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JowlesMcGee, do games w System Shock 2: Enhanced Edition - Official Trailer | The Indie Horror Showcase 2023
@JowlesMcGee@kbin.social avatar

Hopefully this version has less buggy multiplayer.

TheCrispyDud,
@TheCrispyDud@kbin.social avatar

Wasn't the multiplayer duct taped on with a patch? I remember getting a release copy as a kid and that wasn't on disc.

JowlesMcGee,
@JowlesMcGee@kbin.social avatar

Possibly, I've only ever played the version of the game currently on steam. The multiplayer is impressive for what it is, but I would love to see it be more properly implemented with this remaster.

Zoomboingding, do games w System Shock 2: Enhanced Edition - Official Trailer | The Indie Horror Showcase 2023
@Zoomboingding@lemmy.world avatar

Great trailer for a great game! Though, I don’t think a simple up-rez is enough to make me buy it again.

TheCrispyDud,
@TheCrispyDud@kbin.social avatar

We both know a 5th copy of SS2 won't stop you.

Carighan, do games w System Shock 2: Enhanced Edition - Official Trailer | The Indie Horror Showcase 2023
@Carighan@lemmy.world avatar

Oh my! I just finished the reboot, and it was fantastic. Time for more System Shock (again) in my life! 😍

1984, do gaming w Warframe | Abyss of Dagath - Official Gameplay Trailer
@1984@lemmy.today avatar

Nice, 1 second of gameplay and the rest just animations.

dino, do gaming w Warframe | Abyss of Dagath - Official Gameplay Trailer

I also follow this game remotely, but didn’t play for at least two years. The multitude of systems is so confusing, I wouldn’t even know where to start.

Fentikx,

Just start by shooting enemies in the face. When you feel ready just have a look at one of the system and learn to use it to improve your ability to shoot enemies in the face. Repeat until you understand all the systems.

That’s what I’ve been doing for the past 10 years and it’s been working rather well!

dino,

I mean I played the game for 383 hours (amazingly). But I stopped following until they introduced the… I don’t even know how to call it, the update with the hoverboard and the planet. I started doing a little bit of hunting for the big guys on that one plain, but never quite figured out how to do it properly.

So now the question would be, what should I check out? Is there maybe a guide with overview with all the different game “activities”?

Fentikx,

The in-game codex will likely give you an idea of the features available to you. Alternatively, you might want to have a look at your profile and view the weapons and warframes that interest you that you have yet to unlock/master. From there you may have a look at the wiki to view how to obtain them. Some such warframes, such as Hildrin, will require you to interact with some extra systems, such as unlocking the ability to equip an archwing weapon in regular missions.

Telorand, do gaming w Warframe | Abyss of Dagath - Official Gameplay Trailer

On the one hand, I’m glad this game is still going. On the other, I have PTSD after 1500 hours of playtime.

Sharpiemarker,

I’m too old for Warframe. I still can’t figure it out. Had 1100 hours in Destiny 2 but Warframe seems to take a sadistic pleasure in making things confusing.

Telorand,

I’ve played both, and they’re fundamentally different kinds of games. Warframe is all about movement, mixing shooting with melee, and collecting mods and frame parts to boost your utility and lethality. D2 is more of a standard FPS with class-specific magic abilities.

D2 has a decent intro level to get you up to speed with how to play, but you don’t really grasp what Warframe is about for maybe 20-50 hours, and you don’t grasp the meta until maybe 100-500. There’s a lot going on. Joining a clan is an absolute necessity, because that unlocks pretty much the rest of the game for you.

I had a fun time with it, and it’s probably one of the best F2P models out there, but I don’t have any plans to ever pick it up again.

Sharpiemarker,

I made it as far as joining a clan and getting access to the dojo and blueprints. I’ve got an archwing and a surfboard (or whatever it’s called in free roam).

I’ve been stuck on the mission where you have to offer some kind of medallion to a statue and it transports you to some asteroid. You deplete the boss’s shield a few times to kill it, but I always get wiped.

I guess my main complaint is that it all feels the same. Missions on different planets have the same strategy and same enemies with the exception of those elder tree/virus/God things Father/Mother/Sister/Brother/etc.

Seems like I play long enough to figure pieces out again and then lose interest in the grind.

Telorand,

Yep, that’s pretty much it. The grind + unique movement system is the game, and maybe the appeal isn’t for everyone. I had a clan mate who came from D2, got maybe 800 hours into Warframe, but ultimately would always go back to D2.

The grindy pieces can be fun, especially with the amount of meta builds to make things easier (like Eidolon fights), but a bad team comp can make a mission harder (via a vis the medallion thing you’re talking about).

I had a hard time in the beginning, and I put the game down several times, too. I agree that it can be very confusing. And yet, it still called me, and I wound up putting in 1000 more hours; having a very active guild helped with that, too.

But if it’s not for you, that’s totally fine. It’s visually very pretty, and the fact that you can earn premium currency with some sweat equity is unheard of in F2P games, but you are right that how combat works is pretty much the same for every mission. What makes things different is the frames and mods.

Sharpiemarker,

Thanks so much for taking the time to explain some of the nuances. Despite it’s flaws, I’ve still been impressed by the depth to Warframe considering its humble free-to-play status.

TehPers,

It’s been years since I last played, but back then you could tell the devs genuinely loved their game and were passionate to build it up. I hope the same is true today, and considering the game is still actively developed, I’d imagine it is.

Hubi, do games w Alan Wake 2 - Previously On Alan Wake

This is the single most coherent summary of the story that I’ve seen so far. I don’t think I’ve been this excited for a game in years.

CosmicSploogeDrizzle,
@CosmicSploogeDrizzle@lemmy.world avatar

Should I just watch this and play 2 or should I definitely play the first one?

Hubi,

The first one is one of the greatest games of all time IMO, it’s better to experience it first hand. This video is more of a TL;DR.

You can regularly grab the original on sale for less than 5 bucks, so it’s definitely worth it. The graphics are a bit dated by now though.

CosmicSploogeDrizzle,
@CosmicSploogeDrizzle@lemmy.world avatar

I think I got the remastered version for free on PSN so I’ll probably play it first. Thanks!

yournamehere, do games w COCOON - new game made by the former lead gameplay designer of LIMBO and INSIDE

i wanna see a trailer for “COON” …a new south park game…

corytheboyd, do games w COCOON - new game made by the former lead gameplay designer of LIMBO and INSIDE
@corytheboyd@kbin.social avatar

It’s pretty good, definitely nails the aesthetic, has a few “oooooh shit!” moments— super worth the $20 if you like puzzle games. It’s extremely linear, because it has to be when you think about it, so prepare to solve puzzle after puzzle until the game ends, with zero sense of exploration. Given the lack of exploration I don’t know if I would have liked it after more than the 5 or so hours it took to beat. None of this means that the game is BAD, it just might not be what you expect. Still absolutely recommend to those who enjoy puzzles n vibes

Killer_Tree, do gaming w Yet Another 10 Gaming Songs You Should Totally Give A Listen To 😎💿🎵

Nice set, you had me at #1. Reminded me of Super Soul Bros - Motherlode: supersoulbros.bandcamp.com

Mononon, do games w COCOON - new game made by the former lead gameplay designer of LIMBO and INSIDE

Idk that I would call it a Metroidvania. It has no map and it’s completely linear.

But, it is a super well made game. I loved it.

manlyflower, do games w COCOON - new game made by the former lead gameplay designer of LIMBO and INSIDE

Thanks for the rec! I never heard of it but it has a lot of reviews on steam surprisingly. Definitely want to try it.

Bongo_Stryker, do games w COCOON - new game made by the former lead gameplay designer of LIMBO and INSIDE

Just finished it. It had some very challenging moments, and extremely clever puzzles. I thoroughly enjoyed it.

Several times I thought “this must be the end,” but it kept going. Then I was sad when I got to the actual end.

gaytswiftfan, do gaming w 10 Gaming Songs You Should Totally Give A Listen To 💿🎵

down by the river from baldurs gate should be on here lol that’s such an earworm

great list though!!

Granixo,
@Granixo@feddit.cl avatar

Never played Baldur’s Gate 😅

But i will give it a listen and maybe include it on a second playlist 😎💿🎵

Granixo,
@Granixo@feddit.cl avatar

(New Comment)

I gave “Down by the River” a listen and i really liked it! 😁

So much indeed that i included it on a new list:

feddit.cl/post/780321

ampersandrew, do gaming w Live Service And The Decline Of Gaming
@ampersandrew@kbin.social avatar

They can also be some of the best, most engaging, and longest-lasting forms of entertainment

Emphasis mine. Longest-lasting is the one thing live service games are guaranteed not to be, which he gets to later.

The thing that really truly makes a live service game a live service are the updates.

Games got updates before live services, and games today that aren't live services get updates.

Then the author acknowledges the existence of expansions and patches before live service games but doesn't see this as being at odds with his definition. Expansions certainly didn't take "several years" to release back then, like he said, and they still don't take that long now (they still exist, which he also acknowledges). While the updates that came along with World of WarCraft were large and significant, it also wasn't out of the ordinary for PC games to add content like maps and modes for free, no subscription required, because just like today, new content drops bring players back to check it out.

Magic: The Gathering and Dice Throne get regular updates. These are tabletop games. Are they live services? Of course not. They're selling you a product, not providing you a service. The regular work the developers do on those games are just R&D that any producer goes through to make a product. The "service" of live service games are that they're providing the server for you to play on alongside those updates, but the server code is just a part of the product that they withheld from you in order to make you dependent on them and eventually have to spend money. Live services are not services; they're just bad products, because they didn't give you everything you paid for.

The author then discusses all of the manipulation that comes along with live service design, and I too find that gross, but from my perspective, that's just part of the bad product that they built. Chicken and egg. Customers were perfectly capable of the technical requirements of running a vanilla WoW server, and it was only Blizzard's legal department that stopped them.

I think the industry as a whole should be finding a better way to preserve these games and also to provide some legal avenue for paying customers...to continue playing them even when the publisher has thrown in the towel.

Exactly. This is the problem. These companies won't do this unless somehow forced though, because that dependency on their servers means you have to play the game with the lengthy grind that they dictate so that you stay subscribed longer (even though the house rules on the community server speed up the grind to be more fun), stay online longer through manipulation, and keep getting opportunities to spend money in their cash shop. Even games that aren't monetized like a live service do this nonsense, probably out of some attempt to prevent piracy, but it just ends up just making the game worse along with it. I no longer buy or play games that are dependent on an external server; even this definition has some blurred lines with games like Hitman.

It's okay to make a multiplayer game that people may only play a handful of times before putting down, or a single player game that you play through once that has a deathmatch mode attached to it. Some of the most successful multiplayer games of all time, including ones that are still popular today, started as great single player games with multiplayer attached to it. If it really gets its hooks in people but needs some touching up, put out some patches and expansions for it. It doesn't need to keep getting new content forever, and thinking that a game can or should do that is what leads to all of this nonsense. Give us the servers. Give us LAN. Give us direct IP connections. Give us same-screen multiplayer. Sever the dependency on a server that I can't control, or I'm not buying.

skele_tron,
@skele_tron@feddit.de avatar

Thanks for a thorough sourvey so i dont have to watch the whole video.

Last paragraph is everything i would say too, just i take it a step up - if a game requires an additional accout - im not bying ( unless i get scammed into it, like not reading before getting doom eternal that aside from game store where i bought, i had to have a bethesda account too )

ampersandrew,
@ampersandrew@kbin.social avatar

Are you sure? I didn't play Doom Eternal, but the Bethesda account for Hi-Fi Rush could be easily ignored.

skele_tron,
@skele_tron@feddit.de avatar

I got it on ps5, was greeted with a log in with your beth acc to start. Someone said play in offline mode and they could be right, i said then im going to look way better before i buy.

tal,
@tal@lemmy.today avatar

One thing that keeping exclusive control of the server does is make a game, or at least the game in multiplayer mode, really hard to pirate. That’s a pretty compelling argument in favor for someone making the game.

ampersandrew,
@ampersandrew@kbin.social avatar

It's also a compelling argument for me to not buy the game, though, because it puts an expiration date on the game. Baldur's Gate 3 sure had no problem moving copies even though it's got LAN, direct IP connections, split-screen, and it's available DRM-free. By contrast, I could have been into Mythforce, but multiplayer is tied to a server in that game, so no thanks. Cherry-picked examples? Sure. But it still doesn't make the server-tying any more compelling for the consumer.

TwilightVulpine,

Magic: The Gathering and Dice Throne get regular updates. These are tabletop games. Are they live services? Of course not.

Well... MTG is as close as a live service game can be as a physical object, including questionable monetization practices. The booster pack is very similar in principle to the lootbox. They also can ensure continuous sales through power creep and controlling what cards are allowed in official competitive formats. It's not the absolute control that digital live services allow, but it's nearly there. As a more practical comparison, MTG is more manipulative than card games that allow players to pick full sets that they want.

Then we have MTG Arena that is a Live Service in every aspect. They don't let you freely host those games either.

ampersandrew,
@ampersandrew@kbin.social avatar

I agree on all of the above. But they still don't provide anything resembling a service. They just call these things live services to disguise bad products.

hanna,

Live service games aren’t all bad, imo mmos are a good example of a good live service game, I would never have the same enjoyment for RuneScape for example if it were not a live service game, there is a level of authenticity to achievements given by it being a live service. Also it’s a little disingenuous to say non-live games get updates too implying its equal when a good live service game can put hundreds of hours of content per year into the product without worrying about when they would need to release a new game or paid expansion to continue being profitable.

ampersandrew,
@ampersandrew@kbin.social avatar

The money to fund those updates has to come from somewhere, and the incentive systems behind those games leads to, inevitably, the game being wiped from the face of the earth. Plus you lose access to the earlier versions of the game, which may have been better; if not for you, then for someone else.

hanna,

Subscriptions are a sustainable way to do it, or so it seems from the games that have lasted 20+ years with decent player bases. I get where you’re going though, cash grabs are common in games nowadays and making a game a live service is a great way to do more monetizing, but it isn’t necessary.

I agree that it’s bittersweet to see a game change over time, and that is definitely a trade off of MMOs, but imo it’s not a total negative, a game having visible history in the world, when done well, can be a benefit.

ampersandrew,
@ampersandrew@kbin.social avatar

I'd still argue that it's worse than giving the customers the ability to roll out that history. When your incentive is subscription fees, then you're trying to keep people playing longer, which means making the game grindier. At that point, it's trivial to add hours and hours of content, because it takes so long to make the numbers go up. World of WarCraft may have lasted 20 years, but I can't legally play City of Heroes anymore.

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