It’s licensing terms. FIFA was asking for double its $150 million licensing fee to allow Electronic Arts to continue using its name.
FIFA doubling the license cost is clearly bullshit. EA has decided that the FIFA brand in their game is not worth $300 Million, and the existing license requires them to discontinue sales once the license expires.
Can’t really blame EA for saving $300 Million for something that doesn’t really matter, especially when it used to cost half that. This 100% is FIFA being greedy, as usual.
At the end of the day, both FIFA and EA are horrible companies. No one should be giving them any money whatsoever.
The reality of things is that we all know that EA will launch their own brand, publish the re-badged FIFA titles under it, and then continue farming mtx money from people, who have no self-control
I was just hoping for more cyberpunk style corporate warfare. I mean a gambling company and a corrupt monopoly decide to fight? Where are the bombings of corporate headquarters? You can't tell me they can't recruit a bunch of mercs to try and save them that 150 million.
It would matter more if PES/WE were still popular. Those games were superior to FIFA for many iterations but the lack of official clubs and players was a big barrier of every for most
Man, bear with me as I’m about sound like an absolute corporate cuck but I interned at EA during my undergrad and had a really positive experience. The work-life balance was probably the best I’ve experienced in a corporate setting.
I still won’t buy their games due to shitty monetization practices, but at least some of the profits (for the EA office I worked at) are actually funnelled into their employee’s compensation. Can’t really say that for FIFA’s oil bribes.
If you’re looking for a new Jet Set Radio style game, make sure to check out the recently released indie project Bomb Rush Cyberfunk. They did a great job of capturing the JSR spirit while modernizing the controls and gameplay. store.steampowered.com/…/Bomb_Rush_Cyberfunk/
Absolutely. It makes me sad that there aren’t many posts about this awesome game (at least on Lemmy; there were at least like three subreddits before I left the other site).
They even got Hideki Naganuma (who did the music for the first two JSR games) to do some music for BRC.
Just give me a procedurally generated infinite dungeon I can grab three friends and jump into, please. The combat, especially in multiplayer, is so fun, and as great as the story is, grabbing 3 friends to play the game through with is very hard.
A much more challenge/multiplayer focused mode that’s divorced from the story would be awesome.
I’m hoping most of that money was spent on developers and salaries since it would appear they didn’t spend shit on advertising. Silver lining to a failure is that at least people had jobs for a good while
I think if we are strict on the definition, BG3 is definitely the better roleplaying game. The Bethesda games are better at the go here and do anything,but their world connections has always been far more gamey that what Larian is doing. I think if Bethesda really wants to make ES6 the undisputed best again, I think they need the NPCs improved to at least Oblivion standards, better town to town(power Dynamics), better so that remembers what you have done contextually, and then probably 2 or 3 very well fleshed out companions, and a really good story which I think they have set up already. Their gameplay is undisputed imo, but their reason to care about the world can sometimes be a mile wide but an inch deep.
Only in the context of the specific set-pieces provided within the game though. You have no way to work outside of the very specific rails that BG3 provides for interacting within the game.
If Skyrim is a mile-wide but an inch deep, then BG3 is an inch wide but a mile deep.
I think that’s part why BG3 has taken off so much, honestly. We’ve had so many open world games with ridiculously large maps that a lot of people are disillusioned with the lack of depth.
BG3 with its narrower scope makes for a much deeper experience. I would love a game that can do both depth and breadth, but these games already are a massive undertaking.
Well, the USD is worth 15% less today than it was when the consoles launched. As such, keeping the price the same is the same as discounting it with a stable currency. The price today is the same as $425 at launch, so prices have come down we just don’t see it reflected in the dollar price.
In addition to that we’ve passed that era of Moores law. New hardware is coming out with diminishing returns unless it’s big and expensive. We’re long past the era of every 2 years hardware is released with exponential returns in power and efficiency rendering everything that came before obsolete.
Hell even from an aesthetic point of view Red Dead Redemption 2 came out almost 5 years ago and with higher settings on PC still holds up as a pretty game. The biggest factor holding graphics back these days is development time and money.
Also fab production is a fundamental limitation to a greater degree than it was in the past, prices typically fell quickly as a process node gained better yields and could be made on less busy production lines but you have a much higher fixed cost just to convince TSMC or whoever to put you high enough up in priority to get your wafers made at all.
“We’re listening and we hear you,” Phil Spencer wrote on X earlier this week. “We’ve been planning a business update event for next week, where we look forward to sharing more details with you about our vision for the future of Xbox. Stay tuned.”
If I understand corporate speech correctly, this means that XBox is essentially doomed. This is far more damning than anything that he is responding to could possibly have been saying.
If Larian simply releases an honest to god Addon to BG3 like they used to be in the early 2000s, they're going to break the internet, I think. A complete game that is good with a complete addon that is good... Kinda like Witcher 3 with Blood and Wine, etc.
In the US, expansion packs were the general term used.
For example, RCT2 had the Wacky Worlds and Time Twister expansion packs. Empire at War had the Forces of Corruption expansion. While some were called add-ons, those were typically like tiny things, one-off characters or whatever.
I feel like the only one who still remembers that DLC simply means “DownLoadable Content” and can apply equally to big expansions as it does to MTX. The name comes from the delivery method more than the content itself. Keep in mind, it was first coined when the primary method of content delivery was selling shit on a disc, so easily distinguished from things you could buy in the store irl vs what only was available as a download.
The infrastructure of the Internet at the time made it easier for this to be smaller things. But now? Dude, we are downloading 120GB games and sometimes updates off Steam and nobody is batting an eye anymore. lol
Yeah, in my mind expansions were map pack discs released for Halo and Ghost Recon, DLC was promotional armor from Pepsi codes. That's obviously warped since 2004, but in general, that's what it felt like back then.
These are still being released for many games. Xenoblade 3 was released as a full 100+ hour RPG with basically zero bugs and no microtransactions at all - the DLC included a full new story expansion worth 40+ hours, new characters, battle system changes, an entirely new world to explore, etc. They could sell the fucking thing separately and it would be fine as a standalone if it weren’t for it bookending the series in plot.
Releasing a good, finished game, with a good, finished DLC campaign that respects the player should be standard and expected. It’s not something that should be considered unique to Larian - but we need more like these and I’d love them to bring a Xenoblade 3:Future Redeemed size expansion, like the ones you mentioned, to BG3.
Edit: the old fallout 3 expansions were great too iirc
When asked if he was sure that Albion couldn’t be copyrighted due to its historical context, he replied: “I don’t know if I’m honest, I don’t really know… I hope so. I mean you would think that the responsible person I should be, I would’ve spent the last six months in lawyers’ offices…”
I played Braid ages ago, and it was okay. I can see it being influential when it first came out when there wasn’t many indie games.
Don’t think I really want to play it again though - it told it’s story and that was that. Unless it adds tons more levels or something, I’m not sure what value the remaster adds.
It’s sadly one of many “platformers with interesting mechanics but slow and clunky controls” that the industry has moved away from.
I’ve only heard of the creator making official statements a few times - but they were all like “im the only person in the world making a game that completely innovates its genre every time” and “my remaster is selling like dog-shit”
I took one videogame design class, and the lecturer was like - this guy is a massive douche, but his game is amazing, so he’s allowed to be~
If you have nothing else to play and want a simple open world game set in and around Hogwarts, it’s perfectly servicable as long as you pirate it. Don’t expect to be blown away by it though.
I assumed that after literally nobody or any media outlets have talked about it since release. Telltale sign of bang on average game. Probably great for potter fans and boring for those who don’t care or haven’t seen the films/read the books.
I would - and I hate my saying this - rather recommend Avatar then. Yeah it’s a Ubisoft game. I know. Yeah, it needs a beefier machine to actually look really pretty.
But oh my fucking hell is it pretty when cranked up. And it helps the generic open world gameplay a lot to be this awesome looking. Fun to just wander around and take in the scenery, even when you leave the jungle areas and go to the plains and see the wind-swept grass and all.
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