Looks good, seems fun and it's obviously ripping off the SNES demakes of the X-Men CotA and MSH Capcom made, which is 100%, absolutely the right choice.
I think that is a good thing. There are many reasons to dislike Nintendo, but they had no pressure to do this due to the lack of competition on their platform from other stores and manufacturers. 14 days is more than enough to finish most games or at least give them a try before buying.
Serious question: What makes Dragon Quest special? I’ve played turn based RPGs from that era and there never really seems to be any distinguishing characteristics between them
This, and it’s THE big traditional JRPG franchise in Japan itself, as big as or bigger than Final Fantasy. FF just happened to have more worldwide appeal.
I like both, Final Fantasy IV and Chrono Trigger are still good. Recently did some digging in the videogame history RPG’s and Mother(Earthbound) was one of the first if not the first in this style looking back it does look like a template game.
I admit I haven’t played too much of either Dragon Quest or FF. I have a bit more experience with FF (I’ve at least started playing 1, 7 and 10). I’ve only played Dragon Quest III, currently going through its HD-2D remake and enjoying it decently enough. If I like it enough when I finish it maybe I’ll pick up I and II as well.
It’s comfort food. Never pushing the envelope much, but always high quality.
Note that the first game came out in 1986. These remakes will look great and put some modern conveniences on… But it will still be a game from 1986. If you want a modern DQ then 11 is great.
In Darktide its always 12 Waves, at the beginning you choose a focus ( Indulgence) which dictates the character of the buffs you receive throughout your run. (think buffs to melee/ ranged, survivability, etc.) You receive a random minor buff every round in accordance with the Indulgence you chose at the beginning, and every 4 rounds you choose a major buff out of three presented to you (also in accordance with your chosen indulgence).
The mode is pretty fun, though the fact that there are currently only 2 maps lets it get stale pretty quick imo
Looks good. My short stint with CS2 didn’t exactly left me wanting more and since CSGO is dead this could finally be a way for me to play some CS again. Thanks for sharing!
Half-Life Alyx looks fantastic. It’s a modern but faithful representation of the Half-Life universe. You can jump from HL2 to Alyx and feel like you’re part of the same narrative and story. Even though there are almost two decades in between.
Half-Life RTX has more polygons, higher-resolution textures and a much more resource-hungry lighting system. The entire Half-Life universe was cast as a cameo to star in another guys remake.
Yeah you either play for hundreds of hours or you don’t. Shallow, though ? It’s got tons of great mechanics that make the moment-to-moment gameplay enjoying
Well it’s not titan-level but the ogryn towers over all the other characters (with a much higher camera when you’re playing) and while the hit reactions on alive enemies are not huge (though he can usually stop most of them dead in their tracks with a single hit when he’s not one shotting them), all of his melee weapons send ragdolls flying in the direction of the strike and his guns usually turns enemies to paste or at least dismember on death. Also when you need to carry a power cell or whatever, all the other characters can only walk but the ogryn can run at full speed.
IIRC even when not geared and not leveled he just plows through the hordes (he has a lot more health and toughness than other characters too which makes him the king of crowd control) ultimately though, the toughness mechanics force you to have at least one squad member close by during fights or you’ll end up dying by a thousand cuts
Edit : I think the main issue with the power fantasy in Darktide is that the game is 100% skill based. With enough game knowledge and decent mechanical skills you can avoid pretty much every damages or special enemies’ attacks. But that does mean that when you don’t have that knowledge you’ll get your ass handed to you even by a small horde of poxwalkers, regardless of the character (though the ogryn will die slower because of his bigger health pool and better toughness regeneration mechanics against hordes of chaff)
Well I’m one of the people who put hundreds of hours in the game and will probably keep playing it on and off for a long time. One of my friends is an absolute L4D2 junkie and he loves it too (even more than me actually) but it doesn’t work on everyone. Personally I really like how when everyone knows what they’re doing it really feels like you’re a real team even though you might have never met any of the other players before. A good chunk of the levels are quite corrydor-ey but the environments are very detailed and truly feel massive at times when you look up and see these sprawling messes of pipes, cables etc (and I think the fact that the layouts you navigate aren’t as complex as in L4D2 doesn’t hurt the game that much since it is a lot more combat-focused). Plus the Jesper Kyd soundtrack slaps.
Very, very cautiously. It looks better than previous games on Switch, but still not good. On the other hand: maybe they are showing this footage from a Switch 2.
I enjoyed Legends Arceus despite its performance issues. Looks like they fleshed out a lot of what made Arceus fun so I’m optimistic. Also very interested to see what they do with the alt starter third evos. Loved Totodile back in Silver so I think I already know which one I’ll go with.
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