gamespot.com

Blizzard, do games w Starfield Is Bethesda's Lowest-Rated Game On Steam

That’s just Steam. Perhaps it’s being held in higher esteem by the Playstation communi… oh wait.

BigTrout75, do gaming w GameStop Boss Says Disc Drives Should Be Required On Game Consoles

I kept hoping that Sony would do a last hurrah with discs and make a console that plays them all. But with discs being pretty much antiquated at this point, I don’t think it’s going to happen.

gk99,

Sony management didn’t even see a point to backwards compatibility until recently and still can’t be bothered to figure out PS3 emulation. It’s easily the console’s greatest flaw imo.

nodiet,

Looking at RPCS3, it seems like most PS3 games wouldn’t run well on PS5 without dedicated, PS3-like hardware.

BigTrout75,

I agree.

ampersandrew, do gaming w Payday 3 Developer Promises To Fix Matchmaking Issues
@ampersandrew@kbin.social avatar

As for the long term, it plans to evaluate a new partner for matchmaking and to adjust Payday 3's reliance on online services. That could mean that Starbreeze will remove the game's always online requirement, but the statement does not explicitly say that will be the case.

When it doesn't explicitly say that will be the case, I doubt that it will be. But hopefully we're reaching the turning point where games will stop with the always-online nonsense.

wolfshadowheart, do gaming w A GTA 5-Style "Living World" Is A Goal For Dragon's Dogma 2
@wolfshadowheart@kbin.social avatar

I wonder if the original vision of DD is going to be attempted. It was a cool concept.

Excited regardless of what's to come!

chloyster, do gaming w Platinum Games Director Hideki Kamiya Leaves Studio
Draconic_NEO, do games w You'll Have To Wait At Least Two Years For A Faster Steam Deck

That’s fine, the steam deck is already fast enough as is. What I’m mostly interested in is a next gen steam controller for docked Gameplay. One with the same controls as the deck (Dual Analog) and also has USB-C, also since it would be more easily available than the Old Steam Deck controllers which you can only buy used and in ever increasing scarcity.

dom, do games w You'll Have To Wait At Least Two Years For A Faster Steam Deck

I dont want faster, I just want a bezeless oled in the same body.

InfiniteLoop, do games w You'll Have To Wait At Least Two Years For A Faster Steam Deck

[slightly off-topic] surprisingly forthright, why can’t we get info like this in respect to the index? i would LOVE to finally get into VR but i’m certainly not paying full price for a piece of 5 year old tech in an industry that has moved as fast as VR has

theragu40, do games w You'll Have To Wait At Least Two Years For A Faster Steam Deck

Good. I hope it is longer than that. Fragmenting the platform will do no one any good at this stage in its life, and its performance is completely adequate for what it is.

lobut, do games w You'll Have To Wait At Least Two Years For A Faster Steam Deck

Given that I just bought one and am waiting for it to arrive in the bloody mail. I think that’s fine.

Also, I’m okay with playing less intensive titles regardless. If I wanted to be immersed with high fidelity stuff I’d use my gaming PC. I also chose the Deck over the Ally and Legion Go due to software integration and hardware repair options.

RealFknNito, do games w You'll Have To Wait At Least Two Years For A Faster Steam Deck
@RealFknNito@lemmy.world avatar

Oh no.

Anyway.

echoplex21, do games w You'll Have To Wait At Least Two Years For A Faster Steam Deck

Oh is this the third iteration already?

I think regardless of timeline, Valve accomplished what they wanted which was higher adoption of PC gaming through handheld gaming. There’s been an explosion of PC handhelds in the market after their release and they’re the main storefront for it (even if it’s running windows). Their big picture mode worked extremely well with my Ally. Even though I initially bought the device as an extension for my Xbox with GamePass, I’ve found myself buying a bunch of games on Steam.

DarraignTheSane, do games w Take-Two CEO: "We Ought To Be Monetizing 100% Of The Audience" For Mobile Games | GameSpot
@DarraignTheSane@lemmy.one avatar

Wait, there are still mobile games without monetization?

Astronautical,

Usually ones that come with an upfront cost, but yeah. There’s actually a lot that are pretty good, like Monument Valley 1+2, or Stardew Valley’s mobile port.

huginn,

Not free but without micro transaction: slay the spire is killer

Droechai,

Unciv on Android is quite fun :)

Sebastrion,

The Base Game of Vampire Survivors is free and the DLCs cost a few Dollar like the Steam Version.

Izzy, do games w COVID And Working From Home Made Starfield Development "Very, Very Slow," Todd Howard Says
@Izzy@lemmy.world avatar

People for once not being overworked has made it clear that the scope of modern AAA video games is unsustainable.

remus989,

Yep. Not every game needs to be a huge open world (or in this case galaxy.) Give me tight well written games that are complete on launch, that’s all I’m asking for.

Alto,
@Alto@kbin.social avatar

Titanfall 2's campaign is one of the best examples of this. Not very long, but high quality and ridiculously fun

108,
@108@kbin.social avatar

Trust me

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

I’m playing Titanfall 2 multiplayer right now.
Best sub $10 game in a while.

Alto,
@Alto@kbin.social avatar

Words can't describe how happy I am that the official servers are back. One of if not the best FPS games in the last decade.

HidingCat,

I got this on sale, because I liked the original games premise but didn't want to buy a MP-only game. I've yet to play it though. XD I hope it lives up to expecations.

Dariusmiles2123,

Yeah a really great game for really cheap.

I haven’t tried the multiplayer but I loved the story.

Spudwart,

We really went from

2D platformer saturated To 3D platformer saturated To FPS saturated To Sandbox Saturated To 50+ hour $70 incomplete open world saturated

IHeartBadCode,
@IHeartBadCode@kbin.social avatar

scope of modern AAA video games is unsustainable

Helpful hint, it's not just video game programming. Those hijacked gas pipelines in the US, unsecured SCADA systems weren't because every sysadmin was falling asleep, it's because nobody pulling the trigger wanted to listen to the sysadmins screaming that blindly deploying shit without audits, was a bad idea.

In pretty much every single technological failure, there's usually a common thread. Someone did (or forgot to do something) in the name of profit.

ConsistentAlgae,

Sysadmin - can confirm.

Have a VP wanting to ram a newly acquired Europe entity through a migration and I am just yelling in every meeting about regulations. No one gives a shit so I’m just making them sign everything they say. CYA in full deployment.

TheDarkKnight,

On the acquired side, currently going through integration. We had a looking date to cutover a major portion of our systems and it was absolutely only a fail forward situation if it went south. Surprisingly, they recognized and listened to us saying it wasn’t ready and needed more time…got us six more months but definitely a rare moment from my experience in IT. Hopefully a sign that the new company knows what they are doing.

elbarto777,

I can side with what you’re saying, but I don’t understand how forgetting something in the name of profit in other industries has anything to do with the pace of game development.

ConsistentAlgae,

It fails downwards. And I know that doesn’t make sense but when you push something through as fast as possible everything below it falters.

QA is garbage, QC is garbage, development becomes garbage because of those fast timelines because something has to be cut. You can’t do everything you need to do with shorter timelines - and that’s where it becomes “in the name of profit”.

elbarto777,

You’re describing the state of application/game development, yes.

But again, what was that rant involving other industries about?

ConsistentAlgae, (edited )

Just that it’s fairly similar across other industries. It’s a pretty common thread in most industries when people try to force things through without planning properly.

Also I wasn’t ranting about other industries, just making a note that it occurs everywhere. Profit for profit sake has made a lot of industries worse, including the gaming industry.

Edit: do you think QA/QC and development work only occurs in the gaming industry?

PenguinTD,

Many modern AAA games has become glorified toilet paper rolls. They tried to keep manufacture then in hopes to milk everything possible, then when you are at the end of roll they hype and sell you a new one. Make them feel like you absolutely have to play the next installment to get a closure or something new branching out.(prequel/sequel/reboot/timelines/etc.)

It was unsustainable at the pace and amount pre-covid, unhealthy for hardcore gamers as well. We have to actively not buying and playing new games cause I can play certain amount per day/week.

With covid and post covid, I actually finished more games compare to before. Well, the extra 2 hours not needed to commute I can do whatever I wanted.

Veraxus, (edited ) do games w COVID And Working From Home Made Starfield Development "Very, Very Slow," Todd Howard Says
@Veraxus@kbin.social avatar

"I'm old, stubborn, don't know how to manage remote teams, and have no interesting in learning." - Todd Howard

Every time this guy opens his mouth, it sheds so much light on Bethesda's decades-old problems.

Edit: I'm looking forward to seeing what Ted Peterson, Vijay Lakshman, and Julian Lefay do with The Wayward Realms. These three are the actual fathers of The Elder Scrolls. Todd has been shitting on their legacy since Redguard.

monk,

AAA studios were used to having local build farms, in-person build-review sessions, and testers being in the same physical space so engineers could see what’s going on. They have collections of unreleased hardware that need to be distributed and secured.

It’s not simple to completely overhaul a setup like that and go full remote. You’re moving 100s of GB a day to each dev and trying to change every one of your processes.

Every AAA engineer I know complained about how how slow everything was remote. Studios are figuring that shit out now, but I don’t think “hurr durr Todd Howard old” is really accurate or adding anything to the conversation here

bob_wiley,
@bob_wiley@lemmy.world avatar

My current management has no idea as well and it has made it impossible to get anything done. We have 3 status meetings per day, with 3 different audiences, led my 3 different people, for 1 project. And we have multiple projects going on being managed like that. We have more managers and PMs than developers working on stuff. They have left 0 time to do any real deep work. If they’d leave everyone alone for even a couple days per week productivity would soar.

PenguinTD,

I have slowly faded away from those daily meetings and my rate to address issues increased. Working and supporting 2 different projects while doing extra research topics to future proof our tech or migration path. I do still have those weekly meeting though but my work pace have been better without the daily ones.

Even my manager ask me today if I want to do the biweekly checkup or skip, “well, we did the weekly this morning so I see no point of doing the biweekly.” “Sure, let’s skip.”

Now if I can have my own status board and progress bar on a internal page and tag it with my slack profile, maybe I can skip all the meeting?

Veraxus,
@Veraxus@kbin.social avatar

I am so sorry.

Do these people know that Slack exists? Because that is why Slack exists.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

There is some truth to remote being worse for engineers especially less experienced programmers that can’t talk to more senior programmers face to face.

Veraxus,
@Veraxus@kbin.social avatar

This is where tools like Slack Huddles or Zoom come in handy. Need some face time? You are a click away. Need to collaborate on one screen? That’s one more click. Need to pair program? That’s a click.

There is nothing that is done face to face that can’t be done faster, better, and more efficiently using readily available digital collaboration tools.

loutr,
@loutr@sh.itjust.works avatar

Sure, the technology is available and it works well (mostly). But people are not machines, and in my experience quite a lot of them are not as comfortable communicating through chat and webcams as they are in person. Older people in particular don’t really get that they can be used for quick, informal conversations, and only use them for preplanned meetings.

Indicah,

Let me tell you, I’m much much more comfortable on chat and webcam than in person.

loutr,
@loutr@sh.itjust.works avatar

So am I :) The “older people” in my comment refer to my former boss and colleagues, and their reluctance to adapt to a remote working environment was a major reason for my departure towards more remote-friendly pastures.

Sethayy,

So like they work as expected except for those that intentionally use them wrong?

I can gaurentee you conversations can have the exact same flaws

loutr,
@loutr@sh.itjust.works avatar

For sure, there were other issues, which were amplified by the distance and the lack of communication. Point is you can come up with the best technical solution to a problem, but at the end of the day if the people aren’t able or willing to adapt, there’s not much you can do except fire them (which I couldn’t) or move on (which I did).

doleo,

Citation needed

Nibodhika,

I strongly disagree, I am a software engineer, have worked on the field for over a decade, while I understand that’s not enough to be one of the extremely senior developers but nevertheless I’m a senior software engineer that can answer any and all questions posed from a beginner or even a mid leven engineer. The company I work for pairs developers when they first join so you have someone who’s expected to be there to answer anything, this creates a positive climate and makes new joiners feel safe to come and ask questions, which in the long run makes them feel comfortable with doing the same.

When you send a message to someone on slack he can finish what he’s doing then respond, on an office setting the question will cut your thought line and cause you to lose track of what you were doing. Back when I worked at the office there were days I couldn’t get any work done because after 30min of investigation someone asked me something, then I had to redo the full backtrack of what I was doing only to be interrupted again for something stupid like shown a meme or be asked if I wanted to go out for lunch. The company I worked before my current one got so efficient during COVID that there wasn’t any work left to do, the managers had planned a year worth of projects and we finished them in a few months and they had to rush to try to find things for us to do. However working from home makes micromanaging harder, so managers who want to micromanage make everyone’s life harder (including their own), and then complain that the engineers are producing less.

Sethayy, (edited )

100% is way too subjective to claim, if I ask someone something and I can review the semantics of how they worded it as many times as I need, I’ll definitely understand it better than if told me it in person and my ADHD brain just missed it

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