Seriously. The Switch is a piece of shit and it looks beautiful and plays well and has so much depth and complexity. Sure, it doesn’t have raytracing, but have you seen those sunsets?
BG3 is immensely good and I’m really enjoying it so far. I have to say I had more pure fun playing TotK and would call it the better game. I love them both though.
Idk about that, it’s very very hard to compare the two and to which is better. Objectively, they’re both amazing games and very high quality. Think from there, what determines what’s better is what your preference is. I like them both for different reasons and can just tell you I’m immersed and having tons of fun with both.
I haven’t even played BG3 yet, but I wouldn’t fault anyone for saying this. I lost a month and a half to TOTK and enjoyed every second. It fixed every gripe I had about BOTW, but that’s kind of the problem as well. I always felt like BOTW was a glorified tech demo, and after playing TOTK, it felt more like the game BOTW should have been.
TOTK also has its own issues, especially with the story. The story just being told to you and not being something you’re really experiencing was a weird choice. I was hoping for Ganondorf’s involvement to be more than “it was me Link!” leading up to the final confrontation.
The final boss fight was an insanely awesome sequence though. Easily my favorite part of the game.
I agree with not really being a part of the story. You do play a part a little more in Totk, but it’s still mostly watching cutscenes from the past again. Such a weird narrative to stick to.
I’m excited for BG3 but I guess I struggle to see why it needs to be compared to TotK at all. Feels like that is selling both games a bit short. They aren’t really that similar.
Which is a perfect example of the irrelevance of awards, and not just in gaming but pretty much any other subject. The fact I like pizza doesn’t influence how much I love cake and people who love soup are also right.
My argument would be that one doesn’t transcend over the other. It’s probably obvious but I also think numbered review scores are inherently flawed, because the metric is subjective and meaningless.
I much prefer a tiers system. These are both top tier games. Anyone can agree they are of exemplary quality and represent some of the best their genre has to offer. Any argument beyond that very quickly devolves into squabbles over subjective preference and that is a bit pointless to me.
As an example, a few of my favorite games of all time are Earthbound, Half-Life, Super Mario World, Metroid Prime, and Skyrim. I would rank all 5 of these games in my top tier. But what point is there in trying to rank them amongst each other? They have nothing to do with one another, so I have no meaningful way to compare them. If I use numbering, would I rank Earthbound a 9.7 and Metroid Prime a 9.5 and that means Earthbound is a better game? 2 tenths better? What does that even mean? I just don’t find value in that kind of arbitrary comparison.
Divinity: Original Sin 2, Larian’s previous game is #13 and they did that one when the studio was a fraction of the size it is now and on a miniscule budget when compared to BG3. It’s just a wonderful studio, full of talent and enthusiasm that starts from the top.
Yeah and dos2 they really figured out the formula. Bg3 feels basically like dos2 but with a lot more story and cinematics, but not to say dos2 didn’t already have a ton too. It’s a good thing though, both games are amazing.
I really like that dice roll mechanic they added in BG3, it’s highly satisfying. But yeah, mechanically D:OS2 and BG3 are pretty much the same. I hope BG3 makes people give D:OS2 a try.
Honestly that’s my biggest complaint tbh. I just don’t like DnD combat. Miss rates are way to high and feel awful. It’s way too RNG and I have to save scum like crazy.
I absolutely adore their feedback/early access system.
All games should have an early access like that. Not a shitty way to release a crap full of bugs to steam out, but a very analytic/data and feedback base way to improve the game. Basically giving the players a very large demo that can be easily changed in order to improve it.
Have you played Baldur’s Gate 1 recently? 2E is a nightmare of THACO and instant death waiting around every corner. Weapons break constantly, mages inevitably hold your entire party, it’s very easy to wander off in the wrong direction and die, NPCs have wonky stats that cannot be respecced. Save scumming is mandatory unless you really, really know your stuff.
The lethality of the world in 1&2 contributed to so many memorable moments in them, for me at least.
There’s something different about figuring out step by step how it is even possible to beat the enemy that wrecked your shit as soon as you walked into the room, versus grinding out a more typical battle. I’m not saying it’s better, or that BG3 has to be that way, but it is definitely a big part of this particular series for me.
For example, I have vivid memories of running into mind flayers, and fights with certain dragons, and the demogorgon, and Kangaxx, and even the first time getting to the gnoll stronghold.
I wouldn’t expect that to last long though, a lot of reviewers still haven’t played enough of it to give it a rating so right now the sample size is pretty small. Even IGN hasn’t submitted their review yet, and usually they’re early. The game is just really big.
I agree with a lot of your post - but it started at 92, after a few days it was 95, then 2 weeks after release its 97. If anything, more reviews will mean a higher score.
That assumes everyone is going to be rating it in the 90s, which is far from a guarantee even for games that absolutely deserve it. Especially when the cRPG genre isn't exactly an industry darling.
People downvoting you is fucking hilarious. I hate to break it to them, but both movie and game reviews were bought out quite some time ago. Watch gameplay, read multiple reviews not from the critics, but from real people who actually tried to enjoy the game instead of doing some mediocre checklist.
I think if it was not the case we would have seen a lot more failing grades lately. I mean some of the titles did not even work on launch yet somehow 9/10?
Exactly. The same critics they are desperately waiting for their approval are the same ones who will give a trash and micro transaction bloated piece of shit game over a 90, but then a well developed and labor of love below a 90 because the better game was indie and didn’t pay them for the review.
For those that live under a rock, Pokémon heavily relies on a weakness/strength system based on 'types'. Both the Pokémon and individual moves have types. Hitting weaknesses will wreck faces, while hitting strengths is practically useless. This is an important preface to my point.
In the regular land terrain, you can find Pokémon of pretty much all types, which forces you to change up your own Pokémon to adapt.
In water terrain though, the Pokémon you'll find, both in the wild and on trainers, is 99% water as a main type, and it is here where we come across the real problem.
Without any grinding, you can absolutely blitz through any challenges in those areas with a few reliable Electric or Grass types or even moves, to the point where it's just not fun to do.
But at the same time, you have to go through these areas to progress, and the game heavily encourages you to use Pokémon/moves that hit weaknesses. It's been teaching you to do this the entire time. which means most players will experience the drag and not set their own fun to counteract this. That is a legit negative.
I think they just summed it up really badly. At the end of an IGN score, you've got compliments and criticisms at the bottom, summed up in short sentences.
'over-reliance on Water Pokémon' or 'some routes are boringly easy' would both be infinitely better sentences than 'too much water', which on the face of it, and without context, does sound like a bullshit bullet point.
The “too much water” was intended to talk about too many water pokemon, as well as the poor navigation of water levels.
To me, when people try to discredit ign because of “too much water” I immediately know their opinion is worthless because they didnt read the review and couldn’t piece together what the criticism was in the first place.
'too much water' was a summary negative point in the IGN review of Pokémon Omega Ruby and Alpha Sapphire games.
On the face of it, that complaint sounds fucking ridiculous, but is actually very valid due to the way those games handle waterways; they are the only terrain filled almost entirely with a single Pokémon type, with all others having wide varieties.
This makes large sections of the game a pathetically easy and boring breeze even by Pokémon standards; one reliable Electric or Grass type and you're set.
However, that sentence was in the TL;DR bullet points of the review, which sounds fucking ridiculous without context.
However, there are:
• Jumping puzzles dependent on either high strength or specific spells.
• Inventory management is critical, particularly grabbing a few emptied crates/chests/backpacks and dumping them into your personal storage chest so you can quickly sort.
Both of those, based on previous reviews, make a decent score from IGN unlikely.
It’s not for everyone. The combat is extremely tactical; you have different firemodes, different ammo types, the ability to set overwatch zones, different stances, stealth, the ability to choose exactly what body part you’re aiming at (you can literally shoot people in the junk), and the game expects you to fully utilize all of these tools right off the bat.
This is a total sandbox. There are quests that will be presented to give you some guidance, and the game starts you off on a very small island compared to the rest of the map, but other than that there is zero handholding. You’ll get advice, you’ll get hints, but you’re fully allowed to fuck up in any way you like from the moment you press start (down to and including fucking up your team selection). Helpfully though, the game does keep an extensive history of autosaves, including your last three turns in combat.
Thing is, if this game is for you, then everything I just described sounds fucking awesome.
And let me tell you, it is fucking awesome. This game is like Elden Ring as a tactical squad based RPG. It presents you with an array of tools, and a vast world to use them in, and then just says “Go, have fun!” and takes all the constraints away that most games like this would have.
Aside from the lack of hand holding, the B one other thing that will turn some people off is the tone. What Jagged Alliance has always gone for is “pastiche of eighties action movies.” This is Rambo meets Die Hard meets The Expendables. The dialogue is cheesy as fuck. Every character is a stereotype, including the westerners. Most of them are awful people, because they’re mercenaries. You’re literally funded by blood diamonds. But, FWIW, your enemies are explicitly fascists. You’re basically killing West African Jan 6ers. So that’s neat.
The humour is mostly dumb. The writing is cornball. And I completely get that for some people this goofy tone might feel strongly at odds with the brutally unforgiving combat. That’s just how it be I guess, and if you can’t jam with that, I understand.
The one other point of contention I’ve seen in a lot of reviews is the lack of a hit percentage. The game gives you a detailed breakdown of every single factor that affects your shot, but never the actual numbers. This is a conscious design choice. If you hate it, the game is extremely modabble and there’s already a mod for that. But I’m begging you to please try playing as is first. I didn’t know how I’d feel about the lack of hard numbers but going in, but now I absolutely love it. It’s so freeing. I find myself actually thinking about the tactics I’m using, looking at the battlefield and the enemies instead of just running down a spreadsheet.
I've never played a Jagged Alliance game, but I'm a huge fan of Haemimont for Tropico and Surviving Mars. Even though this is a totally different genre, the fact that OG Jagged Alliance fans are hyped about this game's reception is pretty much making this a must play for me.
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