It’s a mix, even if the names are more celtic, the culture is inspired by norse culture. CDPR initially considered having the people of Skellige speak Norwegian.
The Scottish Hebrides have changed hands between Celtic, Norse, and later Scots ownership multiple times. The area has a smorgasbord of cultural influences.
Skellige is similar, it’s Celtic with a huge slathering of Nordic, but still ultimately Celtic at the end of the day.
Technically 100% do, games that require the Internet require the Internet, which means by design you’re relying on someone else hosting servers which means it may not be available, 50, 100, or even more years into the future. That’s not the case with single-player/offline-available games.
As the graph breaks down, some games are patched by companies to allow them to function offline or to enable self-hosted servers. Mostly its fan efforts to reverse engineer the server code, though.
The point of the stop killing games campaign is to legislate by law that going forward, developers/publishers would have to account for a way to allow the player to host a server or patch the game to run offline when they become unprofitable and are shut down.
Why’s that? I enjoyed cyberpunk. I mean, of course it was released with a fuck ton of problems, but that’s not on the studio, it’s on the money people behind the studio forcing them to release and start making their money back.
I haven’t but that’s what I’ve heard from reviews. I’ve watched gameplay and long playthrough for the game on YouTube and it seems good… Now after all this time, with the extra money spent on the DLC. Which is why if I ever do play it I’m going to Pirate it because they don’t deserve my money. They should honestly go out of business
Bruh that’s literally what reviewers are for. They tell you if the game is worth it or not and I did my research. I also watch long playthroughs of it and saw how bad it was
Sorry I just don’t support companies that release broken mess on release. If I ever play the game then I’m pirating it because they don’t deserve any money
That’s good for you a lot of people still enjoyed it. I’m just saying if I ever do play it I’m going to Pirate it cuz they don’t deserve my money or anyone’s
I’m stoked! I watched a gameplay review by someone I trust, and they were super excited, so I’m genuinely excited as well.
The one thing that worries me is they weren’t allowed to show anything after 1500 or so. This could be because the game isn’t fleshed out after that time, or that they want players to experience it themselves. I really hope it’s the latter.
Regardless, it looks like a fresh take on the EU franchise. I’m sure there will be ways to cheese the new game, but it looks like they fundamentally changes a lot of the systems that used to be abused.
I’m probably not getting it day 1, but I might get it close to release. I usually wait for the first DLC before jumping in for Paradox games, but this might be an exception.
Was it Laith’s video? I just finished watching it and he said that it will be a great game if they fix all the bugs. Asking paradox to release a game that isn’t buggy is pretty scary. But it does look like an amazing game and not just a stripped down version of the game that came before it (like vic 2/3 and ck 2/3)
Laith was in the announcement video, so I wanted another perspective. In typical florryworry fashion, he looked at it from the perspective of min/maxing, and he was pretty excited about the variety of options available.
That’s fair. Although Laith said that Paradox is letting him say whatever he wants, if I got invited to help announce the sequel to one of my favourite games I would be a bit biased. With every video I watched I audibly said wow at least once. I did not expect that many features and depth from a paradox game at release! Makes me wonder what they have left out to sell in DLC. Also makes me worry about how much time developing those features took away from bug fixing…
Laith said that Paradox is letting him say whatever he wants
Sure, but he also has pretty close ties to Paradox since he has hosted various tournaments and whatnot for them, so he doesn’t want to ruin that by saying something bad about the game.
There’s a bit of that w/ Florry too, but I think he is more likely to go deep into the mechanics and find issues. And he did point out a few issues.
But yeah, I’m sure his take was awesome too, and I’ll probably end up watching it too. Everything I’ve seen from blog posts to Florry’s review has made me super excited. Most of the things I dislike about EU4 are getting fixed (e.g. it uses all cores!!), and there’s new stuff to play with. I’m super stoked about the whole pop idea, and I think it’ll be really fun in an EUV context.
So yeah, here’s hoping that the release is solid and comes soon-ish. Since they’ve already given pre-release access to streamers, it shouldn’t be too long now. Hopefully early this summer. :)
Please don’t fuck it up Please don’t fuck it up Please don’t fuck it up Please don’t fuck it up Please don’t fuck it up Please don’t fuck it up they’re gonna fuck it up
Although so far I haven’t heard many negative things, from journalists or youtubers. But I also didn’t hear many negative things about civ7 before launch…
It looks… Alright, I guess. Very photo real. Not super colorful. Kind’ve looks like a modern crime drama, which gives me a bad taste and feels like it’s gonna be shitty. That one scene walking out of the convince store with the beer, though, was super trashy and I could get behind that.
A thought I had while watching: gta:vc came out in 2002. It takes place in 1986. That means THAT level of nostalgia and romanticization of the period was only looking back 16 years.
16 years before 2026 would be 2010. They easily could have done another period piece with gta6 for vice City in the 90s, 00s, or 2010s. But I guess now that I think about it, things are more fucked up and insane now than they’ve been in a long time, so why not satirize what’s going on in the world today? It’s prime juicy bullshit, kind’ve like what gta3 did in 2001. So it’s fine I guess.
Maybe they’ll have good music and really good social commentary? I think then we’re entering a new era of GTA - where instead of satirizing and sensationalizing a vibe like a movie would, it’s just going to straight up do it to real life. GTA then has a lot of opportunity to reinvent itself, basically, as The Onion - The Game, based in Miami.
Will they? Likely no. It would take balls to make a game essentially shitting all over magas. Rockstar is going to have to pull off a hattrick in their writing and tone to pull this off, despite an open and for the taking goldmine that is reality, and they don’t have the cajones anymore.
I’ll see how the release does on pc and likely play it as long as they don’t monetize it past game price, and maybe future expansions. If there are periodical passes, this might be the first mainline title of theirs I’ll skip. The shark cards in gta5online, how grindy that was, the loading times, and hedging tone and neutured jokes in the single player, has them already at a very low karma standing for me. It also better release on steam.
This game will absolutely break records, regardless. This is just me from this trailer, without sound.
I think it’s interesting how much nostalgia there was for the 80s 20 years ago, compared to 00s nostalgia today. It feels like the cultural/aesthetic differences between the 80s and 00s are so much stronger than the 00s and today.
All that to say I kinda disagree on making GTA 6 a 2000s period piece
Dumbest take of all time besides when Trump speaks.
Imagine judging a a trailer with no sound and saying “it looks all right” like if it truly doesn’t look insane.
“Not super colorful” mfer you color blind??? They nailed the anesthetics of Miami. Guess you can’t see all the neon lights, and the beautiful dresses and the colors of the cars nor the weather. Yea super not colorful 🤡
And you bet your ass Rockstar is gonna lean on all these fools you think Rockstar backs down from making fun of world events? Lmao
It’s poorly optimized. At version 0.4 is probably the first thing that looked decent, with final art in place, but no QA or optimization done. My bet is that they had to launch earlier than expected due to the rumors, or they extended way past the due date and the money for the project ran out. If successful, probably optimization will take place, but they are waging on it.
Heads up, because I imagine the DF guys were too PC master race to notice, but you can smooth out a lot of the hitches by using framegen.
There's this weird implementation in the game where if you set frame gen to auto it seems to automatically turn it off if you're over the fps cap and then turn it on when you drop below and it's worth giving that a shot. It took some tweaking but I did end up finding a mix where between that and VRR with a low enough cap to maintain it most of the time but high enough to get acceptable latency the game is... mostly playable?
It was still a shock to go outside for the first time (most of the hitches seem to be around outdoors traversal) and it's still not perfect, but it did clean up a lot of it. Well, some of it. Your mileage may vary based on hardware and expectations, though.
Frame gen shouldn’t be a crutch, and by design it’s only supposed to enhance games that’s get above 60fps naturally. It doesn’t do anything good for the open world that constantly tanks to 45. It’s not a master race thing, it’s a poor optimization thing.
No, the point is the DF video never even tested framegen or upscaling before deeming the issue unsolvable in this video. I'm just trying to offer additional options to tune settings they don't cover in the video that may help.
Frame gen, for the record, is fundamentally a crutch. Specifically for CPU limits. It serves no other purpose. If you don't need it as a crutch you don't need it, period. It takes you from wherever you can get natively to hopefully closer to your monitor refresh rate. If you can reach your refresh rate then you don't need it in the first place.
Or at least it does that in the default implementation from GPU vendors where you're locked into uncapped, non vsynced FPS when using it.
I'm calling out that there seems to be a specific implementation here to use it with a frame cap. And with that fame cap if you can get yourself to, say 45-60 fps you can get a semi-decent 90 or 120 cap out on the other end that does trim down some of the stutters, especially if you also have VRR to eat a few extra miliseconds.
So it's not ideal, you're effectively locking the game to 90 or 120 and then trying to scrape by at 45-60 and double up with frame gen just so you can use an AI frame to slide in between the 45-80ms spike and eat the rest of the time difference with VRR. But hey, it kinda works, at least in my setup. Crutch or no crutch it makes the game more playable for me. I don't have the tools to measure exactly how much more playable, and I'd like to see DF test it, but at a glance it seems to help.
That doesn't mean they shouldn't look into the cause and patch improvements, but if it can take the game from unplayable to playable for some people on some setups that's a good thing.
IME framegen hasn’t meaningfully reduced the open-world hitching. It gets the framerate nice and smooth while standing still, fighting a bandit or whatever… until you walk a bit and the game becomes CPU-limited while streaming in new cells, at which point you noticeably hitch.
The performance in interior cells (including cities) is very good even on Ultra settings.
I suspect that this is one of the compromises they made by keeping the old engine running under the hood, because as DF notes this also happened in the original.
That is entirely possible. My setup seems to be in this sweet spot where the normal performance is high enough over the cap AND the framegen gets you enough extra smoothness AND the VRR is able to eat enough miliseconds off the hitches that it is noticeably improved (but crucially not perfect, so if you're more sensitive than me that may also be part of it). Still, even if it doesn't help for everybody it's worth a shot and not covered in the video.
I bet there is something to having to load the world in chunks in the underlying engine and then having to render the chunk all at once in UE5 that makes UE5's struggles even worse. Still, the game was a shadowdrop, you have to assume they could have taken some time to try to figure it out a bit better.
The worst case scenario is that further optimization isn't an option, but... I mean, even if it is related to what people think it's related they should be able to find some way to ease some of the load off. The observation that a lot of the performance hit is related to hardware Lumen alone points that way. Especially since having a faster base framerate does seem related to having smaller hitches. But hey, who's to say? I guess we'll see where they go from here.
Likewise, but I seem to be having major issues with Unreal Engine games in general. UE5 games tend to complain about lack of DX12, and UE4 games run very poorly.
Meanwhile I’m getting pretty good performance on Cyberpunk 2077 with nearly all the settings maxed out.
Digital Molecular Matter, the DMM you mentioned in Force Unleashed, is just as interesting IMO. It calculated how objects would break under various types of stress and produced some of the best and most realistic destruction in gaming. It even simulated wood splintering vertically when twisted!
I’m guessing it had similar problems to Euphoria since I haven’t seen it mentioned since.
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