How has this been? I mostly enjoyed the first Darkest Dungeon but ended up passing on this one because I heard from a bunch of people that it lost a lot of the magic of the original.
It’s a mixed bag in my opinion. The combat has been polished a lot but it feels like the game is more RNG-heavy than ever and there isn’t that much meaningful meta progression, which is made worse by the fact that there isn’t that much variety. I’d say wait it out, maybe this game mode might be what it needed.
Seems cool, but it’s always a hard question to ask: why should I switch from Factorio to this? The mobile factory thing seems interesting, but I can’t see the value. Maybe I’d get it if I played it.
Very nice. Good video too. I like hearing the origin story if the game. And to your point about not wanting to show your code… ugly code is beautiful code really. Anything I write is akin to modelling with clay… using hammers. But if it does the job (especially any smooth UX bits) and resource availability is not particularly critical then all good. Seeing that process play out through code structure is cool though. Much more interesting than some ultra optimised minimalist code. When it comes to a game, I think a slightly chaotic code base actually lends some artistic effect that bleeds through the actual visual/aural/haptic interfaces. Game looks fun though, is what I’m getting at. Make sure to post a link to the demo when it arrives!
It’s the “complaining when they end” thing that I’m interested in, for sure. Especially if a government listens, which he’s aiming to make happen here.
If people are paying for it, there should at least be a significant communicated EOL plan. It’s also highly arguable that at ‘least’ executables should be released for self-hosting. I haven’t even seen the video or campaign, it’s just common sense. I am a software engineer that gets paid to maintain this kind of stuff, and I’d be PISSED if a big chunk of my body of work became useless for any other reason than the task it solved became superfluous.
With video games, very little of the end-user experience is superfluous ever (I mean, plenty of dud unoriginal games, but…), so the whole industry deserves some preservation laws. At least don’t punish people for doing for free what the companies refuse to do…
If by “still paying” you mean trying to change something about the industry using closure of a decade old game then sure, you could say that.
If you don’t care about this campaign, he still does videos about older titles - they release every 2-3 months, with the latest one being this video about “State of Mind”.
Heh has there ever been a palladium rpg system in a video game? Really I’m curious, I loved their IPs (ahhh Robotech) and some neat ideas that weren’t other IPs but the system left a lot to be desired. To be fair I never played much of them but recall reading rifts, superhero one and Robotech game books back in the 90s a lot.
I don’t think there has, I only played a few times but it always seemed like such a rich story and setting for adventures. A world magically ripped apart by the billions of lives extinguished instantly in nuclear fire. Dimensional Beings crossing into the world, from dragons to vampires to leyline walkers.
Really I just miss games that are intensely and deeply “written”…Like Arcanum, Morrowind, or Disco Elysium. I want a game that is actually several books encased in game software. BG3 is close, but I want something even denser. I’ll be so gratified if Larian is on the same page.
I know what you mean. Disco was such a treat in that respect yeah. I love those kinds of literary games, where you can feel an author reaching out across the medium and actually trying to communicate something to you. Like there is a message in the game other than just supporting gameplay or engagement.
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