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altima_neo, do games w Street Fighter 6 - Terry Teaser Trailer
@altima_neo@lemmy.zip avatar

Wait what?

KuroiKaze, do games w Street Fighter 6 - Terry Teaser Trailer

Pretty sure this is his world tour mode intro. Looking forward to seeing how drive Rush integrated with his long standing kit.

CaptDust, do games w Street Fighter 6 - Terry Teaser Trailer

Terry in smash, now street fighter. I love it.

Corigan, do games w Path of Exile: Settlers of Kalguur Official Trailer

Is this poe II or an expansion of the first game. I’m interested in starting but thought waiting for 2 would be best?

lemonmelon,

This is the original game. Settlers of Kalguur is the newest league (think “season”) launching at the end of this week.

PoE 2 goes into early access sometime later this year, whenever that is. Regardless, they’ll be two distinct experiences, with many players planning to devote some time to both.

If you’re interested in starting PoE, my general advice is that the best time was yesterday. In this case, with a new league starting this week, I’d still encourage anyone to play around in the non-league standard just to get an early feel for things before Friday. PoE has a notoriously steep learning curve, so it’s never too early to log a few hours and experience the opening acts.

emill1984, do muzyka w DJ Matys - Sunrise Festival 2024
!deleted130 avatar

cc: @bobiko

tomek, do wiadomosci w Nie ma takiego filmowania budowy: wyrwana kamera, skradzione dane
@tomek@mastodon.online avatar

@tomasz co za mafia deweloperska jprdl

lnxtx, do wiadomosci w Nie ma takiego filmowania budowy: wyrwana kamera, skradzione dane
@lnxtx@feddit.nl avatar

Niesamowita buda odpowiedzialnego za budowę - inwestora, kierownika?
Przy jednocześnie nieskutecznych służbach.

Można niszczyć wspólną własność, budowaną za miliony - bez żadnych konsekwencji.
Oby jednak się ruszyło po nagłośnieniu.

Pierwszy raz słyszę o tym kanale, dzięki - leci do subów.

emill1984, do muzyka w BESKRES balcony se01 ep02 | July 2024
!deleted130 avatar
ampersandrew, do games w Why does Halo 2 look worse than Halo 1? The shadows. Or well, the *lack* of them
@ampersandrew@lemmy.world avatar

I don’t think I’ve ever once looked at Halo 2 and thought it looked worse than Halo 1.

altima_neo,
@altima_neo@lemmy.zip avatar

Yeah, I remember it looking lower poly, but they definitely had more effects going on than Halo 1 did.

intensely_human,

But it was less tuned. Halo 1 was BB King, Halo 2 is Papa Roach

Alexstarfire,

I can’t tell if that’s an insult or a compliment.

intensely_human,

Well it’s definitely both

Sterile_Technique, do games w Why does Halo 2 look worse than Halo 1? The shadows. Or well, the *lack* of them
@Sterile_Technique@lemmy.world avatar

Halo 1, 2, and 3 all looked fine. Halo 4 and up all look like shit, cuz 343 made them shit.

ProdigalFrog, (edited )

The video details how all of Halo 2’s assets were made with stencil shadows in mind after the bungie devs saw it in Doom 3. However, the OG Xbox ended up not having the processing power to do those critical, deep shadows, so they returned to the flat lighting of the first Halo, which resulted in a much less stylized game. The video creator shows how the game was meant to be experienced by showing all of the different character models in one of the few places in the game that retained a small section of dynamic shadows, which really drives his point home of how much better it would’ve looked overall.

Also @ampersandrew

ampersandrew,
@ampersandrew@lemmy.world avatar

That could be the case and it can still look better than Halo 1.

djsaskdja,

I actually remember being impressed with Halo 4’s graphics. The campaign looked good anyway.

Leate_Wonceslace,
@Leate_Wonceslace@lemmy.dbzer0.com avatar

Halo 4 only looks good if the only thing you care about is how quickly your GPU can fry an egg. The art style is ugly, none of the levels are lit in a way that makes any sense, and the new designs look dumb.

There is nothing good about Halo 4, including the graphics.

BehindTheBarrier,

Halo 4 had great graphics to run on a damn Xbox 360. But yeah, they lost in the design department, imo I felt too much felt like plastic/artificial instead.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

A lot of over-designed armour and equipment, too. Especially in multiplayer.

BlemboTheThird,

Agreed. High res is not the same thing as good graphics. The Halo 1 remaster is another great example of that; the og graphics look SO much better

Sinuousity,

Environment and character work was generally great in 4, but just look at that Phantom ‘explodes’ in the very first mission… It’s remarkable how weak some of the presentation in the game was. While 4 did have some talented people working on the franchise still, it was obvious by then that 343 no longer cared and QA was absent. Also way way too much lens flare

setsneedtofeed, do games w Why does Halo 2 look worse than Halo 1? The shadows. Or well, the *lack* of them
@setsneedtofeed@lemmy.world avatar

This is a really interesting video. My first question would be why this issue wasn’t caught early by the devs. The Id Tech 4 engine at the time was considered absolutely cutting edge stuff, and (as the video identifies) even it had to be constrained to interior environments. Halo 2 was using an iteration off of Halo:CE’s engine, so unlike Doom the engine wasn’t specifically built to do those shadow tricks. Who thought that they could rework an existing engine to do shadows like this, get it to work better than Id Tech 4 at doing outdoor spaces, and then get it optimized enough that not high end computers but X-Boxes could run it? And do all of that on top of actually just making the game itself inside of a market driven timeline?

Laid out like that, it looks like a crazy idea. I wonder if the art style was developer or management pushed, and who allowed it to get far enough that models were made with it in mind.

altima_neo,
@altima_neo@lemmy.zip avatar

I think The Chronicles of Riddick on Xbox was running on idTech doing all them effects on the OG xbox. It looked fantastic.

www.youtube.com/watch?v=Xu5BH4j0K1A

ProdigalFrog, (edited )

Apparently the games that did use that technique, like idtech games and splinter cell, generally all had small environments that were within the limitations of the hardware, where as halo 2 had massive environments that stressed it too far with the lighting active.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

That’s great, though it doesn’t really address the questions. I suspect only higher up people in the Halo 2 development could answer them.

intensely_human, do games w Why does Halo 2 look worse than Halo 1? The shadows. Or well, the *lack* of them

The sounds are also worse. Halo 1 had bass, sounded badass.

Halo 1 sounded like using automatics and shotguns and off-road gas guzzlers to battle armor-clad plasma-wielding aliens.

Halo 2 sounded like whoopie cushions going off and alumunum cans being crushed. It was just less of a visceral feel. pttt pttt!

ThePyroPython, (edited ) do games w Fallout London - Official Launch Trailer Premiere

Unless this one has John Bercow as the robotic speaker of the house, I’m not interested.

This is the one with John Bercow, I’m sold!

echodot,

He’s just bored at this point. I would love to know whose idea that was.

lemmy_get_my_coat, do games w Fallout London - Official Launch Trailer Premiere

Holy shit they did it

lowleveldata, do games w Fallout London - Official Launch Trailer Premiere

What’s the chance of this turns out to be actually good?

Dasnap,
@Dasnap@lemmy.world avatar

They’ve just gotta avoid filling it with thinly-veiled fetish content.

Renacles,

We don’t have the best track record for that in Fallout tbh

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