And I’m not under NDA. I have signed no contracts, made no verbal agreements; I haven’t even clicked through a EULA. This message does pop up when I launch Deadlock, but I didn’t click OK; instead, I hit the Escape key and watched it disappear.
I’m not a lawyer but I sure hope the writer of this checked with a lawyer before posting because that does not sound right.
Edit: Thank you Vodulas for pointing out this update appended to the article.
Update, August 12th: Turns out Valve was not fine with me trying Deadlock with friends; I’ve been banned from matchmaking! Oh well. Please feel free to make fun of me in the comments!
I’ll have to see if I’ve got a copy of an NDA I signed for play testing but that’s what I would have thought. It would be provisional on your participation not on an agreement like old school EULAs. As someone else pointed out it seems to be in closed beta or some form of early access, so maybe Valve won’t care and it won’t come back on them.
At best they ignore it. At worst, they never invite the user to test anything again. I doubt they’d issue an account ban for that. Not even sure if they can straight up ban you from the platform anyway and lock you out of your games entirely; pretty sure the bans are limited to VAC secured servers for online play and the array of community features like posting on the forums.
Didn’t we reach a point where EULAs are non-enforcable? Or is that just in the EU? But regardless, Valve can just ban you and good luck doing anything about it.
Looks like anyone who has access can invite their steam friends, so I guess it’s like closed beta? Seems weird to have something soft-launch with zero announcements. The design also looks very rudimentary. Im
It's a closed alpha test claiming everything is placeholder content and could/will change while they flesh out the design, hence why they don't want you to share anything.
There is no NDA to sign or anything though, only this pop up warning. Valve can't sue you for sharing details of the game but they absolutely can remove you from the play testing and/or ban you from ever playing it again for this.
And yet the Kex engine still doesn’t offer QoL improvements like multiple quick saves, auto saves, and control configuration is very limited, especially for mods/games that offer extra controls like jumping or inventories. No free mouse look or free aim.
Cross multi-player is neat but it was running kind of janky when I tried it. There’s also a pretty severe bug that enemies forget what state they were in after you load a save (they default back to idle). I don’t think that was an original bug, other ports (and pretty sure this one prior to this update) don’t have that bug.
I get that Doom at this point is more community platform than game, but other ports make clearer their intent at either upgrades-and-options (gzdoom) or attempting to stick close to the original (chocolate, eternity). I don’t think the Kex port makes clear it’s position on this. Controller support, cross-multiplayer, and some graphical options (like the weapon icons) make it seem like a QoL port but then things like no freelook make it seem like it wants to also be traditional.
Edit:
I feel like I’ve only talked about the engine a few times now. The new episode, Legacy of Rust, is excellent and a worthwhile addition to the core game. New enemies slot in well, new weapons are fun, and mainly the levels are just gorgeous and extremely hard. I muddled through episode 1 on UV but episode 2 stomped my face in right out of the gate. They weren’t playing on this one. Lots of nice touches too like brand new inter-mission screens, some new and expanded texture work, and the architecture is just really stunning. Some of meanest archvile placement since Plutonia as well. I really can’t recommend the new missions enough, though I might see if they’ll run in GZD, haha.
I think he also did Doom 3, but I don’t think he was involved in Doom 2. Doom 1 was mostly just playing fast and loose with copyright law. The iconic E1M1 theme song is just a MIDI version of some song from Slayer.
He did not. Chris Vrenna who was a NIN collaborator did. Trent was involved early in development but time commitments and mismanagement forced him to withdraw.
I think it is. It’s more akin to a renovation project. Like when venues have a 1920’s pipe organ upgraded and refurbished to keep it playing. Sure the keyboard is now midi, the pump is electric instead of manual and the valves are electrically controlled now. But it keeps a masterpiece in working order and modernized for today’s enjoyment. While an engineer definitely lost nights of sleep and lots of elbow grease to make it possible. It’s not easy to keep such old code modern and playable.
The community updates for these sorts of things never seem to be interested in controller support and split-screen, so when those things are well supported, that’s when I get excited.
I just tried GZDoom from Flathub to try to see if these things were there, because they weren’t last I checked (which was admittedly a long time ago). The game couldn’t find my WADs after a few tries of trying to get it to work, even after using Flatseal. Flathub reviews indicate that those who managed to get it running were having trouble getting the game to recognize their controller. The Steam version just works. Having community source ports is great, but there’s value in the company updating their official version.
It’s not impressive, but it’s nice to get a mainstream release that maxes it out within reason for the vast majority of people with zero effort or inside knowledge. If you aren’t happy with anything less than 8k 144Hz, then you can make that happen for yourself by other means. But for the millions of people with 120Hz TVs from a Memorial Day sale, this really is a meaningful offering.
I don’t understand your view here. It’s not there to be impressive, it’s there to be up to date. If an old game is re-released with better controls, for example, it’s not “to be impressive”, it’s to make the experience better.
The marketing makes it sound like it’s supposed to be impressive. For such an old game that runs on everything with a computer chip it would just be strange if it was missing.
Oh man NFTs and eSports? Yawning Boat Monkeys or whatever lost billions and the guy who hyped crypto is going to prison for rugpulling on a massive scale.
Who the fuck at this point thinks anyone is interested in them?? eSports has been tried to be forced and anything made specifically for eSports sucks hot dog shit and fails. The only eSports that take off are games with homegrown audiences who enjoy the gameplay (like leave became eSports, it wasn’t created to BE an esport.)
This isnt a shock though, the IOC is openly corrupt and bribable. A brief glimpse at the 2016 Apocalympics in Rio shows they don’t give two fucks about the games, as long as their greasy hands get cash in them. Which totally tracks when NFTs are just a way to exchange fake dollars and hide money in something that has perceived value - just like real art.
as of 2021, Valve employed just 79 people for Steam, which is one of the most influential gaming storefronts on the planet.
There’s value in stability, but some things have long been stagnant and could be improved. It took a long time for the client and website to get some significant changes.
I don’t know if I would prefer more changes. I certainly would like and want some. But that could inevitably lead to undesirable changes too.
When I applied for a job there over a decade ago [to improve some stuff myself] I didn’t receive an answer.bee laugh emoji
facepalm I truly mixed that in my brain. But Valve also has this Dota Chess Game, right? Not sure if you would count that as a success though, have totally lost track of it.
theverge.com
Najnowsze