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SeeJayEmm, do gaming w Unity Has Apologized For Its Install Fee Policy and Says It 'Will Be Making Changes' to It - IGN
@SeeJayEmm@lemmy.procrastinati.org avatar

This is just part of the script now.

Tathas, do gaming w Unity Has Apologized For Its Install Fee Policy and Says It 'Will Be Making Changes' to It - IGN

What confusion? I’d say it was a pretty clear policy.

GunnarRunnar,

It was kinda ambiguous how deep they were going to stick it up the devs' ass.

1984,
@1984@beehaw.org avatar

It seemed clear they were going “as far as it gets”.

ezures,

“Don’t worry, it’s just the tip” (currently, before they change the tos/price again)

Speculater, do games w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN
@Speculater@lemmy.world avatar

Ah man, mine is only 18 years old.

chemical_cutthroat,
@chemical_cutthroat@lemmy.world avatar
Rynelan,

17y 10m for me

instamat,

Lol mine too. I guess I wasn’t that early of an adopter.

gridleaf,
@gridleaf@lemmy.world avatar

Did you make your account for Half-Life 2? My account is the same age, and that’s the game that introduced me to Steam.

Speculater,
@Speculater@lemmy.world avatar

I think so or CS, I’m not sure?

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

I made an account in January 2005, probably for HL2.
I initially resisted making an account and I hated Steam back then.
They’ve since fixed a lot of things and I now have 250+ games on it.
I have to admit, Valve is one of the few big game companies that haven’t gone to absolute shit.
Though I dread the day GabeN steps down or sells out…

Another thing that I didn’t agree with back in the day was WoW, paying a subscription to play was a hard no. Still haven’t played it, which kinda sucks because I was a big fan of the old Warcraft games and of RPGs in general.
Voting with my wallet certainly didn’t change much for them, although it probably was better for me.

gridleaf,
@gridleaf@lemmy.world avatar

That’s quite similar to me. I got HL2 Jan. 2005. I played Guild Wars instead of WoW because I didn’t want to pay for a sub.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

The first Guildwars was great.
The second one was nice too and I played it a bunch, but there’s something about the first I can’t quite put my finger on, might just be nostalgia.
My GW2 time has been mostly spent helping people with jumping puzzles, which are kinda cut short these days by mesmers making portals for them, which I also do sometimes.

CancerMancer,

WoW is a bit nuts: you pay a subscription fee and buy expansions? What’s the damn fee for then?

fuzzzerd,

Servers ain’t free. But they could at least roll the expansion cost into the subscription.

Xyzipper,

Christmas '04 Orange Box-er here checking in

SpaghettiYeti,

19 here :'(

acastcandream, do gaming w New Survey Reveals That Many Game Developers Consider Their Career Unsustainable

I was considering making the jump from film and television to the video game industry until a year or two ago. I am really passionate about video games, and I really think there’s a lane for me. Unfortunately, after reading so many horrible stories about crunch culture and learning just how demanding the industry can be (even as somebody who worked on some pretty grueling Hollywood sets) I decided not to go that route. It still makes me upset to think about. I just feel like the industry is so terrible it’d be irresponsible and unfair to my family to go down that route. Reading Significant Zero really put the last nail in the coffin for me on that dream, even though it wasn’t the intention of the book. 

comicallycluttered, (edited )

I know it’s not much, but I hope that if you don’t already, you find some time for yourself to just make games for the fun of it.

Not if you’re already dealing with overwork stress, but if you have free time that you’d like to spend on something. No one has to play them or you could do game jams (even though that’s inherently crunch, it’s the choice of the dev rather than their boss and more of a self-imposed limitation) or do otherwise random stuff and just let people muck about with whatever you’ve created. No pressure, no deadlines, no expectations.

And since you know already know how production in general works, you’re well aware of the iterative process and won’t fall into the trap of “why is this taking so long and why can’t my graphics be as good as GTA V” or whatever, which a lot of new developers (and programmers and pretty much everyone) encounter.

acastcandream,

It would be nice. I just need structure and it’s hard to find structure when I can only do it during my little free time i have around my toddlers :/

It would need to at least partially pay the bills to be viable.

I really appreciate the encouragement, by the way. It’s tempting!

Veraxus, do gaming w Final Fantasy 16 Producer Naoki Yoshida Wishes There Was Only One Console - IGN
@Veraxus@kbin.social avatar

It's called a PC. All consoles are based on them. Develop for PC first... problem solved.

Goronmon,

It's called a PC. All consoles are based on them. Develop for PC first... problem solved.

If the goal is to make game development easier, then PC seems the worst possible option to choose.

Bosht, do games w Arc Raiders Is Already One of the Biggest Extraction Shooters Ever on Steam

‘One of the biggest’ You mean ‘one of the only’? Extraction shooters aren’t common that I’m aware of unless I’m out of the loop. The only big one before this I was aware of was Tarkov.

Whitebrow,

And tarkov isn’t even on steam… yet?

Jax,

Hunt Showdown, The Cycle, Helldivers

Bosht,

The Cycle yes, but an extraction shooter is defined as a game you loot items that you then extract with to use in future runs or sell. Hunt and Helldivers doesn’t have that mechanic at all.

KoalaUnknown,
Jax,

You can make the argument that Helldivers is more of a mission based shooter, and many people will agree with you.

Hunt is absolutely an extraction shooter. You take gear into a raid, fight other players, collect money and even their guns, fight a boss and collect the bounty when you extract.

Bosht,

Yup I was thinking of another game, you’re absolutely correct.

I_Has_A_Hat,

Do you… Not know what Hunt is?

Hawk,

Isn’t Deep Rock Galactic an extraction shooter?

warm, (edited )

No, not at all. Extraction shooters require you to take in gear, which you can lose. Find loot or better gear and extract with it. If you die during the mission you lose pretty much everything, high stakes are required. DRG has no stakes, you just go and complete a mission for some progression.

Cethin,

It is a shooter where you extract, but it isn’t an extraction shooter. It’s the same genre as Left 4 Dead.

Cethin,

Someone said not Hunt. I disagree. I would say it is.

There is Zero Sievert, which is single player, Gray Zone Warfare, Arena Breakout Infinite (it’s an Asian game with Kernel level AC, so I can’t play it on Linux), Escape from Duckov recently, The Cycle (which I think is dead), and I’m certain I’m missing some.

It’s not a huge genre, but there’s still quite a few.

Bosht,

Escape from Duckov is arguable as it’s single player, as well. I’ll have to check out Zero Sievert.

Cethin,

I don’t think there’s anything about the genre that requires multiplayer. My favorite way to play Escape from Tarkov is the Single Player Tarkov mod, for example. It’s the same game, but without wipes or other players (I play it for no wipes).

Bosht,

Heck yes man SPT made me fall in love with that game again. Amazing work by their community.

brucethemoose, (edited ) do games w Borderlands 4 Dev Gearbox Asks PC Gamers to Wait 15 Minutes for Shaders to Compile in the Background While Playing After Reports Indicate Recent Update Causes Stuttering - IGN

I see a lot of folks trying to blame this on Unreal, but that makes no sense in light of other Unreal games being smooth for the visual fidelity, and Gearbox having worked with Unreal for literally forever.

This is all on Gearbox, and their CEO/devs throwing gas in the fire via Twitter.

It’s honestly insane. There is clearly internal dysfunction at Gearbox, yet their CEO and leads are allowed to damage their brand to their hearts content with… no repercussions? WTF is Embracer (their parent) even doing to miss that?

ChairmanMeow, (edited )
@ChairmanMeow@programming.dev avatar

UE5 by default uses a lot of flashy tech that is supposed to improve performance, but a lot of it only does so in scenarios that are already extremely unoptimized. Using more traditional methods tends to achieve the same fidelity at a fraction of the performance cost. But there’s no time for optimization, and these fancy options “just work”, so there ya go.

The end result is a poorly running blurry mess of a game, but at least it’s out on schedule I guess.

JCSandt,

They got sold off from embracer back to 2K just over a year ago.

Codilingus, (edited )

I looked up some videos from YouTube sleuths on why so many UE5 games suck. For any studio previously using UE3 or 4, they had to relearn/recreate nearly their entire workflow again. 5 very much changed damn near everything. But also that 5 has all this tech that everyone assumes works in all scenarios and is a miracle, when in reality it’s still software tech and has very real limitations and best use cases that studios ignore. Larger studios “should” be able to trial and error while burning through $ to figure it out, but usually management doesn’t give them enough time. Smaller studios can’t afford to have many many months of downtime learning to re-adapt everything. It’s just so damn complex that very few have had time and $ to just trial and error figure out its limitations and to work within them.

It SHOULD get better and better as time goes on, though. The tech pieces in 5 keep getting improvements, and theoretically people should eventually start to adapt to it correctly, and the knowledge should spread as devs move to different studios for new work.

JiveTurkey, do gaming w Battlefield 6 - Official Multiplayer Gameplay Reveal Trailer - IGN

Don’t preorder, complain about the kernel level anti cheat.

Mitchie151, do games w Monster Hunter Wilds Endgame Expansion Moved Up as Game Suffers From 'Soft' Sales

Hardly surprising that the sales have been soft since launch considering the shocking user reviews. The game is pretty good, but when it barely runs on most users machines people are going to either keep waiting for it to improve or write it off forever. All the die-hard fans who are even interested in the endgame content already have the game.

Feyd,

Even outside of the performance problems, it’s become clear the pattern is to release the base game which is ok, then eventually release an expansion that makes it feel like a complete experience. A lot of people that started with world or rise are just going to hold off for the expansion

Montagge,

That’s what I’m doing, but that’s what I do with most games.

Chromebby,
@Chromebby@lemmy.world avatar

Mhmm, this is me. We play MH lol we are patient gamers xD

UnfortunateShort, do games w EA CEO Says No $80 Games for Now: 'We're Not Looking to Make Any Changes at This Stage'

Not enough sales data from Nintendo’s little experiment yet. Don’t hold your breath, ‘this stage’ won’t last.

ms_lane,

*Sony’s little experiment, wild that people keep forgetting that TLoU Part 1 did this first.

For a remaster no less.

UnfortunateShort,

I did not forget this, I never knew about it to begin with :D

duchess, do games w Sony, owner of "Naughty Dog", is suing a small game developer "Naughty Cat" in HK for trademark infringement.

Naughty Dog has been a shitty name for a studio in the first place.

Ulrich,
@Ulrich@feddit.org avatar

Reminds me of DogFart productions 😅 If you don’t know what that is, don’t look it up.

Nikls94, do games w Sony, owner of "Naughty Dog", is suing a small game developer "Naughty Cat" in HK for trademark infringement.

Sony doing a Nintendo.

cRazi_man,
@cRazi_man@europe.pub avatar

“Naughty publisher”

DrSleepless, do games w MindsEye Developer Build a Rocket Boy Begins Layoff Process Amid Disastrous Launch, Studio Sources Say

You know it is bad when the devs have to stop streamers before they play it.

nostalgicgamerz,

Wait what happened?

cryptiod137,

They cancelled all sponsored streams a short while after launch.

Cancelled one for CohCarnage as it was starting or had just started, he immediately launches another game and doesn’t look back.

nostalgicgamerz,

Wooooow they knew.

CybranM, do gaming w Splitgate 2 Director Refuses to Apologize for ‘Make FPS Great Again Hat’, Then Apologizes Anyway - IGN

Such a pointless thing to do which puts a massive target on your back for no reason. Backlash is deserved and maybe he learned something

mosiacmango, (edited )

Hes a libertarian nepo baby born into extreme wealth. His dad, the chairman of his company’s board and a main investor, was a cofounder of Inuit, the turbotax/quickbooks company.

Learning isn’t likely a strong suit.

zymagoras777, do gaming w As Gamers Express Concern About Borderlands 4 Potentially Costing $80, Gearbox Chief Randy Pitchford Says: ‘If You’re a Real Fan, You’ll Find a Way to Make It Happen’

🏴‍☠️ it is then.

SilverCode,

Exactly, you will find a way to make it happen

Oka,

I will show you da wey

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