Love me some megastructures. Armored Core 6 kind of fits, they just don’t look as massive since your mech is gigantic. But when you stop and look at the details, you realize those tiny Lego looking things you’ve been crushing were trucks lol
I had a lot of fun with Lorns Lure. But for me it is a game you play while listening to podcasts or audiobooks.
Manifold Garden is GotY material. It starts relatively easy but by the end it knots your brain. The concept of infinity can actually be felt all the time and the soundtrack, OH THE SOUNDTRACK! I want to do things to the soundtrack I’m not sure can be done. Like…how do I fuck a song? Help?
Other than that I am interested in Metal Garden. A YouTuber I’m subscribed to made a video about it and she praised it a lot. Looking forward to playing that one.
what a cool idea for a lil vid. Gotta watch the rest still, but i haven’t really thought before about structures in video games that are so massive they simply could not exist even if a human wanted to build it. In my head, these sorts of structures don’t exist in real life because no one has a need for them, but i’ve never really thought about the logistics of a megastructure.
While I get that yes it’s often a money grab, especially when it’s a remaster of a game that’s less than 10 years old (sometimes less than 5 years), there are times where it’s completely valid and justifiable.
Let’s just look at the very recent Trails in the Sky 1st Chapter release. Yeah we could probably just call this a remake, but in this case it’s such a faithful recreation of the original, it’s like playing that original all over again. But this fixes the accessibility issue this first trilogy has in that the only way to play it in English is either: PSP, Vita, or 2014 PC release. No modern console can play it, and it’s a very important story arc. Now us rabid Trails fans can pretty unanimously say where the best starting point of the series is.
Vice city has a cheat code that makes cars fly. Although it’s more like leapfrog because you need to accelerate in order for the game to push you up to fly.
So when I was a kid I used to get the tank and turn the gun around and shoot it and use it as a propeller for infinite flying.
“Dodo cheat”, at least according to the little cheat book I had back in the day. It gave cars the same mechanics as the dodo (which I think was the little sea plane). Using the tank like a rocket and aiming for a ramp was the best.
Niche mechanics are my jam. My favorites usually revolve around unique economies or structures that create their own depth of play.
I love genre benders and sandboxy stuff. I’d like to see something like Chaos Seed (SNES) built on or re-imagined, dwarf fortress is great for tinker-ability, and I always liked how Nethack has some deeply designed interactions even if they can seem superficial or esoteric. FFXII with the gambit and realtime-ish combat systems was always a standout too.
There is a section in this video where he talks about game elements he thinks are “bullshit” and I don’t know if I agree about any of them. But I will also admit that playing NetHack at an early age, where
You fall into a spiked pit! The spikes were poisoned! The poison was deadly! You have died. Do you want your possessions identified?
was a completely normal and expected way to lose a run, may have warped my sense of what counts as a fair game mechanic. ^_^;;
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