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wcSyndrome, do games w Lords of the Fallen is Souls-Like meets Soul Reaver, and I'm into it (Hands-On Impressions)

Cool preview by Shillup, I can’t say I’m the audience for this type of game but will keep an eye out for reviews when they drop

allocsb, do gaming w Custom Mech Wars - Announcement Trailer

We deserve as much mecha as possible

aaronstc, do gaming w Mortal Kombat 1 - Official It’s In Our Blood Trailer ft. Dave Bautista

Nice call back.

drcouzelis, do gaming w Mortal Kombat 1 - Official It’s In Our Blood Trailer ft. Dave Bautista
@drcouzelis@lemmy.zip avatar

I always find it fascinating when they have to make a trailer for an incredibly violent video game but still have it be approved for general audiences. It has to be edited to perfection, down to the frame, to show violence without any of the violence. 😅

ampersandrew, do gaming w Custom Mech Wars - Announcement Trailer
@ampersandrew@kbin.social avatar

I would hope we deserve better than that.

DillonBrooksEnjoyer, do games w Trailer for Year Unknown - My solo indie project about exploring a very distant future.

Is it intentional to have the AI terminals contrast the abstract futurescapes? Interesting clash.

I love the color palette btw

julianh,

Yep, I wanted them to be easy to spot so they have lots of smooth curves in contrast to the environment, where I try to limit myself to sharp angles.

Fizz, do gaming w Custom Mech Wars - Announcement Trailer
@Fizz@lemmy.nz avatar
Blackdoomax, (edited ) do games w Looper Tactics | Launch Trailer

I like deck building games. It lacks on Playstation, or maybe i’m just unaware of them. Edit: I was unaware :) They are a few that seem interesting.

seaneoo, do games w Trailer for Year Unknown - My solo indie project about exploring a very distant future.

Very cool! Definitely going to keep an eye on this

Nokinori, do games w Trailer for Year Unknown - My solo indie project about exploring a very distant future.

Great trailer. It really shows off the game and piques interest without giving too much away. I’ll definitely be checking it out.

julianh,

Thank you! It’s hard with story-driven games, I think there’s a reason why there aren’t trailers for books lol.

theywilleatthestars, do games w Trailer for Year Unknown - My solo indie project about exploring a very distant future.

Neat vibe

julianh,

Thanks!

Mr_Reach, do games w [DF] Immortals of Aveum PS5/Xbox Series X/S: Unreal Engine 5 is Pushed Hard - And Image Quality Suffers
@Mr_Reach@lemmy.world avatar

This game had a launch peak of nearly 800. Not thousand, hundred. That’s all I need to know.

Aurix,

Then you really don’t want to know a lot I guess. This indicates nothing about the quality. Could be marketing failure, overly high system requirement targets, financial crisis lessening buying power or simply one of the best games nobody has played like Psychonauts 1, because they were out of the current trends.

Blamemeta,

Marketing failure. Everything from the name to the lack of ads.

Also stupid high system reqs. A game that looks that bad should not require a 2080.

ryno364,

If it’s got a good single player then what does it matter?

There are plenty of good games out there that fewer people have played.

Jearom, do games w Trailer for Year Unknown - My solo indie project about exploring a very distant future.

Hey, neat aesthetic! Wishlisted it on the strength of that, alone :)

I’d be interested to learn what your primary influences are, what inspired you, what do you hope the game invokes memories of in your players?

On a more tactical matter: do you plan to support the Steam Deck?

julianh,

Thanks for the wishlist! I’ve taken from a lot of stuff for this game. Naissancee (and indirectly Blame!) are the main ones in terms of aethetic. The strange liminal vibes of stuff like Inside and The Beginner’s Guide is also something I want to capture.

I don’t have a steam deck, but I’m developing on Linux so a native Linux port is a guarantee, and I’m aiming for full controller support. So it should work pretty well.

Jearom,

Awesome! I’ll be looking forward to it, thanks again for sharing, and for answering my question!

Kaldo, do gaming w SkillUp: Right now, Austin cannot recommend: Wayfinder (Early Access Review)
@Kaldo@kbin.social avatar

This truly seems like a cursed genre - I was really hoping to get some alternative warframe-adjacent game to play during content droughts but it seems it's not meant to be. Looks like another mmo-lite looter shooter that seems to have missed its mark, both in terms of gameplay, grind and monetization.

It is still in early access (that you have to pay to access) but it's supposed to be released and f2p within a year so we'll see what happens then.

sandriver,

I think Austin’s review actually missed the amount of mechanical depth that exists in the game already. One of his complaints was that there’s seemingly no reason to put melee on “ranged” characters or vice-versa, but I can say that’s definitely wrong. I’ve primarily been playing Venomess with a Sword and Shield, since it pushes her to near-guaranteed critical hits. One of the SnS options has a potion interaction that lets it oneshot enemy guard meters, which puts them in a state of vulnerability and stunlocks them until they recover. I will say Gungrave is a bit lacking since his skills have extremely low multipliers, so his ability to clear dungeons with a gun is extremely lacking until you get the railgun with infinite body and terrain punchthrough.

On a related note, I wouldn’t say the itemisation is lacking either. They’re taking the modern Warframe approach of every weapon doing something cool. There are basic store-bought weapons, but all of the crafted weapons do something interesting that changes your playstyle. One pair of daggers is unusually good at breaking guard meters, and also places a unique buff on you that boosts all damage, including ability damage, which is totally unique to that weapon and that weapon alone. Another pair poison enemies, which lets one of the two “ranged” Wayfinders (Silo in this case) keep a damage vulnerability debuff rolling on the enemy.

Also disagree with the comment about buildcraft being lacking. Different weapons and weapon types interact with the heroes in different ways, so there’s quite a good loop of doing some theorycraft to find your optimal stat ratios for particular combinations, and what your playstyle is. Two weeks in, and the Venomess community on the official Discord are still debating whether to focus on weapon attacks or abilities, which weapons to use, how to balance crit vs base damage, etc.

Also being a huge Warframe fan, this is scratching that JRPG fiend itch for games with weird synergies and interactions and a really rich character building space to experiment in. Haven’t had this much fun since the first six weeks of the Incarnon launch.

Nuisance_Bear, do gaming w Videogamedunkey - Bigmode Memo 2023

I love how Billy Basso sounds like a humorous name that Dunkey made up

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