Absolutely love this game. Its a real gem for people that like puzzles and detective stuff. BUT i have had multiple times where a case was unsolvable because of a bug. Which is incredibly frustrating because you never know if its bugged or you’re just overlooking something.
I’ve played through the entire main story, but only a few of the optional side missions (I am planning on playing through them, just haven’t had the time yet). I picked it up because I love their earlier game, Gunpoint.
It took me around 15 hours, and there’s at least probably 5 more hours for me to get all the optional objectives in the main story missions, plus the optional side missions.
I would highly recommend the game - the story and gameplay are both pretty entertaining. The little bits of character conversations you get at the start of each mission are pretty funny and well-written. It’s not very difficult (as there’s no % chance to hit like in x-com, actions are guaranteed when you execute them, and there’s unlimited rewinds within a “turn”) - more puzzle-like than tactical combat, but the added “Confidence” objectives are fun to try to get.
more puzzle-like than tactical combat, but the added “Confidence” objectives are fun to try to get.
Yeah it’s giving me Into the Breach vibes, and that was a game that also felt very “puzzle tactics”.
EDIT: actually I have a question for the group. How do y’all feel about “puzzle” tactics games like this versus more open-ended tactics games like XCOM? Personally I can sometimes get turned off from games that feel like all the levels are predesigned with a “best” solution that i have to work out. XCOM can feel freeing because when you come up with an incredibly efficient turn that synergizes everyone’s abilities, it can feel like you “got one over” on the game.
Considering you can go back and play the levels again with a completely different team and more powerful perks (you unlock some new characters as the game progress), while the devs certainly have some solutions in mind (and may hint at those through the confidence “challenges”), there are definitely plenty of different solutions to each level. So while sure, there might be an optimal solution, there’s also a solution where you defenestrate every enemy.
Which is kinda fun, because it’s also fun to go back and replay some earlier missions that had a “survive 5 rounds” with a challenge of “survive 7 rounds” and deciding “I bet I can survive 9 rounds” (though I was a bit disappointed the enemies stopped coming after 9 rounds. But I think there is a bonus side-mission with infinite rounds, so that one might be fun to go try.)
Or a mission that had the confidence perk of “defeat all enemies in 2 rounds” and being able to do it in 1, when the first time took 3.
So while this one is maybe more “puzzle-tactics”, the puzzles are very open-ended.
The writing is exceptionally well done as is everything else about the game. The story is nothing crazy but the dialogue and characters are where the writing really shines. If you’re a fan of the genre, this is definitely worth picking up especially since it’s only $20.
Just remember, it’s Ubisoft, and it’s on their cloud dependent engine. Treat everything about it as if it was a rental, because someday they’ll take it away. If they do that that’s their choice, but I’ll be waiting until it’s rental prices before I play.
Does the game require an online connection? I can’t seem to find the information on the web but I’m also not looking that hard so maybe I’m just dumb lol
Well first I don’t know for sure, but I would be very surprised if it didn’t require it just from a game aspect because every Ubisoft game has lately even assassin’s Creed games.
Second, I was talking about the engine itself that they’re using. If it’s the one I think it is, they’re streaming data from the cloud constantly which would mean that it has to be always online
Game looks like some chill fun if / when I end up in the mood for an open world game. Sounds like some technical issues need to get ironed out so seems like a good pick up on sale game for me
right there with you. I saw some gameplay footage yesterday and thought it looked like great videogame junk food, especially if you’re a Star Wars mark like me. I just finished Fallen Order, and tbh I think the comparisons are spot on. The most notable similarity is both protagonists having a shoulder-perched sidekick that is responsible for like a quarter of your moveset. I think it’s neat in this game, but if we get ANY other Star Wars game in the next decade that has a shoulder-perched companion like this, it’s gonna feel really stale.
@chloyster I think you can still see my reply even though i deleted the other thread, but thanks again for the advice! For others that may want to post review threads in the future: OpenCritic has a “share” button with several options, and the “reddit” option formats nicely for Lemmy. However, the “share” button only seems to show up on OpenCritic’s mobile site, so you may not see it if you are trying to create a review thread on your desktop computer.
Idk. Some apps have link previews which def makes it longer. You also have the option of not including review quotes which shortens it. I don’t think it’s too bad ¯_(ツ)_/¯
I noticed this. I was thinking in my head that critics means they usually be critical but a lot of the times it just feels like an ad with these big studios. I loved game informer tho, but unfortunately it got shut down this year and now I have no reliable site to check :(
opencritic.com
Gorące