It’s interesting to me how divisive reactions seem to be on Avowed, some people loving the hell out of it and some being very lukewarm. It’s not even falling along the usual IGN reviewer love vs indie reviewer scepticism divide like Starfield or Veilguard. I wonder what’s driving the difference?
The difference is what people want from their games. If you want a living open world with NPCs who react to stuff. You’re going to have a bad time with Avowed. But if you don’t care about that stuff. Avowed is the game for you.
yeah that’s the problem, when people (myself included) see a game label itself as “RPG” we kind of expect the world to be living, a world that feels like you could go anywhere and find amazing treasures, friends, enemies, anything and everything on your journey! A world where talking to any character could send you on a quest you’ll never forget
in avowed NPCs are static, there’s like 2 non-hostile animals, if something doesn’t have a healthbar your attacks phase through them, every chest has the same 4 ingredients in it, you can’t interact with the enviornment unless it’s a box, an urn, or specific vines, you can’t tell your companions to fuck off ever, if an NPC has a quest for you they’ll have an exclamation mark above their heads - which completely takes away the reason to talk with anyone else but them and vendors, and just sigh it doesn’t feel like an RPG at all to me
after i got a plot breaking bug (plot dialogue wouldn’t progress) i uninstalled it and downloaded skyrim again, which though flawed, at least it’s an RPG
For what it's worth, this game was formerly "Monolith". Fantastic twinstick bullet hell shmup roguelite. Difficulty is somewhat on the hard side but it's learnable.
It was a competitive mainstay for years. Like with MvC2, they could probably charge for this one game what they’re going to charge for the whole collection, and people would pay it.
Steam reviews and only possibly, in only very rare cases, although disappointingly-often not - YouTube video reviews, can be a good source.
The idea is… to not to listen to people who don’t play games the way you do.
A friend, potentially a random Steam user, a Reddi- Lemm- ahem, sorry,a… social media user, a… person who has played the game in question thoroughly and pointed out what they liked - and you know they’re like you, …and they played for similar reasons as you; these are the people to listen to. People who play games, like yourself.
Only they can tell you if the game is totally worth your own time!
that meme is sorta funny. that is actually normal behavior. disney was known for going after people making no money. like literally school plays or such.
Fun! I always like to imagine what ancient technology would be like with more modern applications. I dunno why, but the idea of browsing the web on a game boy or watching full motion video on an atari 7800 is fascinating.
Holding all judgement till reviews. 1+2 were awesome. 3 was a definite low point and then it explored new and exciting depths of the brightest dumpster fire with that abortion of a “movie”.
Heh. The moment chat figured out it was Naughty Dog I lost most of my interest. Don’t get me wrong, I liked TLOU1 a lot and mostly liked TLOU2 (even if I wish it was like 60% as long). But I am REAL tired of Sony’s “prestige telivision” gaming bullshit.
Then we got like 5 seconds of gameplay and it is bright action game fun and I am all for it.
The first two for sure. The 3rd was fun but got a bit weird with Jean Reno featuring in it (it had some back and forth time jumps). If I tried Dawn of Dreams, I don’t much remember it.
It can be. You basically just have to accept that there is a 50/50 chance that you are putting that money in the toilet and never seeing the final project.
I backed System Shock remake, and that was a nightmare. I put in $350 and the project was delivered extremely late after pretty egregious mismanagement. I think the only thing that saved the project was that Night Dive Studios is kind of a well known studio. Probably a nobody or start up would have just given up and kept the money.
Yeah I also backed System Shock and it took so damn long. Was happy it finally released, but the experience like that gives me pause about other projects. Project Phoenix is another example of one that went on for years, but then ultimately fizzled out with zero product.
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