“Takes inspiration from Rimworld and Civ” looks like a bullshit tagline. This is a city builder, not a rimworld-style colony sim/story generator or a 4x game. It looks much more comparable to Timberborn, Against the Storm, or Banished. Which isn’t a bad thing. Those are all great games. I just wish there was a bit more honesty in the marketing here.
The RimWorld comparisons don’t strike me as bullshit in the least bit. If you asked me to name one game that came to mind from this trailer, it would be RimWorld. For Civ, I guess it’s those screens that look like diplomacy and trade? That one’s harder to pin down, but I don’t doubt that they were inspired by it in some way, even if it doesn’t manifest very visibly in the trailer.
I guess if you don’t play a huge variety of these kinds of games it could superficially resemble Rimworld, but it strikes me as a very different beast. Like I said, to me it looks much more like Timberborn. The only part of the trailer where it looked anything like Rimworld was the couple of frames where they appeared to be designating some blocks to be mined in order to create a tunnel.
To explain myself a bit more: one of the key distinguishing features of Rimworld as what Tynan calls a “story generator” is the focus on characters. There are heavy rpg mechanics baked into the characters in a Rimworld colony, and the colony typically has relatively few members. This combined with the storyteller system has the effect of creating a much more personal story. Contrast that with most Banished-like games, of which I’m including this one, where your characters don’t really have much of a personality and are relatively fungible.
There are some frames where they’ve selected the mice and they don’t appear to have much in the way of RPG mechanics. Certainly nothing of the same scale as Rimworld. Plus, the scale of the game precludes telling the same kinds of stories. You can tell by the scale of it that mice are meant to be cheap and plentiful. I’d imagine in a good run in this game you might easily have over 50 mice. Whereas on any reasonable difficulty of Rimworld, you are lucky to have more than 10 pawns.
I’d say both that you’re making a lot of assumptions off of not a lot of information, and that it can be inspired by RimWorld without being exactly like RimWorld, perhaps even with different strengths, but it certainly looks like they were inspired by RimWorld.
It’s hard to say at this point, but there’s a lot in the trailer that makes me think “Timberborn” and only a couple of frames and pixels that make me think “Rimworld”. And given that their marketing tagline is “inspired by Rimworld” you’d think they would show off any Rimworldiness a bit more in the trailer.
Pawns in Rimworld have a deep backstory, full sets of skills, family, dynamic relationships with every other pawn in the world, a full inventory including every bit of clothing, and with the DLC, they gain the potential to earn royal rank, biomods, cybernetics, and spellcasting.
Agree to disagree. But then, I have >1300 hours in Rimworld. It’s possible I have a much stronger feel of it and that’s colouring my perspective of this new game.
I’m sorry, but any game putting out free content updates (and major ones, too) over 8 years later is unheard of these days. Like, maybe Minecraft is the only other one I can think of.
Oh nice! I really enjoy Ready or Not, it's nice to see more content for it. I saw their store page for this and it didn't state a price, so I'm curious what it'll be.
I really enjoy this game, I have been playing it for a while and it does scratch that SWAT4 itch. Some of my favorite missions are the Voll House, data center, school, and the streamer apartment. Missions like the vineyard, car dealership, and hotel are probably my least favorite. I dont like the layout of those maps, and I don’t enjoy the large army of suspects.
My biggest complaint used to be the crackhead “John Wick” AI, but they seem to have fixed that. So now it is the lack of non-lethal options. Or rather, the small number of situations where non-lethal methods are successful. It is entirely possible that this is realistic, and infact that is probably the case, but I like to play in a way that lethal weapons are the absolute last possible option necessary. I am playing a law enforcement game, not a military covert ops game afterall. On the other hand, when SWAT enters a situation, I suppose that all other non-lethal options are probably already exhausted by that point. SWAT is basically the “covert ops military branch” of regular police.
That and performance being very inconsistent. Sometimes even within one mission my framerate goes anywhere from 120 to 20 fps, and it doesn’t seem to be completely consistent. It has certainly gotten better over time, but it still needs work.
Supposedly the real-life SAS has had a very successful nonlethal career going many deployments without any shots fired. Their main way of operating is to flood a building with CS Gas and go in with masks - I don’t know if that makes for a good game though.
Hello Games have done an admirable job of sticking by their product after a shakey launch. It’s been eight years of consistent updates and I don’t want to take away from how monumental that is. But the updates suck. Most of the new features suck. They’re disjointed and half baked. Every time I redownload that game I’m disappointed. It’s a mid tier survival game that pretends that it’s something else, carried by it’s cool setting and space ships. I hope their next game is better because I want to like these guys.
this is timber born but with cats, I’m hoping it’ll have some differentiating factors between the two but it definitly has more similarities than differences judging by the trailer.
I predicted Dizzy. Venom would have been like my third or fourth guess. I never would have called Lucy, even if you told me to start guessing guest characters.
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