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p03locke, do games w 'Points, clicks, and misery' - Civvie11 plays I Have No Mouth And I Must Scream
@p03locke@lemmy.dbzer0.com avatar

PushingUpRoses and Grimbeard both did good reviews on this game. Glad to see a boomer shooter tuber like Civvie 11 trying it out.

redhorsejacket,

Love me some Goth Gamer Nation, but the other creator is unknown to me. Always happy to find another creator though, thanks for the recommendation.

RickyRigatoni, do games w Lessaria: Fantasy Kingdom Sim Release Trailer
@RickyRigatoni@retrolemmy.com avatar

Is this the majesty 2 we all wished we got?

Agent_Karyo,

I still play the original Majesty to this day (it's been a quarter of century since I tried the demo from a gaming magazine CD).

There have been a lot of attempts to make a real sequel to Majesty. This seems like the closest one, but I have yet to play it myself.

prole, do gaming w Rating the Vibes of Megastructure Games - nocaps (YouTube, 8min)

Lorn’s Lore is great.

Love me some megastructures. Armored Core 6 kind of fits, they just don’t look as massive since your mech is gigantic. But when you stop and look at the details, you realize those tiny Lego looking things you’ve been crushing were trucks lol

rustyfish, do gaming w Rating the Vibes of Megastructure Games - nocaps (YouTube, 8min)

I had a lot of fun with Lorns Lure. But for me it is a game you play while listening to podcasts or audiobooks.

Manifold Garden is GotY material. It starts relatively easy but by the end it knots your brain. The concept of infinity can actually be felt all the time and the soundtrack, OH THE SOUNDTRACK! I want to do things to the soundtrack I’m not sure can be done. Like…how do I fuck a song? Help?

Other than that I am interested in Metal Garden. A YouTuber I’m subscribed to made a video about it and she praised it a lot. Looking forward to playing that one.

theangriestbird, do gaming w Rating the Vibes of Megastructure Games - nocaps (YouTube, 8min)

what a cool idea for a lil vid. Gotta watch the rest still, but i haven’t really thought before about structures in video games that are so massive they simply could not exist even if a human wanted to build it. In my head, these sorts of structures don’t exist in real life because no one has a need for them, but i’ve never really thought about the logistics of a megastructure.

naticus, do games w [Whitelight] You Don't Hate Remasters Enough

While I get that yes it’s often a money grab, especially when it’s a remaster of a game that’s less than 10 years old (sometimes less than 5 years), there are times where it’s completely valid and justifiable.

Let’s just look at the very recent Trails in the Sky 1st Chapter release. Yeah we could probably just call this a remake, but in this case it’s such a faithful recreation of the original, it’s like playing that original all over again. But this fixes the accessibility issue this first trilogy has in that the only way to play it in English is either: PSP, Vita, or 2014 PC release. No modern console can play it, and it’s a very important story arc. Now us rabid Trails fans can pretty unanimously say where the best starting point of the series is.

nyctre, do games w Fun yet unknown gameplay MECHANICS? (POLL)

Vice city has a cheat code that makes cars fly. Although it’s more like leapfrog because you need to accelerate in order for the game to push you up to fly.

So when I was a kid I used to get the tank and turn the gun around and shoot it and use it as a propeller for infinite flying.

smeg,

“Dodo cheat”, at least according to the little cheat book I had back in the day. It gave cars the same mechanics as the dodo (which I think was the little sea plane). Using the tank like a rocket and aiming for a ramp was the best.

IndigoMoontrue,
@IndigoMoontrue@lemmy.world avatar

I remember that cheat code. It’s pretty fun. Me and my friends used to have a good time with it.

degen, do games w Fun yet unknown gameplay MECHANICS? (POLL)

Niche mechanics are my jam. My favorites usually revolve around unique economies or structures that create their own depth of play.

I love genre benders and sandboxy stuff. I’d like to see something like Chaos Seed (SNES) built on or re-imagined, dwarf fortress is great for tinker-ability, and I always liked how Nethack has some deeply designed interactions even if they can seem superficial or esoteric. FFXII with the gambit and realtime-ish combat systems was always a standout too.

Xanthobilly, do games w Twilight Imperium Digital - Official Announcement Trailer

Cool, now I can flip a virtual table when my friend invades my territory.

ryven, do games w The Purpose of Difficulty | GMTK Mini
@ryven@lemmy.dbzer0.com avatar

There is a section in this video where he talks about game elements he thinks are “bullshit” and I don’t know if I agree about any of them. But I will also admit that playing NetHack at an early age, where

You fall into a spiked pit! The spikes were poisoned! The poison was deadly! You have died. Do you want your possessions identified?

was a completely normal and expected way to lose a run, may have warped my sense of what counts as a fair game mechanic. ^_^;;

Dremor, do games w Virtual Boy: Nintendo Classics - Announcement Trailer
@Dremor@lemmy.world avatar

Incredibly cursed. Who asked for this.

Their shareholders, I suppose.

Xed, do games w Hades II – V1.0 Launch Trailer (Coming Sep. 25!)

a great year for indi gaming

scripthook, do games w Virtual Boy: Nintendo Classics - Announcement Trailer
@scripthook@lemmy.world avatar

If anything with today’s tech why don’t they bring back the power glove with the switch control updates

mysticpickle, do games w Mario Tennis Fever - Announcement Trailer

Nintendo can go fuck itself

PonyOfWar, do games w Yoshi and the Mysterious Book - Announcement Trailer

Not sure I care about the game itself, but the art style is beautiful!

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