Game looks like some chill fun if / when I end up in the mood for an open world game. Sounds like some technical issues need to get ironed out so seems like a good pick up on sale game for me
right there with you. I saw some gameplay footage yesterday and thought it looked like great videogame junk food, especially if you’re a Star Wars mark like me. I just finished Fallen Order, and tbh I think the comparisons are spot on. The most notable similarity is both protagonists having a shoulder-perched sidekick that is responsible for like a quarter of your moveset. I think it’s neat in this game, but if we get ANY other Star Wars game in the next decade that has a shoulder-perched companion like this, it’s gonna feel really stale.
@chloyster I think you can still see my reply even though i deleted the other thread, but thanks again for the advice! For others that may want to post review threads in the future: OpenCritic has a “share” button with several options, and the “reddit” option formats nicely for Lemmy. However, the “share” button only seems to show up on OpenCritic’s mobile site, so you may not see it if you are trying to create a review thread on your desktop computer.
Idk. Some apps have link previews which def makes it longer. You also have the option of not including review quotes which shortens it. I don’t think it’s too bad ¯_(ツ)_/¯
I noticed this. I was thinking in my head that critics means they usually be critical but a lot of the times it just feels like an ad with these big studios. I loved game informer tho, but unfortunately it got shut down this year and now I have no reliable site to check :(
A lot of people that played the previews were quite optimistic about the game, save for a few gripes that seem to reflect in most reviews now. But the online community has been rather toxic about a variety of things, ranging from valid concerns to pointless hate. There was one IGN preview that looked pretty bland and bad, but everything else looked alright.
It’s not an innovating game, but frankly I never expected it to be. It looks like a fun immersive experience for SW fans (the actual fans, not the ones that hate literally everything about SW lol).
Have you seen the actual “criticism” lately? Like 99% of the stuff I’ve read from SW “fans” are anything but legit criticism, just trolls incessantly bitching for the sake of bitching in an attempt to raise their social media scores by lifting on the circlejerks just hating without any constructive feedback.
I wasn’t even talking about SW here, just how fan is used these days. I’m not and never was part of the SW fanbase, but from what I’ve seen from the outside that’s because all the legitimate criticisms were ignored years ago and everyone that cared moved on from the new corporately-stoked toxic fanbase.
My comment applies to industries beyond SW as well, it has become part of the cancel culture these days. SW is just an infamous example since the new Disney movies released. Thing is that these huge corporations try to appeal to a much larger crowd than previously (this goes for other companies too) and that doesn’t always fit within people’s personal narrative.
I get that some don’t agree with choices being made, but these aren’t being made just for them. Yet a lot of people abuse this excuse to make it like a religious crusade against these corporations, a ride that a lot of people hop on to, who had nothing to do with the whole thing in the first place and just tag along for their entertainment instead of just moving along.
This game is a good example too, a lot of people just tag along with the collective hate for Ubisoft. But when you ask them the general response will be “bEcAUse iT’s uBiSOft” and have no constructive argument. Some will say it’s because the game is using the usual Ubisoft formula (it doesn’t, but that aside), so what? A lot of people do enjoy that formula, and all the people that don’t like it can move along, big enough of a world out there to find something they do enjoy, including other SW games in a variety of genres.
The funniest part of Ubisoft hate is when every other open world game uses “towers” (a logical high-altitude system to increase map coverage), for instance in Zelda, Final Fantasy 7 Rebirth, etc, while every Ubisoft game is banned from using them now.
They honestly weren’t even a bad system in Far Cry. They designed the climb to use different mechanics each time.
Didn’t Ubisoft or Disney send people to Disneyland and pay for vacations or whatever in connection with them being invited to play the game? In a legal context, that could easily be seen as veiled bribery. It psychologically makes people more inclined to speak positively because it abuses their desire to be grateful and show gratitude. Basically, a company that wants honest feedback would not do that. Especially not the company with a direct financial incentive to gain from the most expensive marketing campaign they have ever done.
All the gameplay I have seen looks mid at best, and bad at worst. Especially when comparing it to previous Ubisoft games such as AC Black Flag. Comparing AC Black Flag to Star Wars Outlaws demonstrates modern Ubisofts profound lack of attention to detail. Facial animations, water interactions, stealth, all of the major mechanics of the game demonstrate significant degradation in Outlaws’ gameplay footage.
These are criticisms purely based on the technical aspects of visible gameplay footage. This isn’t even touching stuff like story or writing.
This right here is why critic scores are almost always higher than audience scores. Becauee the audience doesn’t care about being blacklisted because they honestly scored a product.
Companies have a financial incentive to get high scores. Review outlets have a fincancial incentive to get review copies for free. Put two and two together and it really isn’t hard to see why the critics give whack scores.
Starfield was the same. Looked pretty meh, but almost all (initial) reviewers gave it high marks. It wasn’t until people started playing that the truthful reviews surfaced. Guessing either paid reviews, or reviewers having a skewed view of what makes a game great.
I’ve only finished the demo but this is quite a beautiful and charming puzzle adventure and it’s worth checking out if that’s your thing.
It’s also available with a Netflix subscription on mobile and the controls are pretty decent for mobile/touchscreen due to the way movement works in the game.
If you’re unsure about it and don’t have Netflix, then check out the demo on steam (I’m assuming it’s still available).
I would say that I enjoyed controlling it slightly more with a controller/dpad.
I’ve been playing it and I feel like its not quite the 80/100 I expected. Its probably closer to a 70/100 to me. Which isn’t bad, its just not reaching the highs Cataclysm/Emergence did. Its better than HW2, which had a pretty lazy heroes journey bs story. That’s not an accomplishment though.
The megalith combat is really great. Its more interesting than just deep space combat that the franchise is known for. The story teeters between compelling and boring. The ship designs are amazing, and the fact I can see the elements of Sajuuk present in the Incarnate is compelling worldbuilding.
I am outright confused why they are using CGI cutscenes over the drawn cutscenes Homeworld is known for. The combat feels pretty basic, its not as smart as HWR Players Patch. This was a problem with DOK as well. I fear it will share DOK’s other problem: it stops being interesting the moment the campaign ends, and i’ll never touch it again.
Homeworld 3 was never going to move numbers, i’m worried Gearbox set this up to fail. I really think this franchise should branch out beyond RTS and give us games to explore the universe that, at times, feels as huge as its ambitions. I’m reminded of a one-off Kiith from the Cata manual, where they lost everything on Kharak – their family, their other Kiithid; so they stole a freighter and a crusade against the Taiidan Remnant became all they lived for. As the bodies were stacked, their Kiith grew once more. That would be a badass game to play, a space sim like Freelancer where I am taking out the trash.
I’ve been playing through the first two games again for the first time in many years to get set for this. They hold up pretty well. Haven’t tried Deserts of Kharak but might play that too. I’d forgotten how much I enjoyed them.
I’ve heard Homeworld Emergence (formerly Homeworld Cataclysm) is quite good. It started as an expansion pack for the first game but kept expanding until it was a standalone game.
Yeah, same. And man, I loved homeworld. Even spent too much money on that remastered collection with the mothership model when I was in college and shouldn’t have done it. But nah, not gonna buy an unfinished game.
Graphics are amazing, has Ultrawide support, and the game play is everything you’d expect from a HW title. The single player story though is fucking god awful and pathetically short. I’m holding out hope for the DLCs since they ‘killed the Big Bad’ in the main Campaign. War Games seems like it’s fun and promising as well. I haven’t played WG a lot as I was focused on the SPC, but the couple rounds I played it seems a fun twist to add something fresh to RTS.
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