or series of videos for that matter.) cougheverything they've done at linus' housecough
All this said, they do seem like good hearted people and I hope they can pull their heads out of their asses and get this fixed. WE deserve it as consumers.
youtube.com
Aktywne