agressivelyPassive

@agressivelyPassive@feddit.de

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

agressivelyPassive,

I wouldn’t say that. At some point, you may just lose interest. I used to be playing all day, but during my 20s interest faded and now in my 30s, I maybe play some old games for a few hours here and there, but more for nostalgia. If I couldn’t play any games anymore, I wouldn’t say I would be terribly sad.

Maybe it’s different for you. People are different, after all.

agressivelyPassive,

Not even “weird” shit, just variations of similar sentiments on various characters.

Like, you have a city with hundreds of people on the street, yesterday something noteworthy happened and everyone has an opinion on that. Each NPC gets a bunch of parameters, some pre-defined, some random, and answers based on that.

agressivelyPassive,

Would be interesting to choose bottom of the barrel and average Joe control groups.

agressivelyPassive,

I mean, this is the essence of 95% of GTA missions. Just like 95% of RPG missions are a variation of clear dungeon, kill boss, retrieve item.

agressivelyPassive,

And that is exactly the problem.

They throw a half assed product at the wall without notifying anyone, nothing sticks, so now they’re throwing in ads to recover costs.

I really feel like the C suites of these companies are run by complete morons, without hyperbole. These people are not good at what they’re doing. They just floated to the top during a period where money was free and being bold was more important than being right.

agressivelyPassive,

Because Aggressotrons are “female”, whatever that means for a robot.

agressivelyPassive,

Depending on how exactly this is meant, this might not be controversial.

Games like GTA or RDR offer literally hundreds of hours of entertainment, while other titles like all those yearly sports games or something like CoD probably get less playtime per release. So it makes sense to price the “long plays” higher than the “short plays”.

agressivelyPassive,

It’d be like charging people based on how many times they read a book.

No, it’s like paying more for a thicker book.

Also, you just admitted to paying more for the same thing by buying it multiple times. So you’re obviously already willing to continue paying for the same entertainment.

agressivelyPassive,

De facto that already happened - see WoW, it has been running that model for years.

At the end of the day, publishers can charge however they want, and there have been many different attempts already.

agressivelyPassive,

How many people would buy it, if it were that boring?

Every pricing model can be gamed. Look at the aforementioned sport games. They are often not super expensive, but get new releases with hardly any changes almost every year.

agressivelyPassive,

What mental image do you have of the average game buyer? A mindless idiot who just has to buy everything he’s being advertised?

Of course you can make such a game. But nobody will buy it. It’s that simple. BTW your construction is called straw man. You know damn well, that some games have been designed for longer playtimes, you just chose to ignore that knowledge.

agressivelyPassive,

Both could be fixed by mods/patches - even official ones. You don’t need a remake.

Old games, just like old movies, are only relevant and great as products of their time. Gothic is dated as hell in many regards - which is perfectly ok - so a remake would either be just a glorified texture pack or wouldn’t be true to the original.

Make it playable, add new textures, higher resolution, etc. where possible, but don’t change the actual game.

What games had easy soft locks that prevented you from either progressing or getting a true ending? angielski

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress...

agressivelyPassive,

That’s kind of normal, isn’t it? There are often immortal characters, that simply can’t be killed or lost or whatever. Like the dog companion in fallout 4.

agressivelyPassive,

It’s entertainment. I think hardly anyone actually watches guys videos because of the details - which are often enough irrelevant anyways.

agressivelyPassive,

I can’t really judge the tests, I know too little about them. My point was rather that these tests are not really relevant to 99% of buyers. If, for example, GPU A is 3.5% faster than B, but costs 5% more, but also draws 5% more power, is that really a relevant information for a gamer?

agressivelyPassive,

If you think that, you don’t understand how statistics and computers work.

agressivelyPassive,

Obligatory grinding. Like all those “retrieve my friends bracelet from the Torture Chamber of the Bloodseeking Ghouls”. You’re just running around doing the same things over and over again. Finding the place, killing everything, going back, talk to person A, get referred to person B, etc etc.

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