Damn. I finally got around to reading the article. That’s a hell of a story.
I can believe either main possibility though. It’s possible the dude just has a type, and a lot of really strange coincidence in his life. Unlikely that so many perfect coincidences exist, but not totally impossible (I’ve seen some weird shit in my fifty years).
It’s also totally believable that someone would create alternate identities for any number of reasons, some of which aren’t necessarily bad, though the degree to which it went is out of line if that’s the case. But I kinda doubt it was done fully benignly if that’s what the truth is.
And, I guess there’s always the possibility of a mix of those, with one or more of the three dubious people being real, and the rest fake.
But dude nuking everything online is super suspicious.
Of course it’s not FF7. Every FMV used different models, half of the second disk has dialog for Aerith, the weapons (that you fight) felt like half a battle each, and the story was an absolute mess.
It’s still the best one, it just felt like it had so much more potential.
Are you talking about the chibi models vs. more realistic models? I think that was an artifact of an FF trope left over from the NES era where the world sprites were limited to one tile due to NES hardware limitations while the battle sprites were more detailed 1x2 tiles, and this was kept all the way up to FF6 where they finally used the same sprite for world and battles.
I have no clue why they went back to using different/less detailed models for world exploration in FF7 (if I had to guess they were unfamiliar with the PSX hardware and the chibi models used fewer polygons), but that go a long way to explain why the FMVs sometimes used different models–IIRC, the FMVs with chibi models played directly from the field, and the ones with more detailed models had some kind of scene transition into them, or otherwise were used for major plot beats. It’s good they abandoned this entirely with FF8 onwards, though.
The more simplistic models being used with the FMV backgrounds was done to keep the framerate of the characters high while the PSX was busy with MPEG decoding.
The beauty of Final Fantasy is that, with each entry being different from the others, every game of the series ends up resonating differently with different people.
The “best” Final Fantasy varies greatly depending on who you ask, for a combination of factors, including nostalgia and subjective opinions on the different aspects of the game (story, characters, gameplay).
It’s what I love about this series. You may play ten games, but the eleventh will still surprise you in some way. Even if I don’t like a specific entry, I can still appreciate that they tried something new and unique, and I always look forward to playing the next one.
There’s no doubt about this. My favourites in the franchise usually differ from other people and fans that I know. It really does make it a pleasure being a fan of Final Fantasy as it holds such a diverse fandom that conversations often hold interesting takes, views and more.
Between this and weighing in on what defines Final Fantasy (in the original interview), Sakaguchi sure didn’t shy away from the controversial topics in the fandom.
“I understand and know that this is a very widely debated topic, but I really think it has turned into something that has a different meaning for everyone,” says Sakaguchi. “If I had to give some kind of core ingredient, I would say it’s the story and world. These two are a must for any Final Fantasy and the common denominator across all of them. The world setting needs to contain some kind of thematic element that is loosely tied to current events. I think the world itself needs to have some kind of thematic backbone or message that gives a different perspective, or a thought-provoking prompt for players.”
“In terms of the Final Fantasy that I think is the ‘most complete’; I believe Final Fantasy 6 comes close, and does stand out above the other Final Fantasies, especially because it was the last Final Fantasy to use pixel art in all of its visual expression,” Sakaguchi said.
“In terms of the Final Fantasy that I think is the ‘most complete’; I believe Final Fantasy 6 comes close, and does stand out above the other Final Fantasies, especially because it was the last Final Fantasy to use pixel art in all of its visual expression,” Sakaguchi said.
I really enjoyed 1 and 2, played through the main story in both at least two times. I installed 3 over a year (two years?) ago and just completely stalled out on it, so it remains unfinished.
I really liked the low-gravity aspect of Pre Sequel, and the more immersive thematic elements of Tiny Tina’s Wonderlands… Hopefully there’s something like those things here, that really adds on to the core gameplay loop, and not just additional in-game currencies or another elemental damage type.
I feel like the villains weren’t awful (yes the rest of the writing was awful) but gearbox didn’t really commit to the bit hard enough. At the start of the game they were clearly being set up as vapid streamer culture twins but it never really escalated beyond that, instead of ticktock villains we just got villains who happen to use ticktock. It was like if upon reaching the city in BL2 Handsome Jack just continued being a corrupt CEO with a penchant for robots and didn’t spiral all the way into megolomania.
Good idea bad execution, if it had escalated to raiding a warehouse full of people strapped into vr goggle to up their view numbers and destroying a crowdfunded giant laser to carve their faces on the moon then they could have made for really good villains. Instead we got stale memes, also the final boss fight was somehow worse than BL1.
-Cylindrical yellow robot (arguably this is the most original and interesting design) -Woman with puffy sleeves -Woman with box on head -Man with goggles and winter jacket -Old Woman -Woman with pauldrons -Generic Woman -Green woman with ears -Man with hat -Pink robot -Mushroom -Green man with shit on arms -Woman with sphere on head -Blue and Red man -Generic Man -Generic Woman 2
Like, I’ve hardly played overwatch but at least I can tell from afar what most of the characters do from looking at them. Clearly, in overwatch, Giant knight with hammer is a melee tank, clearly the ninja guy with the sword is mobile and and has some melee ability, clearly the lady with the sniper rifle is a sniper, clearly the angel is a healer, clearly, the lady with the jetpack can fly and is support, etc.
Applying this logic to concord, the BEST I can guess is that Woman with pauldrons is a tank, otherwise the design is so ass, I really can’t even tell.
Get a design department and/or let them do their job Sony.
I agree. Someone said some time ago that players should be able to recognize characters by their silhouette alone. That’s definitely not the case here.
You know how E3 and other game expos used to have these people dressed up as game characters that company stands would hire to promote their games? All these characters look like that.
ign.com
Aktywne