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DarkThoughts, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Capcom games with their gazillion overpriced DLCs that never go on reasonable sales? Funny.

HidingCat, do gaming w Resident Evil 4 Mobile Will Cost $60

You know what I commend them for this. If it helps move mobile gaming away from a microtransaction pay-to-win hellscape I'm for it.

bblfrnz,

It will be funny if they manage to implement microtransactions in some way.

SeeJayEmm, do gaming w Unity Has Apologized For Its Install Fee Policy and Says It 'Will Be Making Changes' to It - IGN
@SeeJayEmm@lemmy.procrastinati.org avatar

This is just part of the script now.

Tathas, do gaming w Unity Has Apologized For Its Install Fee Policy and Says It 'Will Be Making Changes' to It - IGN

What confusion? I’d say it was a pretty clear policy.

GunnarRunnar,

It was kinda ambiguous how deep they were going to stick it up the devs' ass.

1984,
@1984@beehaw.org avatar

It seemed clear they were going “as far as it gets”.

ezures,

“Don’t worry, it’s just the tip” (currently, before they change the tos/price again)

Speculater, do games w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN
@Speculater@lemmy.world avatar

Ah man, mine is only 18 years old.

chemical_cutthroat,
@chemical_cutthroat@lemmy.world avatar
Rynelan,

17y 10m for me

instamat,

Lol mine too. I guess I wasn’t that early of an adopter.

gridleaf,
@gridleaf@lemmy.world avatar

Did you make your account for Half-Life 2? My account is the same age, and that’s the game that introduced me to Steam.

Speculater,
@Speculater@lemmy.world avatar

I think so or CS, I’m not sure?

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

I made an account in January 2005, probably for HL2.
I initially resisted making an account and I hated Steam back then.
They’ve since fixed a lot of things and I now have 250+ games on it.
I have to admit, Valve is one of the few big game companies that haven’t gone to absolute shit.
Though I dread the day GabeN steps down or sells out…

Another thing that I didn’t agree with back in the day was WoW, paying a subscription to play was a hard no. Still haven’t played it, which kinda sucks because I was a big fan of the old Warcraft games and of RPGs in general.
Voting with my wallet certainly didn’t change much for them, although it probably was better for me.

gridleaf,
@gridleaf@lemmy.world avatar

That’s quite similar to me. I got HL2 Jan. 2005. I played Guild Wars instead of WoW because I didn’t want to pay for a sub.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

The first Guildwars was great.
The second one was nice too and I played it a bunch, but there’s something about the first I can’t quite put my finger on, might just be nostalgia.
My GW2 time has been mostly spent helping people with jumping puzzles, which are kinda cut short these days by mesmers making portals for them, which I also do sometimes.

CancerMancer,

WoW is a bit nuts: you pay a subscription fee and buy expansions? What’s the damn fee for then?

fuzzzerd,

Servers ain’t free. But they could at least roll the expansion cost into the subscription.

Xyzipper,

Christmas '04 Orange Box-er here checking in

SpaghettiYeti,

19 here :'(

acastcandream, do gaming w New Survey Reveals That Many Game Developers Consider Their Career Unsustainable

I was considering making the jump from film and television to the video game industry until a year or two ago. I am really passionate about video games, and I really think there’s a lane for me. Unfortunately, after reading so many horrible stories about crunch culture and learning just how demanding the industry can be (even as somebody who worked on some pretty grueling Hollywood sets) I decided not to go that route. It still makes me upset to think about. I just feel like the industry is so terrible it’d be irresponsible and unfair to my family to go down that route. Reading Significant Zero really put the last nail in the coffin for me on that dream, even though it wasn’t the intention of the book. 

comicallycluttered, (edited )

I know it’s not much, but I hope that if you don’t already, you find some time for yourself to just make games for the fun of it.

Not if you’re already dealing with overwork stress, but if you have free time that you’d like to spend on something. No one has to play them or you could do game jams (even though that’s inherently crunch, it’s the choice of the dev rather than their boss and more of a self-imposed limitation) or do otherwise random stuff and just let people muck about with whatever you’ve created. No pressure, no deadlines, no expectations.

And since you know already know how production in general works, you’re well aware of the iterative process and won’t fall into the trap of “why is this taking so long and why can’t my graphics be as good as GTA V” or whatever, which a lot of new developers (and programmers and pretty much everyone) encounter.

acastcandream,

It would be nice. I just need structure and it’s hard to find structure when I can only do it during my little free time i have around my toddlers :/

It would need to at least partially pay the bills to be viable.

I really appreciate the encouragement, by the way. It’s tempting!

Veraxus, do gaming w Final Fantasy 16 Producer Naoki Yoshida Wishes There Was Only One Console - IGN
@Veraxus@kbin.social avatar

It's called a PC. All consoles are based on them. Develop for PC first... problem solved.

Goronmon,

It's called a PC. All consoles are based on them. Develop for PC first... problem solved.

If the goal is to make game development easier, then PC seems the worst possible option to choose.

CoffeeTails, do games w Stardew Valley Creator Says 1.7 Update Will Contain 'More Character/Social Stuff' and a New Farm Type

ooooh, that’s exiting! Maybe I should give it a go again. It’s been ages since I played last time

Pogbom,

If you haven’t played since 1.6 was released, you’re in for a wild time!

CoffeeTails,

omg, I haven’t played since 2022. It’s going to be a whole new game then. Almost. haha

LemmyEntertainYou, do games w Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN

This will probably be a controversial take but physical media shouldn’t exist in 2025.

Ownership of games SHOULD exist and so should multiple competing store fronts. We need to normalise DRM free digital copies rather than ewaste blu-ray discs that’ll one day degrade and become useless.

HarkMahlberg,
@HarkMahlberg@kbin.earth avatar

Almost got me with that hotness but I wouldn't necessarily disagree. In a perfect world, we would just own digital copies free and clear of any remote tampering.

Trouble is, physical media is relevant now because companies can't nuke your access to it once their licensing deals expire, like they can with digital streaming services and storefronts. Even digital copies are physical, they have to sit on a hard drive somewhere, and even those degrade over time. So let's say we own the hard drive, that's great, but I still need to transfer it once the disk/flash dies. It's unquestionably more efficient than disc media tho.

LemmyEntertainYou,

I guess it’s not so much the discs I’m against (apart from the fact they do deteriorate faster than other types of storage) but the fact that there’s no option to retrieve and backup the data on said discs. Although saying that, most games require huge downloads to install anyway so is there even any benefit or security in ownership of physical media if it’s still useless without a significant download from a server than could theoretically cease to exist at any moment?

HarkMahlberg,
@HarkMahlberg@kbin.earth avatar

Well then I think your beef has nothing to do with the form of the media, but with DRM and lack of transferability. And I totally get the anxiety of having something and not wanting to lose access to it, but such is the nature of all games, movies, shows, books. Everything humans create has a shelf life and we're in a neverending fight against entropy.

krashmo,

I agree in principle but digital doesn’t come without drawbacks. It’s pretty difficult to keep a .exe file accessible for 30+ years even if your intentions are good. A service like Steam is a decent solution but that’s still a point of failure outside your direct control. A physical disc is simpler to keep track of in a lot of ways. If it gets damaged you lose one game, not potentially hundreds or thousands.

LemmyEntertainYou,

There’s nothing stopping you from having multiple backups of your own game installers though if the DRM free options are there. It’s not too unfeasible for people to have dedicated offline storage in the form of a NAS or even just an external drive. Yes this has the same waste implications as discs but they’re at least multipurpose and have a longer lifespan. Obviously we should never rely entirely on a server that’s out of our control for backups to our purchases.

Zorque,

That’s still physical media, though. Just one you “create” yourself. You could say “This isn’t a hunk of plastic, therefore I’m not contributing to e-waste”… but that only matters if you decide to throw away the game after making a copy.

Drives still fail eventually, just like disks and cards.

subignition,
@subignition@fedia.io avatar

By that logic digital media can't exist because the data has to be stored on something physical eventually.

Zorque,

By that logic, no media exists (and also always exists) as it occupies a superposition of both being on and not being on physical media.

What the fuck are you talking about? It’s both digital media and physical media. They can not exist without each other. The only difference being that physical media bought in a store is permanently stored on its own medium… and considering we’re talking about permanent storage anyways… what difference would that make?

Agent_Karyo,

It’s pretty difficult to keep a .exe file accessible for 30+ years even if your intentions are good.

That’s not really true. GOG installers are the obvious option, but even many of the games on Steam don’t actually have DRM and can be backed up.

And if you really want to you can get cracked versions. For older games, there are compatibility projects like DDrawCompat and dxwrapper. The more popular games have extensive usability mods (support for higher resolutions, bugfixes, UI scaling) and really popular ones have modern engines such as Augustus for Caesar III (originally released in 1998).

For example you can run the Windows 95 version of Simcity 2000 Special Edition on Windows 10 (and I believe W11 works too) on a 1440p monitor:

https://www.simtropolis.com/objects/attachments/monthly_2024_10/Chicago.jpg.b65cd99ae15d36231eb37aaad5444278.jpg

This is a 30 year old game!

Don’t get me wrong, I get the point of having physical copies (I have an extensive physical book library), but for video games, digital ownership (be it legal like with GOG or certain Steam games or using alternative approaches) is the way forward.

JordanZ,

For all Steam’s faults…they host games forever it seems. A game I use to play was pulled from the storefront but stayed in your library(assuming you had it prior) because the publisher shut it all down back in 2017. I can still download and launch the game but the servers were gone so you couldn’t really play. Apparently pretty recently people found a way to get bootleg servers up so players were appearing as online again.

I’ll agree it’s still a point of failure if Steam just up and disappears but I’ve never had a game actually disappear from my library yet. Unlike basically every digital copy platform for movies (digital copy codes from physical copies). Just because you ‘own’ a digital movie doesn’t mean it won’t just vanish one day. iTunes will generally give you a couple bucks if you bring it to their attention that it’s gone but other platforms basically tell you to pound sand.

We basically have the exe issue with PC games on disc. I’ve got a few of those but most have been community patched so you just copy the cd contents, copy a file or two on top and launch the game for a modern os. Obviously some security risk here if those patched files are malicious.

ampersandrew,
@ampersandrew@lemmy.world avatar

There is no digital store for DRM-free digital movies and TV shows, and I hate it. Hollywood’s crying about the implosion of its industry, but they’ve operated as a cartel that stands in the way of stuff like this for a long time.

LemmyEntertainYou,

I thought we were MAYBE heading that way in the days of iTunes but then the oh-so-convenient streaming came along and entirely killed the majority’s desire to actually own movies.

At least music is a medium that managed to transition to DRM-free digital storefronts, even if it is barely used.

SCmSTR,

It’s because musicians in general, are chill.

samus12345,
@samus12345@sh.itjust.works avatar

No legal one, at least.

SCmSTR,

GOG opportunity!

ampersandrew,
@ampersandrew@lemmy.world avatar

They tried. They can’t sell movies that the rights holders won’t allow them to, and the studios all kind of unanimously decided not to do this.

SCmSTR,

Oh, did they? I must’ve either missed it or blocked it out. Well, Hollywood digs its own grave at everybody’s expense and loss

B0NK3RS,
@B0NK3RS@lemmy.world avatar

I have mixed opinions on physical media but. I’m starting to agree with you on this point. In the past I’m all for having the option to buy it on disc/cartridge but when you have to install the game anyway and download a day one patch it kinda defeats the purpose of it. Also offline mode on consoles if just a joke at this point.

lolola,

Shit take. Give me something I can hold.

sp3ctr4l,

In the mean time, while we wait for IP law to fix itself over the course of decades, or probably just never: I have physical copies of most of my games.

… on an SD card, that I bought, formatted, and moved files onto.

Steam lets you make game backups, GOG releases are basically portable… make a backup, compress it, put it on a backup drive.

… and thats all without my pirate hat and pegleg on.

SCmSTR,

What if usb sticks lasted hundreds of years, were still the same price or cheaper, were faster to read and write, and you could buy games that shipped to you on them, that you could potentially also add patchers onto? Like they would always have the original version on them, but has enough space to periodically add updates on over the years, so that you could revisit them.

And they were made in a shape that wasn’t awkward. And had good label surfaces. Throw them in a drawer or display them in a stack somehow.

And you didn’t have to install the game on your pc, you could just run the drive as is.

This is something we could potentially have in the future, if companies stopped being such short sighted greedy bitches about everything.

yakko,

A steady hand on the tiller of society? In this economy?

Stupendous, do games w Video Game Physical Software and Hardware Sales Just Had the Worst November in the U.S. Since 1995 - IGN

Worst physical hardware and software sales since 1995 so far. Switch 2 won’t be its first holiday next year and potential price hikes from storage and ram next year

MoogleMaestro, do games w Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI'

As someone who owns D:OS2, this is really disappointing and below their standards. I’ll be giving this new Divinity a pass.

They don’t need to be using AI to create concepts, and if they do, I don’t think the “concepts” will be all that great in the first place. Not to mention the ethical perils of using models trained off other artists who are not licensed or compensated.

This is some classic CEO “step on a rake and then get mad at everyone else” nonsense. They openly talked about how they liked AI, and get mad at us for saying “cool, that’s a game I’m gonna skip then!”

brucethemoose,

That’s an awfully early point to judge a game, with basically zero knowledge of what they’re actually doing/using.

What if they’re referencing a small, home grown model to assist with mocap? Or a sketch->3D drafting tool? Would that be enough to write it off?

MoogleMaestro,

What if it’s a home grown model to assist with mocap?

Well, that’s not what it is (a), at least according to the CEO. They used it for concepts, not animations. And also, (b) I’m not really in the place to give people the benefit of the doubt when using AI that is trained off stolen materials. I sincerely doubt they’re using a “home grown model” because anyone who knows even a scrap of how LLM/GANs work knows that the data needs to train a model would be far beyond the reach of a company of Larian’s scale. They’ve likely just licensed it from one of the many grifting oligarch AI peddlers.

We don’t need defenders coming in here trying to pretend that the CEO hasn’t just clarified that they are using AI for preproduction, we know this and it’s not up for debate now.

Would that be enough to write it off?

As someone who really appreciates and likes animation, in that particular example, then yes it would probably be enough to write it off. And frankly, why do I need to play their game when I could just AI generate my own slop and save the 70 bucks? In reality, it’s actually fine for me, I have plenty of games and can replay the old Divinity games before these guys lost their way. They used to be a company that followed a passion for CRPGs with good-will behind them, but now that BG3 has been a runaway hit, it seems like they’ve forgotten about the community that got them to where they are today in favor of some AAA gaming nonsense.

Edit:

That’s an awfully early point to judge a game, with basically zero knowledge of what they’re actually doing/using.

Frankly, there are plenty of games that people judge from the outset. There’s a reason why we have the saying “First impressions matter”. They’ve left a bad taste in anyone who dares question the ethics of AI use, but thankfully there might be an audience of people out there who like slop more than I dislike it so they could be ok. No skin off my nose.

brucethemoose, (edited )

because anyone who knows even a scrap of how LLM/GANs work knows that the data needs to train a model would be far beyond the reach of a company of Larian’s scale

If it’s like an image/video model, they could start with existing open weights, and fine tune it. There are tons to pick from, and libraries to easily plug them into.

If it’s not, and something really niche, and doesn’t already exist to their satisfaction, it probably doesn’t need to be that big a model. A lot of weird stuff like sketch -> 3D models are trained on university student project time + money budgets (though plenty of those already exist).

We don’t need defenders coming in here trying to pretend that the CEO hasn’t just clarified that they are using AI for preproduction, we know this and it’s not up for debate now.

No. We don’t know.

And frankly, why do I need to play their game when I could just AI generate my own slop and save the 70 bucks

I dunno what you’re on about, that has nothing to do with tools used in preproduction. How do you know they’ll even use text models? Much less that a single would ever be shipped in the final game? And how are you equating LLM slop to a Larian RPG?

hit, it seems like they’ve forgotten about the community that got them to where they are today in favor of some AAA gaming nonsense.

Except literally every word that comes out of interviews is care for their developers, and their community, which they continue to support.

Frankly, there are plenty of games that people judge from the outset. There’s a reason why we have the saying “First impressions matter”. They’ve left a bad taste in anyone who dares question the ethics of AI use, but thankfully there might be an audience of people out there who like slop more than I dislike it so they could be ok. No skin off my nose.

Read that again; pretend it’s not about AI.

It sounds like language gamergate followers use as excuses to hate something they’ve never even played, when they’ve read some headline they don’t like.


…Look, if Divinity comes out and it has any slop in it, it can burn in hell. If it comes out that they partnered with OpenAI or whomever extensively, it deserves to get shunned and raked over coals.

But I do not like this zealous, uncompromising hate for something that hasn’t even come out, that we know little about, from a studio we have every reason to give the benefit of the doubt. It reminds me of the most toxic “gamer” parts of Reddit and other cesspools of the internet, and I don’t want it to spread here.

MoogleMaestro,

I won’t bother engaging with the “gamergate” false equivalency. I think it’s disingenuous to try to tie any of what I said so far to a some fearmonger induced culture war, biggotted nonsense when we’re talking about a much broader wealth extraction mechanism and misanthropic tech movement. I think you’re saying this from a well-meaning place, but I actually don’t think what I’ve said is overzealous at all. The CEO is saying he’s using AI and, if you’re opposed to the social and financial repercussions of this, it’s fair game to boycott a product over this.

To pick a true real world example, some people won’t eat meat that isn’t free-range. This isn’t about the quality of the meat really, it’s about the inhumane treatment of animals. Not everyone subscribes to this, sometimes I don’t buy free-range meat either, but it’s not “wrong” for people to choose to not buy meat that isn’t free range. The same can and should be true about the media we consume, whether it’s games or films.

If it’s like an image/video model, they could start with existing open weights, and fine tune it. There are tons to pick from, and libraries to easily plug them into.

If it’s not, and something really niche, and doesn’t already exist to their satisfaction, it probably doesn’t need to be that big a model. A lot of weird stuff like sketch -> 3D models are trained on university student project time + money budgets (though plenty of those already exist).

…Look, if Divinity comes out and it has any slop in it, it can burn in hell. If it comes out that they partnered with OpenAI or whomever extensively, it deserves to get shunned and raked over coals.

I won’t get into this too much, but “open weights” is not “open source”, and even “open source” is not real “open source” when it comes to AI. Really, what you should be talking about is an open dataset based model, which there are very few of in reality. The issue isn’t the weights, the issue is the data that was used to generate the weights in the first place.

It’s not impossible that they’re using some bespoke model derived from an open dataset model, but considering the full transcript is now out and he name dropped ChatGPT in particular, I don’t really have much confidence that there’s some kind of ethical silver lining. Since he was the one who mentioned using AI in previs development, it’s actually up to him to clarify what models they’re using and whether they’re ethically sourced. I don’t really have to prove anything beyond them using AI and not thinking AI is to my personal pallet. That’s fine, everyone has their own tastes. To me, I was excited about the new Divinity until this news dropped, and the hype is simply deflated because it is against my morals. That’s on them, not on me.

If he wants to push for open datasets as an AI industry counter play, then fine – fair play and good riddance to closed source (closed data) AI industry players. But until that happens it’s actually just a fantasy and not based on reality. I’ll stick to what has been said and not extrapolate what could-be.

Squirrelanna,

I’m with you on this. If I had a company that had their very own exclusive AI trained entirely off my company’s work, that would probably be the FIRST thing I mention when the topic comes up. I’d be pretty proud of that. The lack of mention is pretty damning.

brucethemoose, (edited ) do games w Borderlands 4 Dev Gearbox Asks PC Gamers to Wait 15 Minutes for Shaders to Compile in the Background While Playing After Reports Indicate Recent Update Causes Stuttering - IGN

I see a lot of folks trying to blame this on Unreal, but that makes no sense in light of other Unreal games being smooth for the visual fidelity, and Gearbox having worked with Unreal for literally forever.

This is all on Gearbox, and their CEO/devs throwing gas in the fire via Twitter.

It’s honestly insane. There is clearly internal dysfunction at Gearbox, yet their CEO and leads are allowed to damage their brand to their hearts content with… no repercussions? WTF is Embracer (their parent) even doing to miss that?

ChairmanMeow, (edited )
@ChairmanMeow@programming.dev avatar

UE5 by default uses a lot of flashy tech that is supposed to improve performance, but a lot of it only does so in scenarios that are already extremely unoptimized. Using more traditional methods tends to achieve the same fidelity at a fraction of the performance cost. But there’s no time for optimization, and these fancy options “just work”, so there ya go.

The end result is a poorly running blurry mess of a game, but at least it’s out on schedule I guess.

JCSandt,

They got sold off from embracer back to 2K just over a year ago.

Codilingus, (edited )

I looked up some videos from YouTube sleuths on why so many UE5 games suck. For any studio previously using UE3 or 4, they had to relearn/recreate nearly their entire workflow again. 5 very much changed damn near everything. But also that 5 has all this tech that everyone assumes works in all scenarios and is a miracle, when in reality it’s still software tech and has very real limitations and best use cases that studios ignore. Larger studios “should” be able to trial and error while burning through $ to figure it out, but usually management doesn’t give them enough time. Smaller studios can’t afford to have many many months of downtime learning to re-adapt everything. It’s just so damn complex that very few have had time and $ to just trial and error figure out its limitations and to work within them.

It SHOULD get better and better as time goes on, though. The tech pieces in 5 keep getting improvements, and theoretically people should eventually start to adapt to it correctly, and the knowledge should spread as devs move to different studios for new work.

Mitchie151, do games w Monster Hunter Wilds Endgame Expansion Moved Up as Game Suffers From 'Soft' Sales

Hardly surprising that the sales have been soft since launch considering the shocking user reviews. The game is pretty good, but when it barely runs on most users machines people are going to either keep waiting for it to improve or write it off forever. All the die-hard fans who are even interested in the endgame content already have the game.

Feyd,

Even outside of the performance problems, it’s become clear the pattern is to release the base game which is ok, then eventually release an expansion that makes it feel like a complete experience. A lot of people that started with world or rise are just going to hold off for the expansion

Montagge,

That’s what I’m doing, but that’s what I do with most games.

Chromebby,
@Chromebby@lemmy.world avatar

Mhmm, this is me. We play MH lol we are patient gamers xD

UnfortunateShort, do games w EA CEO Says No $80 Games for Now: 'We're Not Looking to Make Any Changes at This Stage'

Not enough sales data from Nintendo’s little experiment yet. Don’t hold your breath, ‘this stage’ won’t last.

ms_lane,

*Sony’s little experiment, wild that people keep forgetting that TLoU Part 1 did this first.

For a remaster no less.

UnfortunateShort,

I did not forget this, I never knew about it to begin with :D

duchess, do games w Sony, owner of "Naughty Dog", is suing a small game developer "Naughty Cat" in HK for trademark infringement.

Naughty Dog has been a shitty name for a studio in the first place.

Ulrich,
@Ulrich@feddit.org avatar

Reminds me of DogFart productions 😅 If you don’t know what that is, don’t look it up.

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