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RickyRigatoni, do games w Squadron 42: Hold The Line
@RickyRigatoni@lemmy.ml avatar

It’s obviously not vaporwave, but it’s clearly vaporware.

Kaldo, do games w Squadron 42: Hold The Line
@Kaldo@kbin.social avatar

I ain't falling for it again, I will believe it once it's actually out and playable, until then they can fuck off.

ADHDefy, do games w Squadron 42: Hold The Line
@ADHDefy@kbin.social avatar

Did they get Gillian Anderson for this fucking game?! lol

Carighan,
@Carighan@lemmy.world avatar

Yeah but I think they did it back in 2013. No clue whether the contract is still valid or it’s all old capture.

shartedchocolate, do games w Squadron 42: Hold The Line

Alienate a shitload of gamers in favour of whales and shovel cute trailers. RSI is a joke. People that keep telling others to install and try it are the same people that bought RAGE and thought it was a full game.

avater, (edited ) do games w Squadron 42: Hold The Line
@avater@lemmy.world avatar

It turns out Squadron 42 is NOT vaporwave.

that is a very bold statement. I would wait until release before I make any conclusions.

I must admit that the first seconds of the trailer are looking beautiful but the gameplay then suffers from the same issues (strange controls and a horrendous framerate) of the base game.

After all this time and for a singleplayergame without any server issues, this is quite alarming.

Carighan,
@Carighan@lemmy.world avatar

Yeah in theory this sounds awesome. But given the shoddy state of the multiplayer alpha, I wonder how/when this will release.

Still, if they actually bring this out in a year or so, I would definitely check it out (given 1-2 years for bugfixes, learning from CP2077).

drekly,

It’s an absolute joke that fans of SC say ‘when you get a clear server it runs perfect’, because it doesn’t. I’ve been in a brand new, freshly populating, rebooted server. The game runs like ass, the bugs are still everywhere. it’s just a badly made game and the design ethos is “we added more time wasting for realism!” (when they’re pretending not to just be ship salesmen)

Also, haven’t they STILL not decided on the final flight model for the game?

avater,
@avater@lemmy.world avatar

Also, haven’t they STILL not decided on the final flight model for the game?

oh, so there is still hope

shapis, do games w Squadron 42: Hold The Line
@shapis@lemmy.ml avatar

Bought the game after following it for a while and thinking to myself there’s no way it doesn’t release later this year.

That happened in 2014.

Lol.

SkyezOpen,

I once dug into old reddit threads and the cope is always the same. “They’ve made so much progress it’ll be done in a year or two tops!” over and over since the early '10s

I wonder if anyone’s made a compilation.

nimmo, do games w Squadron 42: Hold The Line
@nimmo@lem.nimmog.uk avatar

Answer the call 2016!

I’ll believe it when I see it.

TurboHarbinger, do games w Squadron 42: Hold The Line

No comments until it’s released. I just hope it doesn’t take more than a year.

magic_lobster_party,

Spoiler: it will

SkyezOpen, do games w Squadron 42: Hold The Line

Nope. Nothing means anything until it releases. They had an hour of gameplay footage over 5 years ago. The only line these fucks are holding is the bottom line while they milk their players for hundreds of dollars whenever they release a fancy ship.

jws_shadotak,

Even worse is when they announce the future release of a fancy ship and sell limited hulls. Over $1k per ship with no actual release date, but the ships are all sold out.

AnyOldName3,
@AnyOldName3@lemmy.world avatar

Between the two of you, you’ve complained they’re selling both too many and too few paid ships.

The claim they make is that they sell better ships because they want there to be late-game ships in the universe on launch day, and that they want the number limited so the game is properly balanced. If they weren’t trying to grab cash at least a little bit, they could have raffled them off or given them for free to the people with the most playtime in alpha, so there wasn’t a need to involve money, but their claim isn’t wildly inconsistent with their actions.

I think part of the reason there’s no set release date is that without shareholders breathing down their necks to release early to recoup their investment, they don’t see any advantage to releasing sooner rather than later. Maybe that means they’ll polish the game to a degree we’ve never seen before, but that could either mean a good game with no bugs on launch day, or a game that no one ever gets to play because some perfectionists working on it will never be satisfied.

SkyezOpen,

You’re so close to understanding.

you’ve complained they’re selling both too many and too few paid ships.

No, they said non-existant ships are sold out for 1k. They’re talking about how easy the playerbase is to milk.

they want there to be late-game ships in the universe on launch day

Can you buy the ships with in game currency? If not, why the fuck not? If so, let them grind for it. I promise the players have plenty of time before release.

they don’t see any advantage to releasing sooner rather than later.

And herein lies the problem. The pledge ships are supposedly just to fund early development and will not remain after launch because that would make the actual game pay to win. Right now it’s just “pay early to win” which is better somehow I guess? But the point is they’ve made over 800 million goddamn dollars from that. Why in the hell would they EVER release this game when they have people shoveling over hundreds and thousands for in game items? Blizzard, EA, Bethesda, ubisoft, every big dev is looking at this macrotransaction system and frothing with envy. If they release the game, that kills their golden goose and dumps new players into a game they’ll have to grind for months or years to achieve what early players achieved by opening their wallet. And the new players simply won’t.

So you’re almost correct about having a no incentive to release early, it’s a negative incentive to release. They’ll never do it. They keep expanding the scope and changing the roadmap and players keep coping and shoveling money into the fire while they play what is essentially a very good looking tech demo with no depth.

magic_lobster_party,

Exactly! They’ve found an incredibly successful business model without having to release a finished game. There’s no incentive for them to change that.

billiam0202,

or a game that no one ever gets to play because some perfectionists working on it will never be satisfied.

That’s literally the reason Chris Roberts was kicked off Freelancer.

osprior, do games w Squadron 42: Hold The Line

This looks excellent and I can’t wait to see more.

xrtxn, do games w Geometry Dash 2.2 Trailer

It is coming in november!

JackGreenEarth, do games w Geometry Dash 2.2 Trailer

Wow, I always wanted a platformer in the style of Geometry Dash!

alphacyberranger, do games w Geometry Dash 2.2 Trailer
@alphacyberranger@lemmy.world avatar

Looking forward to the awesome soundtrack.

fer0n, do stauf_mansion w The 7th Guest VR first playthrough by me

Which headset did you end up buying? Was 7th Guest the first VR game you played? How did you like it? Sry I’m curious, kept thinking about you every time I saw something about 7th Guest ^^

I‘d watch the video but I don’t want to get spoilers before playing it myself.

Die4Ever, (edited )

I got a Quest 3, pre-ordered just for this game lol. Not my first VR game, I’ve played some on my sister’s Oculus Rift, and played a couple things in the week I had my headset before this game came out. I think the headset is great, really cool to be able to wirelessly link to the PC or play standalone, and the passthrough mode is cool too. And the cameras can auto create your boundaries too which is very convenient compared to my sister’s Oculus Rift.

T7GVR was awesome, you could tell the devs were real fans of the original game.

The puzzles aren’t as difficult as T7G or T11H, but there are a larger number of puzzles to compensate, and the puzzles still force you to think. People hated how difficult T11H was in 1995 lol so that would be even worse today, there’s no way any puzzle game could be that difficult today and expect to sell more than 5 copies lol.

And the soundtrack is full of beautiful remixes of the original songs. The volumetric videos are really cool and the graphics and art are great. The acting is good too, not as over the top as the original, but no one would’ve taken that seriously in this day and age lol.

Totally understandable about spoilers. I hope you enjoy the game!

We have a Discord community which is much more active than this. We’re very careful about spoilers there with separate channels for spoilers and even still using spoiler tags. We’ve also got a couple of the devs in there. discord.gg/Hss5cJg

Multiple fans of the OG in our community are gushing over this game, haven’t heard anyone who doesn’t like it.

fer0n,

Glad to hear it worked out that way and thanks for the detailed answer :)

corm, do gaming w Cocoon (dunkview)

It looks kinda good but do you all feel like dunkey is kinda overhyping stuff lately?

MayonnaiseArch,
@MayonnaiseArch@beehaw.org avatar

Dunkey became a bit much some time before his gaming company thing. I’m not sure what it is, but something changed and I just couldn’t watch his stuff again.

GunnarRunnar,

I think it’s the same problem Wes Anderson kinda suffers. They’re trying to do their thing in the way their audience expects them to.

And I don’t really think either is playing a caricature of themselves, there’s real creativity at play. But the creative risks are mitigated by relying on their set style, which makes it safe to consume but often not that exciting. I find Dunkey’s reviews usually pretty interesting, whether I agree with them or not. But this poetry felt closer to an ad than an honest review.

dmegatool,
@dmegatool@lemmy.ca avatar

Same. I still click most of the time but I don’t enjoy as I used to. Like I got bored of this review pretty fast. I fast fowarded to the end to see if he kept this poem style going untill the end.

Meh, whatever.

knokelmaat,

I think he just really loves this game? The game is at 87 open critic rating, overwhelmingly positive (96) on Steam. This game is just genuinely adored by a lot of people.

Rentlar,

I agree that it’s probably hard for dunkey to continue his schtick when he is starting to raise a kid. A review for a game trying to just maintain rhyming feels a little forced.

I can only laugh imagining Dunkey’s child playing League of Legends in front of him.

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