theverge.com

beepnoise, do games w Doom and Doom II get a ‘definitive’ rerelease that’s packed with upgrades

I tried this on my Steam deck, and the launcher that opens the specific game (DOOM, DOOM 2, etc) was so pitifully sluggish.

I think it was struggling to load the screenshot or to stop playing a demo video to move onto showing a screenshot.

Absolutely abysmall performance for something so unbelievably simple by a large studio.

jay,
@jay@mbin.zerojay.com avatar

No problems here on PC or my ROG Ally X. Maybe a compatibility issue on Steam Deck.

synapse1278, do games w Doom and Doom II get a ‘definitive’ rerelease that’s packed with upgrades
@synapse1278@lemmy.world avatar

There’s also updated music for the games by Andrew Hulshult (who worked on the music for Doom Eternal: The Ancient Gods DLC)

That’s nice! This explains that: 11 Years in the making…IDKFA (DOOM + DOOM II) is now official / @AndrewHulshultOfficial / YouTube.com

bjoern_tantau, do games w Doom and Doom II get a ‘definitive’ rerelease that’s packed with upgrades
@bjoern_tantau@swg-empire.de avatar

Is 4k at 120 FPS really that impressive for Doom? My gut feeling is that at least source ports can run 4k at hundreds of fps.

dustyData,

I think it is. It’s more akin to a renovation project. Like when venues have a 1920’s pipe organ upgraded and refurbished to keep it playing. Sure the keyboard is now midi, the pump is electric instead of manual and the valves are electrically controlled now. But it keeps a masterpiece in working order and modernized for today’s enjoyment. While an engineer definitely lost nights of sleep and lots of elbow grease to make it possible. It’s not easy to keep such old code modern and playable.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

Nah, the community has been keeping it alive for decades, much better than any corporation could.

ampersandrew,
@ampersandrew@lemmy.world avatar

The community updates for these sorts of things never seem to be interested in controller support and split-screen, so when those things are well supported, that’s when I get excited.

MurrayL,

Not to mention native console ports with crossplay multiplayer

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

Both controller support and splitscreen are available in source ports.

ampersandrew,
@ampersandrew@lemmy.world avatar

I just tried GZDoom from Flathub to try to see if these things were there, because they weren’t last I checked (which was admittedly a long time ago). The game couldn’t find my WADs after a few tries of trying to get it to work, even after using Flatseal. Flathub reviews indicate that those who managed to get it running were having trouble getting the game to recognize their controller. The Steam version just works. Having community source ports is great, but there’s value in the company updating their official version.

Olap,

It isn’t. GZDoom has been doing this for years and years

EvilBit,

It’s not impressive, but it’s nice to get a mainstream release that maxes it out within reason for the vast majority of people with zero effort or inside knowledge. If you aren’t happy with anything less than 8k 144Hz, then you can make that happen for yourself by other means. But for the millions of people with 120Hz TVs from a Memorial Day sale, this really is a meaningful offering.

catloaf,

Does it even really make a difference, given the low-res resources?

M137,
@M137@lemmy.world avatar

I don’t understand your view here. It’s not there to be impressive, it’s there to be up to date. If an old game is re-released with better controls, for example, it’s not “to be impressive”, it’s to make the experience better.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

The marketing makes it sound like it’s supposed to be impressive. For such an old game that runs on everything with a computer chip it would just be strange if it was missing.

wargreymon, do astronomy w Voyager 1 is fully back online months after it stopped making sense.

It’s alien charged it back up, 100%

Exusia, do gaming w The Olympics has moved on from Mario and Sonic
@Exusia@lemmy.world avatar

Oh man NFTs and eSports? Yawning Boat Monkeys or whatever lost billions and the guy who hyped crypto is going to prison for rugpulling on a massive scale.

Who the fuck at this point thinks anyone is interested in them?? eSports has been tried to be forced and anything made specifically for eSports sucks hot dog shit and fails. The only eSports that take off are games with homegrown audiences who enjoy the gameplay (like leave became eSports, it wasn’t created to BE an esport.)

This isnt a shock though, the IOC is openly corrupt and bribable. A brief glimpse at the 2016 Apocalympics in Rio shows they don’t give two fucks about the games, as long as their greasy hands get cash in them. Which totally tracks when NFTs are just a way to exchange fake dollars and hide money in something that has perceived value - just like real art.

morphballganon, do gaming w The Olympics has moved on from Mario and Sonic

Putting Sonic in a game with competitive running is a joke from the get-go. He can run at the speed of sound. Ridiculous.

dch82,

I think that’s the point ;)

TootSweet, do gaming w The Olympics has moved on from Mario and Sonic

In 2028, they’ll get with Ty to make officially-licensed Beanie Babies.

Kissaki, do gaming w Here’s how much Valve pays its staff — and how few people it employs

as of 2021, Valve employed just 79 people for Steam, which is one of the most influential gaming storefronts on the planet.

There’s value in stability, but some things have long been stagnant and could be improved. It took a long time for the client and website to get some significant changes.

I don’t know if I would prefer more changes. I certainly would like and want some. But that could inevitably lead to undesirable changes too.

When I applied for a job there over a decade ago [to improve some stuff myself] I didn’t receive an answer. bee laugh emoji

dino, do gaming w Here’s how much Valve pays its staff — and how few people it employs

Artifact, Heroes of the Storm etc. those are not success stories of recent Valve.

smeg,

HotS is a Blizzard game, Valve has DOTA2

dino,

facepalm I truly mixed that in my brain. But Valve also has this Dota Chess Game, right? Not sure if you would count that as a success though, have totally lost track of it.

smeg,

I’ve not played Half Life Alyx but people seemed to like it. And let’s not forget the huge success of the Steam Deck!

astrionic,

You’re thinking of Dota Underlords, which was popular for a short time but then quickly got abandoned. I definitely wouldn’t count it as a success.

bermuda, do gaming w Here’s how much Valve pays its staff — and how few people it employs

Easy to employ so few when you dont rarely make games anymore

teawrecks,

They had the same or fewer employees when they were making games, though.

bermuda,

Wow!

stardust, do gaming w Here’s how much Valve pays its staff — and how few people it employs

Never really understood why companies like Twitter can have thousands of employees for what the product is.

Kiosade,

Me neither, and I guess they didn’t need them all in the end!

bl4kers,
@bl4kers@beehaw.org avatar

To be fair, Twitter needs very good infrastructure to be usable (e.g. caching) and obviously content moderation is as robust as their investment in it (those could be contract workers though)

zhunk,

So does Valve?

bl4kers,
@bl4kers@beehaw.org avatar

Oh, sure, I didn’t mean to compare the two really. Just pointing out that although Twitter is simple and easy to replicate in concept, trying to scale to support all humans as users (theoretically) is difficult

Rolive,

They don’t tbh. I think many jobs there are redundant but people play an elaborate game to pretend it isn’t.

jarfil,

Redundant, like the server staff who told Elon it would take 6 months to move the servers… so he decided to move them himself on a whim… and it took 6 months to finish making them operational again?

Or redundant like the content moderation staff, whose redundancy has turned X into an even bigger dumpster fire?

Moderating and serving the content from 300 million users, worldwide, in near real time and no downtime, might seem like a simple task, but it really is not.

Fiivemacs,

Leaked twitter moderation steps.

If racist, then allow

If woke, then bully and shadow ban

megopie, do gaming w Microsoft is hiking the price of Xbox Game Pass Ultimate and launching a new “Standard” tier

I think Microsoft has been trying to build towards cloud computing of everything on user devices.

Games pass seems to have been them building towards a Google stadia type system. Getting a large user base of monthly subscribers used to Spotify like game experience, and then slowly running more and more off of the user device.

The contraction of studios, internal fighting, and this price hike makes me think they’re is some internal opposition to go all in on this, even as they go full speed ahead on the windows side of things.

th_in_gs, do gaming w Microsoft is hiking the price of Xbox Game Pass Ultimate and launching a new “Standard” tier

Do you still have to buy some tier of gamepass to be able to play multiplayer games that you own online?

TurboHarbinger, do gaming w Microsoft is hiking the price of Xbox Game Pass Ultimate and launching a new “Standard” tier

I was waiting for CoD games to be in gamepass so I could play those 6-8h campaigns (not interested in mp), not worth even at 50%discount.

Now I guess if Xbox is going to release new high profile games on gamepass, its going to be always the premium sub.

onlooker, do gaming w Microsoft is hiking the price of Xbox Game Pass Ultimate and launching a new “Standard” tier
@onlooker@lemmy.ml avatar

Not surprising. Either this was their long game or MS is in crisis mode, because lately they haven’t been doing so hot.

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