I haven’t played the game, but the reviews are mostly positive. The only negative reviews so far are coming from hit-pieces like Rebekah Valentine, who is just a racist hating the game because it was made by non-white people.
Not really on topic but wait just a gosh darn second.
This person is playing and reviewing (what might be called) the prettiest, most demanding game ever made, and they’re doing it on a Steam Deck, on Low?
But still, the visuals are the main thing they praise about it?
I’m a bit surprised? Confused? Anyway that’s a little weird.
Part of the context is that most of those sales are probably to China, and that despite the big global numbers, it’s probably not not the same level of success in the Western world as the steam sales imply.
Part of the context is that game sales have never meant a game is actually good.
But part of that context is that it’s the first real effort from China at a real AAA, single player game, and the differences in government and culture are part of the conversation.
And part of the context is that China is a huge, largely untapped market for AAA single player games, and publishers are going to notice that and push games to do some of the things other media have done to be more palatable to that market (most think to the detriment of quality by western standards).
I’m not hyper interested in the game (I’d probably try a demo), but it’s being talked about because it actually affects the gaming industry.
People would still be talking about it if it were a flop, nonetheless this game has sold almost 2.5 million copies on Steam alone, far from being a flop.
I got in today, got to play a few matches. It was pretty fun, I’m not huge on MOBA’s but I’m not entirely against them. I liked games like Sanctum and Sanctum 2 (this isn’t really like those, since those are tower defenses) but it’s got the same vibe going. Turning a familiar genre and adapting it into a different perspective. The characters I’ve played have been interesting, I haven’t loved them all but it seems like a decently well rounded cast. There’s some really good gameplay moments in there though with some of the character abilities. Playing slow and methodically has been working out well for me.
Interested to see what will change. It’s a bit chaotic right now, in some good ways and in some difficult to see ways. I have noticed a couple of the same characters in every game, can’t tell if it’s out of interest or if people knowing they are very strong. I like it though so far, it’s pretty easy to get the opponent tilted if in a single lane. Steal their soul points, push them with damage just enough to annoy them, punish when they start making mistakes
I absolutely get where you’re coming from, but to be fair Team Fortress is basically a hero shooter as well, except that there can be multiples of the same “hero” on the battlefield at the same time. Or - and I’m genuinely asking because I haven’t played “hero shooters” in that long - am I missing a core distinction of hero shooters?
I was thinking something more in line with a narrative story-based shooter like half life. TF2 and other competitive shooter arena games were never really my thing.
TF2 is a class based team deathmatch FPS. One class, one character.
In hero shooters you have multiple characters with different abilities that make them distinct from each other, yet all can conform to a certain class type and role.
Specially since apparently it has some of the most toxic mechanics I hate from MOBAS (last hit, creep denial) and another that I just hate (itemization ) after playing MOBAS that did away with it, and actually felt much more fun to play (Dawngate and Heroes of the Storm).
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