While I agree, its still his opinion if Nintendo did anything of value. BTW I played Breath of the Wild and Tears of the Kingdom this year on Yuzu. And I’m proud of it. Great games, although with big problems. I would add Super Mario Maker 2 and Super Mario Wonder to the list, and maybe Bayonetta 3, Lugi’s Mansion 3, Splatoon 3, Mario Kart 8 Deluxe and probably a few more.
I agree. The game development side of Nintendo are top notch, and care a lot about quality game design, fun, replayability, all the good stuff. These people do good work.
But the corporate/legal side of Nintendo, they are indeed raging assholes.
Only thing I can think of are maybe the catching mechanics (which are straight out of Legends: Arceus). No idea if these would be considered unique enough to be patentable, guess we’ll find out.
They literally tried to patent the loading screen and mechanically locking a player object to a moving object ingame just after the release of TotK. Nintendo is the absolute king of frivolous gaming patents. Here’s hoping it’s their downfall. For an example of how seriously vague some of the patents they’ve been granted are, check out some of their current ones after pokemon sleep’s initial success (basically trying to keep everyone without 9 digit money out of the sleep app game space).
In a case where a second camera operation through a third input unit using an inertial sensor is performed while a pointer operation process based on a pointer operation through a first input unit or a camera operation process based on a first camera operation through a second input unit is performed, an absolute value of a quantity of change in a position or an image capturing direction of a virtual camera based on the second camera operation is reduced as compared with a case where the second camera operation is performed when neither of the pointer operation process based on the pointer operation and the camera operation process based on the first camera operation are performed.
I’m not sure how the term “patent” is to be interpreted here. It could be used like back in the days when Apple sued Samsung because their phone had rounded edges too…
Like a “design patent” (sorry, I’m not a native English speaker, so I’m unsure if this is the correct translation).
A lot of the pals in the game look quite close to Pokémon. Not identical, of course, but so similar that one just has to wonder if the design has been “inspired” by Pokémon…
Pokemon design isn’t patented, they are secured by copyright. As long as they do not copy a Pokemon design directly, they are safe. Being inspired is not a copyright infringement. Patents usually are about hardware and other mechanical solutions, in example a certain dialog system. And it needs to be patented and all patents are open to see, I think.
It depends on what kind of patent. I just googled the term I had used before, and it is indeed what I expected it to be: en.wikipedia.org/wiki/Design_patent
And yes, that name is stupid. That’s why I am happy that my native language, German, has a better distinction between “Patent” (what you described) and “Geschmacksmuster” (design patent).
About patents being public: They are. That’s because the idea behind patents is that after they expire, anyone can use them to build the technology they describe. The temporary exclusive usage rights that they offer are meant as an incentive for inventors to publish their findings. The only problem is that the legal situation did not keep up with the creativity of patent lawyers… (I will stop now, otherwise this will turn into an endless rant about how broken the patent system is.)
Just to add to the fuel: Apple has a patent for the swipe unlock on iPhones.
I’m from Germany too BTW, Hallo. :D My point was to distinguish copyrighted creative work from specific patented ideas. Patents are usually not about how it looks, but solving a specific (mechanical) problem. And they need to be paid and approved manually. While Copyright is automatically active on creation and is about creative work and or art in example. Copyright can can be licensed to any form like MIT. Patents cannot have a specific license like this to make derivatives.
You cannot put a dent into your tv and give it an MIT license. But you can go and patent this specific “Design Patent” (the name is not that bad actually!).
They made some shitty tap-the-screen game with collectibles for the iPhone maybe 10 years ago, though the less said about it the better. My guess is that it was a fuck-you to Takahashi-san.
Right, legally speaking that would be covered in the US.
But Japanese law is completely different and IIRC parodies are not covered which is why anime always censors their parody references to other anime. It’s stupid, but it’s the society that both developers are from.
Only time will tell what they’re actually accusing Pocket Pair of doing though.
Claiming “multiple patent rights” without mentioning smells like kafkatrapping.
I think that Nintendo’s delayed reaction was to gauge how much money it could get from bullying Pocketpair to accept some unfavourable settlement outside the court; if too little the costs would be too high to bother, considering the risk, but now that Palworld sold a bazillion it’s more profitable to do so. It might actually backfire if Palworld decides to go through the whole thing, I don’t know how Japanese law works in this regard but if Nintendo loses this certainly won’t look good for them, and even if they win it might be a pyrrhic victory.
Nor the whole idea of capturing opponents to raise them and make them fight for you. That’s from 1987 already, from the Shin Megami Tensei series; it predates Pokemon by a fair bit.
Except they filed a patent for exactly that recently, so I’m guessing it is for the capture mechanics. It shouldn’t pass muster in that case, but Japanese courts be wild (and very pro-Nintendo).
I gave it a check. If Pocketpair plays it smart they can make Nintendo look like a herd of muppets in the court, and even potentially acting on bad faith. Pocketpair might also simply change a few elements of its own game through an update, much like PvZ replacing Michael Jackson zombie with a disco zombie.
I’m not even sure how much patents apply to games.
I don’t get it. I mean I get it because it’s Ninty, but I don’t get why now?
Has there been something in a major new feature update that has finally tipped the scales into clearly taking the piss, or have the legal team at Big N finally seen their erections subside after the game’s launch and only now can move enough to do something about it?
Considering they’re going for patent infringement and not copyright infringement, it’s possible it just took this long for Nintendo’s legal department to find something even remotely tangible that they could sue over. And since they haven’t said what patents Palworld infringes on, I have to assume whatever it is, is very flimsy.
Despite their reputation for being quick, my opinion is that Nintendo does often take their time. Most of the things they take down do exist for months or years (and also follow the same format of a ROM hack that got a lot of attention so easy copy paste). My assumption is they’re just dotting their i’s and crossing their t’s and patent is just what they think they’ll have the best chance at winning.
Going back to Yuzu, Nintendo was in Discord and all over the place monitoring and collecting evidence even since Tears of the Kingdom launch. It took almost a year before the final attack with overwhelming number and secured evidence. Nintendo is not fucking around and is serious, that’s for sure. So if Nintendo attacks, they often have a point or (legal) reason to.
That’s why I’m so curious in this case. I would hope that Nintendo being (legally) wrong for once.
My best guess: whatever they’re filing now was so exhaustively researched that it took months to prepare the strongest case they’re able to make, possibly delayed by the lawyers working on several other cases. Plus waiting until sales have dried up can maximize damages.
Another possibility is that Nintendo/TPC is planning to make some big Pokémon announcements soon and wants to target this shortly before their own new games to reduce competition. Palworld might seem like more of a threat to the execs now that Pokémon is nearing a major release than it was in the middle of a long drought for the series.
I don’t see the point in this. I’m already planning to get a PC (and a Radeon 7900 XTX will always outperform a PS5), so it’s just more money for no benefit.
They are charging an absurd amount of money for a game console
They are selling a game console that has practically no first party games for it.
If they had plenty of the latter, they could weather this. But there are still games releasing for the PS4, and they have had 1, maybe 2 PS5 releases that would qualify as first party this year (that don’t bubble down to PC).
I love the price. At $700 it’s just what I needed to convince my friend who was holding out for the pro to move on to PC. $700 buys a pretty decent AMD card nowadays. Shit for $800 we’re talking decent refurbished gaming PCs.
If consoles want to remain relevant in the age of the gaming PC, they have to try harder than being locked-down gaming PCs.
Free and simple multiplayer, subsidised hardware, and physical game ownership were staples of most consoles for years but now the urge to turn every device into an “everything machine” has kneecapped the very purpose of these devices.
At best, these are slightly less hassle and slightly more social than a gaming PC. At worst, they’re as anti-social and user-hostile without the cost benefit that once made them genuinely preferable.
Sony will try to drag this thing out at least one more generation. If that goes like this one–and it has room to actually go worse–then Sony will have to make some hard decisions.
At the beginning of this generation, I planned to buy a used PS5 when the Pro version was coming. I did not know that the PS5 would have almost no games for me (especially because they released the big ones for me on PC), the base PS5 would cost even more, and most people will not upgrade to the Pro because of its absurd pricing (note because it’s not worth it, but because the market for it is likely very niche).
I guess I will just skip Sony’s platform for this generation.
I already feel like a chump for getting the PS5. There’s hardly any games for it. Hell, there are some games I can’t play on it. I can’t imagine what’s changed so drastically in the last couple years to even be worth an upgrade.
Some of the transfered PS3 games (Katamari was one I remember). The Tomb Raider Puzzle game glitches (doesn’t on the PS4), and it seems any game that uses an app (tried to play a trivia game with the family and it didn’t work until we went to the PS4).
Not anything life or death, big named stuff works fine, but it’s just annoying to have to go back to the PS4 to have things play right.
I do feel for Sony's PR teams. Trying to explain the concept of visual improvements in 4K over Youtube's increasingly vaseline-smeared compression is an impossible task.
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