I like the idea, but the execution looks cheap. I’m more open to middle earth games without fighting than with though so I won’t lament the IP yet. It often feels hamfisted to force it into the slashy-casty box.
TL;DR: This is the final update in their roadmap and adds gameplay modifiers on starting the game or NG+. You can choose things like randomizing loot, randomizing enemies, ironman mode, and other gameplay changers. Some make the game easier, most are purely for people that enjoy challenge runs. Pretty neat.
Really looking forward to getting this on the stable branch, despite some questionable aspects valheim remains one of my favorite gaming experiences and nothing else has lived up to it in recent years.
I remember it looked really good for a PS3 game, I think the physics of the sand was a tech demo for the PS3’s dedicated physics chip or something like that.
Definitely intriguing. Partially in awe of this labor of love. Tiny Devs successfully competing with AAA is mighty impressive. Haven’t really been big on city sims but must admit this has me curious, especially with the banner lords looking big troop combat biz.
Miiiight have to hop on the band wagon to see what the fuss is about.
Saw RCE play this and while the combat wasn’t shown, it’s like Anno had a baby with Mount and Blade. Am tempted to pick it up for sure, I miss playing both
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