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NocturnalMorning, do games w Final Fantasy Maker Square Enix Will Aggressively Pursue a Multiplatform Strategy After Profits Tumble

Maybe they can stop changing the story of beloved remakes. That might help too. I didn’t buy rebirth, and I won’t buy it unless it’s used. The only way I can voice my disapproval of what they’ve done with the ff7 remake and the bait and switch they did with part 1 is to not give them my money.

Katana314,

My issue is less around changing the story, more around incompleteness.

They’re making the turnout of certain events hazy and mysterious to allow for multiple future turnouts, and let them keep merchandising certain characters. And, they’re letting the conclusion keep going for multiple games.

It’s more of a monetary strategy than a storytelling one. Notably, FFXIV sells each of its expansions, but each one has an ending that feels like a victory and a satisfying conclusion to a story even when it sets new things up.

nul9o9,

I haven’t played the remake, but I’ve seen scene snippets on youtube.

The conversations always seemed awkward, and the audio mixing was awful.

Stovetop,

For what it’s worth, Rebirth is an amazing game that I would honestly consider to be the gold star of anyone making a AAA experience today. If the goal is truly quality, I don’t think it’s feasible to try to make every game better than Rebirth given the breadth of content in it and its overall production quality.

Really what this announcement boils down to is that they won’t be making more games like Harvestella, Valkyrie Elysium, Diofield Chronicle, and Foamstars, and they aren’t keen on keeping things platform-exclusive anymore. And maybe they’ll also be a bit more mindful of the budgets of their AAA games like Rebirth instead of taking the “spared no expense” mindset like they have been, which could come at the cost of quality, but I hope that’s not the case.

Fiivemacs, (edited )

Maybe they can just stop doing re.akes and actually be original again…

Lol @ everyone who wants the exact same stuff as 20 years ago, but more broken and jank. Hey at least it’s got prettier pictures…right?..

NocturnalMorning,

That’s what ff16 was. It’s a great game in my opinion, the story is at least.

Don_alForno,

FF16 to me is paper thin in every regard. I would rank it last among all the FF games I’ve played. The combat is especially bad. You can basically button mash your way through all of it. Dodge a lot, that’s it.

NocturnalMorning,

Can’t please everyone. Different strokes for different folks.

Vespair,

Fr. Calling FF7R a “remake” of FF7 with its significant story changes and shift from perfect turn-based combat to the most mind-numbing half-measure “action RPG” combat is like saying you’re going to remake Tetris but now it’s a first-person shooter

Glide,

Calling the new game’s combat “mind-numbing” compared to a random encounter turn-based system is both peak irony and peak rose-tinted glasses.

Vespair,

I can only speak to my experience. I love the depth of FF7’s turn-based strategic combat, meanwhile I literally haven’t finish the first FF7R entry yet because I keep literally falling asleep during combat. I’m not being hyperbolic, I’m not being facetious, I literally have fallen asleep dozens of times during combat trying to finish that damn game.

If the combat speaks to you and you enjoy it, that’s awesome and I’m glad it can deliver to you what you need. But for me, I think it’s even worse than the combat in Tales of Berseria and I hate the combat in the Tales of series.

I love action games and I love RPGs, I just personally rarely find half-measure crossover gameplay styles satisfying.

Glide,

That’s so fascinating, tbh. I mean, different strokes, so I can’t judge, but it’s the impressively deep strategy they’ve baked into Remake’s combat that I am particularly impressed by. That said, it makes sense though that if you dislike Tales combat, you’d dislike Remake’s combat. They’re not the same persay, but they’re cut from the same cloth imo.

Vespair,

Yep, that’s why I brought Tales of up in the discussion; glad you agree on the similarities despite their differences too

NocturnalMorning,

I was fine with the change from turn based combat. I fully expected that even with them trying to hook in newer fans of the series with modern mechanics.

But there really was no reason to change the story. It was obvious they did it as a business decision when they turned the first 5 hours of the game into 40 hours of fluff.

I wasn’t even upset with the story additions for the extra character. It was kinda nice even to get some background on the characters before we leave Midgar without them.

It’s the fundamental changes to the story that really bothered me, that they made for really no reason.

Vespair,

I agree with all of that. My personal biggest issue is the combat, but it isn’t the only issue and it isn’t the biggest issue with the idea of the game as a concept.

But unfortunately SqEnix recognized FF7 for the cash cow that it is, and seem fully-devoted to milking it for every last drop it can offer

Dariusmiles2123,

I’ve played FFVII remake and I’ve played 45 hours of rebirth and I’m enjoying it so far.

Maybe less than the original but I guess I’ve changed in 25 years and I want more mature and less japanese dialogues.

iAmTheTot,
@iAmTheTot@kbin.social avatar

I mean, you do you, but for anyone else reading this who is on the fence, I adore the 1997 original (and am in fact replaying it right now), and I loved Rebirth. Solid 9.75/10 game for me, with the only detractions being constant interruptions by Chadley if you're doing a 100% run.

The gripes about the story being changed and stuff just don't hold up to me. The remakes are actually, by and large, very faithful to the original with a ton of fan service. They have some some new stuff with the remakes that I'm personally enjoying, and keeps me on my toes.

If I wanted the exact same story, I'd play the original, which, I am lol.

garretble,
@garretble@lemmy.world avatar

These new games actually make me like the OG FF7 more, if that’s possible. Or, at the very least, make me like the world and characters more since they aren’t just cuboid freaks. 7 was never my favorite of the bunch even though it’s the most popular, but I sure as heck spent 100 hours in Rebirth doing most of the side content.

It’s a very good game hindered only by the fact they there’s not a minigame Square said “No” to.

iAmTheTot,
@iAmTheTot@kbin.social avatar

My partner was watching me play through Rebirth and commented on the number of mini games, and I said "honestly, that's pretty faithful to the original too" lol

Yeah there's definitely more, but the original has tons.

garretble,
@garretble@lemmy.world avatar

That’s true, but at least then you didn’t have to listen to Chadley before each one, ha.

ampersandrew,
@ampersandrew@lemmy.world avatar

The story changes are, to me, some of the most interesting parts of remaking this game in the first place.

Glide,

I can’t get over just how much better Remake is compared to the original, so you do you, I guess. I was incredibly pleasantly surprised to see the ways they’re engaging with telling a different story and taking the name “remake” very literally. I was seriously concerned they were just going to sell the original story again in three seperate parts as full-price titles.

NocturnalMorning,

That’s why it’s called an opinion. I think the story pacing is garbage compared to the original. Introducing Sephiroth into the beginning of the game made zero sense, and then fighting him as one of the bosses really took away from the mystery of what made the original reveal of him as the real villain all that much better.

And the whispers were an absolute stupid choice to put into the game.

Glide,

The endgame Sephiroth fight was definitely forced. It reeked of “well, he’s been the secret antagonist all game, so we can’t just disclude him from the finale” kind of thinking.

I liked the more persistent villain lurking in Cloud’s broken mind, but they shouldn’t have felt the need to try and put a pseudo capstone on that story thread.

CosmicCleric, (edited ) do gaming w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN
@CosmicCleric@lemmy.world avatar

Someone help me out here.

Why buy all these studios if you’re just going to lay off all the talent?

Doesn’t that kind of brain drain damage the studios that you purchased?

https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode.en

CTDummy, (edited )

Because these corporations presumably think they’ll buy a talented studio, get it to make something its isn’t used to making, force a bunch of shit into it for monetisation and/or launch early in order to keep schedule. All this to keep investors/management happy. Then when the combination of the aforementioned (repeatedly) blows up in their face; usually by pissing off customers, they lose money. Finally you start layoffs and rehires if needed because you’re running into money problems.

They couldn’t care less about the talent. It isn’t rare for a lot of the talent to bail when these studio get bought up. Especially since it feels like you’re just going to be crunched the second you get the first job post acquisition. Found this while checking this assumption, a bunch of them left early for Arkane specifically.

I always viewed it companies like EA take a gamble. Either the investment pulls off the unlikely, convoluted shit you ask and makes you money or you take it out back and try with another studio.

jordanlund,
@jordanlund@lemmy.world avatar

You would think, right? But HiFi Rush was lauded as one of the best games last year and was highly successful, even being ported to PS5 and Switch at this point, so why close them?

CTDummy,

From what I read it outsold forspoken and got around $6 million in the first month? That’s small change to a billion dollar publisher. Especially when you can close a bunch of studios(probably claim some losses for tax reasons like WB with catwoman) and reshuffle. Doesn’t need the individual studio to do poorly in this instance I’d guess. Just didn’t make the selection for “who do you want to keep going forward”.

Ephera,

My best guess is that Microsoft/Bethesda hired too many people during the pandemic, because gaming had a boom then. I do not know, if it’s a massive management failure or planned, that all these people would need to be laid off shortly after the pandemic-boom ends.

FartsWithAnAccent, do games w World of Warcraft Subscription Numbers Are Higher Now Than at Expansion Launch in a Franchise First
@FartsWithAnAccent@fedia.io avatar

TIL: People still play WOW

avater,
@avater@lemmy.world avatar

still the king of mmos

raynethackery, do games w Star Citizen 1.0 'Twinkles on the Horizon', Dev Says — 12 Years and $669 Million Later - IGN

Just like practical fusion energy.

OozingPositron, do games w Respawn's Star Wars FPS Is Canceled, But Work on Next Jedi Game, Black Panther and Iron Man Will Continue
@OozingPositron@feddit.cl avatar

Remember when spawn made games with soul? Good times.

canis_majoris,
@canis_majoris@lemmy.ca avatar

Remember when the entire video game industry had soul?

It’s been years.

:(

pennomi,

Literally last year everyone was raving about Baldur’s Gate 3 because it had so much soul.

canis_majoris,
@canis_majoris@lemmy.ca avatar

Yeah and right now we’re all raving that Helldivers 2 is great.

The point is that on average these massive conglomerates of corporate shareholder-driven studios are not soulful because they have the soul beat out of them. Devs have tons of soul, but if it ends up in the final product is ultimately a decision of the management, and they have had the souls sucked out of them.

There are still soulful games, but on average the industry is soulless.

pennomi,

This has always been true, since the very first decade of video games. People just forget because only the good games are worth remembering.

TheQuietCroc,

As is the case with all media. Nobody remembers Populous or Bill Lambeer’s Combat Basketball on the SNES cuz they were horrible games, but I still hear about Zelda: ALTTP and Super Mario World.

Early_Insurance_3334,

Yes for example the video game crash of 1983 that saw video game sales drop by about 97% in 2 years because the market got flooded with crap.

Atari even tried to make an E.T game that was supposed to be a console seller but was programmed in 6 weeks and was hot garbage.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

And we’re looking at a similar collapse for at least AAA vendors because they’re flooding the market with half-baked crap.

micka190,

I get what you’re saying, but “the entire video game industry” didn’t make Baldur’s Gate 3. I’m not jaded enough to claim the entire industry is soulless (indies and AA still exist), but the AAA industry is pretty much there, with the rare exception.

Renacles,

It always has been though. Remember licensed games from the ps2 era?

GunValkyrie,

Does no one remember ET?

VaultBoyNewVegas,

Some were fun. I enjoyed the Harry Potter games and the James Bond games.

JoeKrogan,
@JoeKrogan@lemmy.world avatar

Pepperridge farm remembers

flop_leash_973, do games w Xbox Next-Gen Console Confirmed, Will be 'Largest Technical Leap in a Hardware Generation'

"And what we’re focused on there is delivering the largest technical leap you will have ever seen in a hardware generation,

Pretty sure that is said by at least one player in the console game every time they announce new hardware.

CorrodedCranium, (edited ) do games w Avowed Developers Confirm Game Has Multiple Endings: 'It's an Obsidian Game'
@CorrodedCranium@leminal.space avatar

The article is leading me to think we’re going to get another The Outer Worlds experience where your actions don’t really have an affect on the world until the very end.

bionicjoey,

Outer worlds definitely had choices mattering throughout. The very first mission defines how Spacer’s choice treats you for the rest of the story.

Thassodar,

I feel like Outer Worlds was their take on Fallout, and this is their take on The Elder Scrolls. From the video they put out the other day, I’m down to clown.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I don’t know. When I was helping factions it only felt noticeable when they showed up to help at the end.

I haven’t replayed it because it felt like there wouldn’t be a lot of deviation between paths I choose to take.

It’s kind of like Dishonored’s chaos level system that can result in additional enemies and a different ending. It makes it feel like more of an adventure game than an RPG.

This is all obviously subjective but when people were hyping it up to have Fallout New Vegas levels of choice I felt let down.

Zahille7,

Same here. In fact the hype is the reason why it didn’t do well imo. It’s a fine game, nothing too wrong or bad about it, but they hype definitely killed. IGN kept advertising it as “Fallout in space” and “the Bethesda Killer,” and look where we ended up.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I really dislike the X is the Y killer angle. It’s such clickbait and immediately puts fans on the Y side on the defensive. It’s helping no one.

Unless it’s an indie dev I don’t even care what else a developer has produced previously. With such large teams there’s too many cooks in the kitchen and it only takes one of them to sour the game.

Defaced,

I don’t understand the hate for the outer worlds. It has great satire in it’s themes like the fallout games, the build diversity is there and gear is impactful, the story is pretty fun and interesting. It’s like people hate it because it’s not the massive open world of fallout new Vegas, but people tend to not realize or I guess forget, there was a stupid amount of just walking from point a to point b in that game only to get to a super linear quest line. The outer worlds does a great job of simplifying the world in a meaningful way. The terrible remaster of it doesn’t really help the game either though, it really should have been left alone.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I think it’s a matter of expectations. When people were referring to The Outer Worlds as “Fallout but in space” in the lead up to the games release I think that set the bar quiet high and don’t feel as if some of the themes you’d see in Fallout were there or at least weren’t presented in a similar way.

I don’t think many people hate the game. I spent over 50 hours playing it and beat the DLCs. I just don’t think it’s a game that I would go out of my way to recommend.


It’s like people hate it because it’s not the massive open world of fallout new Vegas, but people tend to not realize or I guess forget, there was a stupid amount of just walking from point a to point b in that game only to get to a super linear quest line. The outer worlds does a great job of simplifying the world in a meaningful way.

It’s been about three years since I played The Outer Worlds but I feel I feel like I recall the quests being broken up into regional chunks. There weren’t a ton of loading screens which was nice but I felt like it cut back on the amount of depth the world had.

GiantRobotTRex,

People got so hyped up about “Fallout in space” that they just ignored what the developers were saying about the game. They straight up said that it wasn’t going to be a big open world like Fallout and it wasn’t going to provide as many hours of gameplay.

ign.com/…/the-outer-worlds-wont-be-as-long-as-som…

JackDark, do games w Blizzard Finds New President in Former Call of Duty Executive Johanna Faries

Very smart of Microsoft to put a woman of color in that seat. Here’s hoping that she can turn things around in the culture there.

SkybreakerEngineer,

Culture maybe, but she spent the last 5 years on COD so you can be sure nothing about the games will improve

Cannibal_MoshpitV3,

Just more status quo with their shooters. They were all already headed to mtx hell.

Boiglenoight,

Modern Warfare 1 and 2 were great.

pycorax,

They were great. All the post launch cosmetics ruined it.

Boiglenoight,

I erased my original reply twice. You’re right, I stopped playing because I found all the cosmetics ridiculous and repulsive.

billiam0202,

What, you don’t want to run around as Homelander or Nikki Minaj? They perfectly fit in with the feel of a semi-tactical first person shooter!

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

No they weren’t. Unless you mean COD4 and the OG MW2 and 3. Sure.

The franchise has been held up by marketing cash and DOD money for a while now, and it sucks ass.

Boiglenoight,

I had a blast playing with friends and DMZ was refreshing. I wish they’d brought that out of beta.

Carighan,
@Carighan@lemmy.world avatar

As if modern Overwatch has much it can lose from a COD-centric influence. 😅 That game has nosedived so hard unter their internal pressure to prioritize e-sports and pro gamers above the current playerbase which at the time was a widest-net casual playerbase that made friends of all kinds play Overwatch together.

Good for the devs, seem to have worked out and secured their jobs at lea… oh. Well fuck Overwatch e-sports then.

wahming,

What overwatch esports? Their entire esports dept just got laid off a month ago lol

i_ben_fine,
@i_ben_fine@lemmy.one avatar

conspiracy theory: big companies only do this when they’re getting ready to implement unpopular decisions so their precious white men don’t get blamed.

Moogosa,

deleted_by_author

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  • i_ben_fine,
    @i_ben_fine@lemmy.one avatar

    I acknowledge the complicated relationship Jews have with whiteness.

    billiam0202,

    Fun fact: there’s actually a name for that.

    The glass cliff.

    fadingembers,
    @fadingembers@lemmy.blahaj.zone avatar

    It happened to reddit

    HeyJoe, do games w IGN's 2023 Games of the Year

    The only reason I wish it was BG3 would be for the industry to know there is absolutely still a market for these kind of games. At the same time I think they realize that now anyway. It will be interesting to see the uptick in that game type over the next 3-5 years.

    Son_of_dad,

    After the layoffs, it’s clear that the studio doesn’t care about their devs or the industry, for that alone Baldur’s Gate doesn’t deserve the win.

    De_Narm,

    What layoffs? If you’re refering to the posts earlier today: The layoffs happened at Hasbro and Larian was only commenting on it because they worked with them. Larian itself had no layoffs I know of.

    Nioro,

    It wasn’t the studio that laided people off.

    stopthatgirl7,
    !deleted7120 avatar

    Larian didn’t lay anyone off. Hasbro, a completely different company, laid people who worked on DnD and MTG off at WotC.

    WarmSoda,

    The industry knows. There were articles about how the game scared everyone because it was released finished and it’s fun.

    SuperSaiyanSwag, (edited )

    “Finished”

    Edit: to anyone downvoting. I’m playing the game with my partner on ps5. It has been fun, but now we are in act 3 and the game crashes every time she joins the game. The solution I have found is if I return to the camp and then let her join, it works. That’s why it’s not a “finished” game for me.

    buddascrayon, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    Rich asshole doesn’t think he’s making enough money, News at 11:00.

    Murvel, (edited ) do gaming w IGN posts written review of Cyberpunk: Phantom Liberty, but withholds video review. CDPR is, once again, not letting reviewers use their own gameplay footage before release.

    This is my experience with Cyberpunk 2077 in 2023:

    this summer, i built a new PC specifically so that I could play the game with good, stable performance. With ray-tracing on, the game would curb-stomp my RTX 3080 (not a cheap card mind) with 30 fps in the inner city. Not great, kind of disappointing.

    What followed was nothing but a never-ending stream of bugs. Feel free to sample from the smorgosbord;

    • night would shift to day in an instant
    • characters would t-pose on reload
    • characters would walk through cars like a tank and blow them up
    • npc driven cars would run through walls and cars and blow them up
    • ragdolls would flip out and fly out of bounds
    • citizens walk in circles through the streets
    • animated objects like cell phones would not disappear when put away and instead float around their bodies
    • npc driven cars would teleport forward when driven
    • lost count of how much clipping issues were present

    All this after about 5 hours of game play. It was brutal until I could take no more. And the game play is just not that fun, even though most of the characters are interesting and the story is good.

    The absolute most damning thing is that the game demands immersion, the world is built around the concept, but with a bug every 15 min throwing you out of the experience, it’s just too much.

    I’m not hopeful for this DLC.

    NuPNuA,

    I’ve played though the game twice on the Series X and didn’t have any if that. Once that got the frame rate up to a solid 60 in the first big patch, it’s a really solid feeling title.

    Murvel,

    Everyone’s experience will be unique, especially considering bugs, but the fact that an experience can be as bad as mine is bad enough.

    pit, (edited )

    I’ve had pretty much the same experience, but with an RX7900 XTX, which is an even moer expensive card. In the end I even got soft-locked, because I was playing on the highest difficulty, and in some random side misssion I just kept respawning in a spot, where I could not reach any kind of cover before being killed. Of course I tried to lower the difficulty, but that just instantly crashed the game. That was the point where I uninstalled

    InEnduringGrowStrong, do games w Ubisoft Montreal in Turmoil Amid What Developers are Calling Broken Promises
    @InEnduringGrowStrong@sh.itjust.works avatar

    It’s not about about money: corporate would spend more money when you’re in the office.
    It’s not about productivity: shit has been getting done from home and then some, for literally years.
    It’s not about team building: productivity requires focus, open space bullshit floor plans hamper that and most everyone is gonna wear headphones and try to block out the background noise and social distractions as much as possible.

    It’s about control, power and obedience: butts in chairs are reassuring to managers who have no fucking clue what they’re doing, nor what you’re doing, nor what the company needs done.
    Management usually has no idea what anyone is really doing, they’ve never figured how to measure actual productivity, so they equate butts in chairs with productivity.

    I don’t work for Ubi, but I’ve been the one remote player of an in-office team for the last 15 years.
    Nobody ever cared where the fuck I was working from until after covid, where suddenly some insecure execs fear we might all be wanking all day, probably because they think we’re like them.

    I’m perpetually busy at work, mostly because we’re understaffed, but I know what needs to be done and I do it.
    I don’t need a babysitter to do that.

    Them? They’ve always been useless, but now it shows, because there’s no-one to boss around, shit still gets done, but they’re not around, so they can’t delude themselves into thinking their bullshit is what makes things work.
    Since they no longer have anything to do, they fuck around at home all day.
    Faced with their uselessness, they pull a Seymour Skinner… it’s everyone else who’s wrong and not them.
    They extrapolate and think that if they’re fucking around, surely we’re all doing what they’re doing and thus need reigning in. They fail to realize they’ve never had a productive purpose even before.

    It’s all just a symptom that your management is full of old useless farts.

    Some manager usually chimes in with some remote lazy bitch they “caught”, as if these people didn’t exist in the office.

    Having been the outsider remote guy since way before, I can say the rest of my team fucked around a lot more when they were on-prem than when they’re remote.

    If everyone just… didn’t go back at all, what are they gonna do, for everyone and close the whole studio?

    fibojoly,

    I keep telling them the same thing.
    Our jobs involve working with people in offices on the other side of France and that’s no problem, surely. Therefore what difference does it make if a remote worker is at home rather than on a different site? None. It’s all bullshit to control people, just like you said.
    You should see HR people squirming trying to justify that one…

    Immersive_Matthew,

    Very well articulated. Could not agree more and this is not just a development issue. The control is ultimately to make the rich richer of your value.

    pimento64, do games w Nintendo’s Shigeru Miyamoto Issues Heartfelt Thanks to Former Voice of Mario, Charles Martinet - IGN

    “Thanks for recording all the data for our Mario Voice language model. Now, in the grand tradition of Nintendo, cease and desist”.

    Mothra, do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance
    @Mothra@mander.xyz avatar

    Amazing people make articles on… Nothing, essentially? It’s just encumbrance, right?

    I was expecting it would at least go into detail and explain or compare how many items or units of weight you can carry, if it slows you down gradually or if it pretty much freezes you on the spot, differences with previous well known franchise games but no, none of that either.

    Crismus,

    I love how in Starfield your encumbrance and movement are aided or harmed by planetary gravity.

    On a low gravity world I have had over 800/200 and run along with no issues. While on a planet with 1.6 or higher and you really can’t ignore the slowdown. You just can’t fast travel, but you don’t stop like in Skyrim, so I think that’s a positive step in the right direction.

    Rhaedas,
    @Rhaedas@kbin.social avatar

    That's not even realistic. I know that Starfield isn't meant to be a simulator, but if you put in something to try and be "real", you should do it right. Gravity would affect the weight of something, but the inertia is still the same. Moving and stopping a big object in space with no gravity at all is still hard to do.

    Mothra,
    @Mothra@mander.xyz avatar

    Cool! I haven’t played yet, I like how that sounds

    darthelmet, do games w Elden Ring Nightreign’s Massive Steam Launch Tarnished by 'Mixed' User Reviews Over Lack of Duos Co-Op, Voice Chat

    I wasn’t planning to get the game because of the 3 player thing but I already knew that… why are people buying it then getting mad about it? Is the steam store page just not clear enough about it? In which case, fair.

    Baggie,

    I don’t think it’s obtuse or anything, this stuff isn’t hard to find out before buying. I think it’s probably closer to people being afraid of fromsoft doing something different, but don’t have words to articulate it, so they express it in other ways.

    Eggyhead,

    I wouldn’t hold it against them. You and I are in a place where we know the value in looking this stuff up, and we know the industry. There are a lot more people out there who don’t, and others who still haven’t made the mistake they need to in order to learn it.

    Baggie,

    Oh for sure, I don’t think less of people for these kind of situations. More at the state where it’s unfortunate but also interesting. We keep seeing these situations happen with varying amounts of justification from people, it’s interesting to try to understand what’s happening.

    chameleon,
    @chameleon@fedia.io avatar

    The store page is kinda confusing. I don't think the line "Join forces with other players to take on the creeping night and the dangers within featuring 3-player co-op." along with both singleplayer and co-op listed as valid playing styles is something most reasonable people would interpret the way that it really is: be exactly 3 players with external voice chat available because all other ways of playing the game will suck hard.

    They've been sorta honest about that in interviews and such but those don't have the same reach as their huge marketing campaign.

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