I didn’t even know Bedrock had a VR mode. I’ve tried the Vivecraft mod for Java and it worked very well, albeit required some settings changed to make the controls more natural
I knew and even tried it before, but I completely forgot it existed because it sucked so much. Nobody can see you moving your hands and tilting your head, which kills all the fun of a VR multi-player game IMO. It’s just a glorified controller binding for VR headsets. Considering all the other wacky things they added, I don’t see why they didn’t add actual VR support.
Probably because VR gaming is basically dead. It never really took off and it’s a waste of time and money for them to devote resources to it. Probably like 0.1% of users are in VR.
That being said, part of why it’s dead is because no developers want to take chances on it, so it’s a self fulfilling prophecy. Valve was the last one to gamble on it.
If VR gaming is dead, then what does it say about Linux with about 5 times less users? Like, a low poly game about monkeys has a daily playerbase of a million people there. Mind you, Mincraft has 1 to 1.5 million. Not bad for a “dead” platform. Also, Valve isn’t even the last one to enter the market.
I think what you’re actually trying to say is that it’s too niche, which it absolutely is.
Lemmy is niche. VR is niche. Gaming is mainstream.
You can’t call a niche dead just because there aren’t that many people into it. It’s a niche for a reason.
Linux is booming, even though it’s “dead.” Lemmy has never been this active in its entire existence. Why do investments from large companies matter?
What truly matters is growth. Negative growth is what kills a platform/industry/company/whatever else. VR is growing, Linux is growing, Lemmy is growing. It may not be fast, but they all have active userbases that support their development.
You cannot call a child “failure” just because it never achieved anything in life, can you? They are growing. They can get sick, they can recover. They can also regress due to that illness and die. Only then they’re truly dead.
It’s math. The amount of money they’re spending on supporting the VR platforms is less than the amount of money they make for the people on those platforms. They probably have to dedicate several multi-person teams to manage the clients.
Linux has some pretty good hedging going on with steam deck.
Well, I’ve decided to check the financials of a couple of VR companies since your counterpoint sounded reasonable. The only one working at a loss is Meta. I could argue their business model is in Death Valley right now. After all, they have major capital expenses, which aren’t easily covered unless you have a big userbase.
But that’s their VR sector. Overall, Meta’s profitable and can easily cover all the expenses several times over.
Also, what do you mean by “they have to dedicate several multi-person teams to manage the clients?” Firstly, who’s “they,” secondly, if I understood you right, that sounds prepostrous, unless you’re talking B2B.
I’m not talking about VR companies I’m talking about Mojang.
The teams that Mojang keeps to work on the platforms cost more than the income from the people using those clients.
If you make a game, and you decide to support Mac, and Mac only brings in $500 a month but you have to pay somebody $3,000 a month to maintain the client, You’re losing $2,500 a month for that particular market segment.
Nothing says you have to get rid of those people or that client, But it’s a fiscally sound decision.
Let’s just face it. There isn’t ever going to be a publishing company that doesn’t fuck us however they can for an extra dime. Companies are machines full of people deciding whatever they have to for money.
There also will never be a way they can keep us from just copying files.
I don’t buy it in that case, but it takes me a lot of leg work a lot of times just to figure out what I’m buying, because no one is interested in making it clear besides GOG; even then, there are things I wish they did better on that front.
Well, sort of. HDCP exists, and does make it harder to capture an AV stream.
For interactive content, the current push online components hosted on external servers adds a lot of complexity. While a lot of that stuff can be patched around by a very dedicated community, not every piece of content gets enough community appeal to attract the wizards to do such a thing.
And while anyone can digivolve into a wizard given enough commitment and effort, the onramp is not easy these days. Wayyy back when cracking a game meant opening the file and finding the line for 'if cd_key == ‘whru686’, it was much easier to get casually involved. Nowadays, DRM has gotten so much more sophisticated that a tech background is essentially required to start.
I love the price. At $700 it’s just what I needed to convince my friend who was holding out for the pro to move on to PC. $700 buys a pretty decent AMD card nowadays. Shit for $800 we’re talking decent refurbished gaming PCs.
The PS5 is already a very powerful piece of hardware that most devs aren’t making full use of. I honestly can’t see any justification in a hardware upgrade other than some Sony execs thinking it’ll be the end of the world if they don’t put out something new to make some profit line continue to go up.
A base PS5 maybe if you like the franchises and want a hassle-free “just gaming” experience on a console. Many of them exist on PC nowadays though. And 800€ for a console is just robbery
Populous The Beginning! I never played the other populous games but I have some very fond memories of this one. As a kid I just loved using spells to reshape the worlds and mess with the enemy AI. Dropping a volcano in the middle of their village and watching them go nuts was always so much fun.
For anyone paying attention, it shouldn’t be. Anyone that goes back to business as usual fully deserves the rug pull when this or something worse is implemented again.
I’m working on a 7 year old game with Unity. It will take me a long time and energy to port to Godot. I’m gonna carry on with unity, but I’m learning Godot at the same time. I really wish there was a porting button you could press.
A button to export project you mean? Amazon could definitely give Godot some love. There are exporting projects, but they break a bit on the code part apparently
I spent a week and really liked Godot, lightweight, amazing UX, very compatible with Linux, and the feeling of being part of a community is so good. C# support is great, but not as good as Gdscript, and coding in C# is so much faster for me. For instance there is no hot reloading on C#. Managed to get Vs code working and debugging after as while but broke the compatibility with unity of Vs code. So it’s tricky to work on both engines on Vs code simultaneously.
There is currently a handful of devs doing the occational balance patch for SC2 otherwise the game is complelty dead from the developer side. On the MS side, AoE2 and other even older games are doing so much better.
And SS1 came out 29 years ago and just got a remaster. This isn’t a years-pissing context. Starcraft II was supported way long, and extensively. And like all good games, eventually the vast vast majority of players have moved on, and then the devs might move on, too.
The issue is not not players of devs, but the management that probably doesn’t think it’s profitable enough anymore. Yet, Microsoft manages to keep AoE2 going with an even smaller playerbase than SC2.
So MS taking over an abandon francise I care about sounds pretty sweet to me.
yes it does matter. These are businesses. They make money by selling things. You cannot compare one rereleasing the same game with minimal changes for new money to keep supporting an existing game without charging new money.
Isn't the expansion content between SCII's expansions and AoE2's expansions significantly different?
EDIT: the last one was 3 races (note: races are significantly less diverse in AoE2 vs in SC2) and 3 campaigns, each with 6 maps each
I feel like the Co-OP commanders they added fairly frequently would constitute roughly the same amount of race content. Campaign content not so much but the main campaign of each SC2 expansion is 26 stages, not including branching paths.
Not that much. Yes, AoE2 usually adds new factions, that won’t happen in StarCraft II. But introducing new units or reworking existing one is possible.
Adding singleplayer mission is pretty mich the same.
Also the Co-op mode of SC2 is quite popular and there is room to add a “new factions” there.
But do they need the games to be good? Activions sucks balls, but why would microsoft make the games good again and remove all the shit with microtransactions etc.?
I haven’t played it but I have read that Diablo 4 has been mostly well received. I guess there’s been a fiasco about one of the updates to it, but that’s not something unique to Blizzard and theoretically could be fixed in another update, no?
Me too, I know it’s not a popular opinion on here (for good reason) but this should put more pressure on PlayStation and drive competition there, make gsmepass more attractive and hopefully shake things up at Activision blizzard which could go either way, but worth the risk given how shitnthey currently are.
theverge.com
Ważne