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gibdos, do games w Visions of Mana | Launch Date Trailer (August 29th)
@gibdos@lemmy.world avatar

Nice to see that the Mana series got a pretty decent revival in the past couple of years. I am usually pretty careful when it comes to publishers remaking and / or reviving old series from my childhood, but this time I have to admit that Square Enix did a pretty good job.

moon, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser

Wow, thought it was like 2 years if you asked me

EtzBetz, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser

Wow, I’m feeling old.

TheSpermWhale, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser
@TheSpermWhale@lemmy.world avatar

Excited for the special edition of the trailer

flei,
  • ported to the Nintendo Switch
nyahlathotep, do games w The Big Catch - Publisher Announce Trailer
@nyahlathotep@sh.itjust.works avatar

looks cool, I like the music

bort, do gaming w Path of Exile 2: Witch Gameplay Walkthrough

is it still owned by tencent?

remington,
@remington@beehaw.org avatar

Yes

egeres, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser
@egeres@lemmy.world avatar

The teaser itself is some generic terrain with procedural grass anyone could do in blender in 3h

fsxylo,

That’s what I thought at the time “yes that does spell elder scrolls VI, Bethesda, and?”

Sylvartas,

Tbh it was 100% a move to avoid pissing off the fans by only announcing Starfield

KingThrillgore, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser
@KingThrillgore@lemmy.ml avatar

Don’t worry, in five years it will launch with the same physics tick rate bug and the dearth of anything interesting that is customary of any Bethesda Game Studios game.

Snowpix,
@Snowpix@lemmy.ca avatar

Welcome to the place washed by Iliac waves

There’s two and a half peasants with the same ugly face

You’re not into small towns? Check out big-ass plains

Fifty times the size of Skyrim’s, twice as many pointless caves!

Buddahriffic,

And there’s even one new cave variation!

caut_R, do games w Visions of Mana | Launch Date Trailer (August 29th)

One of the few games on my radar this year, Mana is largely nostalgia to me so I‘m probably lurking for a sale unless it surprises…

Carighan, do games w Visions of Mana | Launch Date Trailer (August 29th)
@Carighan@lemmy.world avatar

Wow, an actual new Mana game. Looks quite rough from the trailer but going to keep an eye on it. If the dress-spheres, sorry, class-changes, work mid-fight I could see myself enjoy that combat system.

ramble81,

Make fun of it all you want, but I really liked X-2 and the dress sphere concept

Carighan,
@Carighan@lemmy.world avatar

I genuinely did, either. Not actually making fun of it. Everyone hated X-2, and there I was seemingly having a better time with it than with X!

Ashtear,

Still the best implementation of ATB they ever did.

slumlordthanatos,

I hate X-2 with the burning fury of a thousand suns, and I’ll still praise the combat.

ramble81,

Oh? Whys that? (And what did you think of X?)

slumlordthanatos,

I hated X because I found most of the characters sans Auron and Lulu to be incredibly obnoxious.

X-2 just made those problems worse by largely getting rid of the few characters I could tolerate, and somehow making Rikku even more annoying.

It says something about how good the combat was in those games that I managed to power my way thru X and a fair chunk of X-2 before it just got to be too much for me.

iAmTheTot, do games w Visions of Mana | Launch Date Trailer (August 29th)

Hm no mention of coop, that was such a big part of Mana to me.

Dagnet,

Same thing happened with Trials of Mana unfortunately,the remake is good and I liked it but losing co-op is like losing half of the game in this series. I still remember how fun it was playing the original with my brother years ago (had to patch the ROM cause there wasn’t an english release)

Zoldyck, do games w Path of Exile 2: Witch Gameplay Walkthrough

It feels to me the whole ARPG genre isn’t as popular as it used to be. Or am I wrong?

Marketsupreme,

I think it’s as popular as it’s always been. The gaming industry has grown around it

Phegan,

I think that’s a pretty good assessment of it.

ICastFist, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser
@ICastFist@programming.dev avatar

Well, at least they won’t need to make “thousands of planets” worth of “content”, so the game might at least look consistent

Still, after Starfaild, my expectation is for TES6 to have something that kinda almost resembles Dark Messiah of Might and Magic’s melee combat; only Archery, Melee, Magic and Armor skills to level up; Emil Pagliarulo’s “greatest” story yet with double the time travel and multiverse bullshit; twice the amount of stories that get nowhere and that nobody in the world cares about; removal of stealth

lath,

Well, if you think about it, they might want to do a Daggerfall with thousands of nondescript villages and dungeons, powered by AI.

randon31415,

Heck, if they went back to Oblivion’s concept of having the npcs with predefined lives and goals and slapped a free version of chatgtp onto the npc interactions, it would be cool.

ICastFist,
@ICastFist@programming.dev avatar

Which would be an improvement over the 10 different “dungeon” buildings + 3 caves + 6 POIs you can find in starfield

Stamau123,

looks like they’re being beaten by old daggerfall devs at their own gimmick then www.kickstarter.com/…/the-wayward-realms/?ref=kic…

ICastFist,
@ICastFist@programming.dev avatar

I hope they’re not biting off more than they can chew. I mean, the scope of the whole project sounds bigger than Daggerfall, which means it’s unlikely they’ll finish on time and, when they do release something, there’s a high chance it’ll be lacking tons of features at launch.

massive, procedurally-generated world with plenty of variety in the environments and locales. Dungeons and cities are crafted to feel unique from one another, offering limitless options for layouts and aesthetics. The world itself is ever changing; cities can grow, deteriorate, or be entirely destroyed by war, and the sky, landscape, and flora change with the seasons.

Unless they’re Dwarf Fortress level masters of procgen, I won’t expect much more than typical single pass “random perlin terrain”

Stamau123,

It will be lacking features, this kickstarter is just to fund a year of early access development to shop it around to publishers to get started on the real work

Buddahriffic,

I hope stealth gets a major rework, at least. Or maybe not stealth itself but how the AI handles interacting with it. No NPC should ever guess that it was just the wind when there’s an arrow sticking out of them or their colleague is lying dead in plain view (or even just doesn’t respond when they call to them).

They should use strategies and tactics that work against stealth. Patrols (including their own stealth patrols sometimes), roll calls, better lighting, positioning of guards to cut off entrance points, traps (and not just the dungeon traps, but NPCs setting new traps when they suspect stealth, where the trap could be as simple as a trip wire attached to metal rings that will jingle if someone disturbs them), spells that locate nearby people, using senses other than sight and hearing, dark vision. Sometimes stealth missions should be forced to end and come back later because the residents realize someone is trying to sneak around and kill or rob them and go on high alert with effective tools to negate stealth. Just sometimes, sometimes it should work like it does in Skyrim where a guard just doesn’t want to deal with whatever is shooting arrows at him and maybe just yells threats instead of using a stealth counter (just get rid of that memory of a goldfish thing).

I mean, stealth is fun, but it’s not as fun when every single character I make ends up becoming some kind of a stealth archer because the NPCs are effective at generating opposition to everything but that.

TwitchingCheese, do games w Dragon Age: The Veilguard | Official Gameplay Reveal

So they’re just making “We have God of War at home” now. Everything they’ve put out about this game has made me more and more apprehensive. Guess I just have to accept that Origins was a one-hit wonder and they have no idea how or desire to recapture that.

Jyrdano, do games w Dragon Age: The Veilguard | Official Gameplay Reveal

Seems like Vailguard is going to be more like DA2 than Inquisition.

I am okay with this.

As long as my MC can be as sassy as purple!Hawke.

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