bin.pol.social

zephorah, do games w Dragon Age: The Veilguard | Review Thread

Oh hell no. Not until the first two patches are rolled out.

PunchingWood, (edited ) do games w Dragon Age: The Veilguard | Review Thread

I’m still gonna wait and see, I think user reviews might turn out very mixed in contrast to the critics reviews. Not that I value user reviews all that much, but I’d like to see a bit more from the game before deciding anyway.

What really put me off from this game was the insanely boring dragon fight they recently showed in the PlayStation presentation, it dragged out so long too and nothing really interesting seemed to happen, it felt like a really outdated kind of boss battle, especially after games like God of War and Horizon. It just did not look that fun honestly, but perhaps story and other parts of the game are more entertaining.

jwiggler,
@jwiggler@sh.itjust.works avatar

Looks like Skill Up on YouTube did not recommend – I typically trust his takes over review outlets

CountVon,
@CountVon@sh.itjust.works avatar

Watching Skill Up’s review now, and oof. That art style… that writing. Don’t know who they made this game for, but it’s definitely not me.

elgordino,

Yeah I just watched Skill Up’s video and then was surprised to see so many positive reviews on this roundup. What gives? Are folks so keen for more Dragon Age that they turn a blind eye to such deficiencies? Or is it just a difference of opinion.

CountVon,
@CountVon@sh.itjust.works avatar

Yeah, I don’t get it either. What I’ve seen doesn’t look anywhere close to an 8+ out of ten rating. Will be interesting to see the player ratings on this one…

shani66,

Access journalism. If you agree to say whatever EA wants EA gives you first access to the next game, which increases your views. Idk the exact process for this game, but big publishers often bribe these reviewers with expensive vacations too (it’s why they fly journalists out to demo the game instead of sending the outlets a digital demo), Bethesda did it with 76 for instance.

PunchingWood, (edited )

Just watched the first part of his video. It seems to line up perfectly with what I was expecting based on the gameplay we were shown so far, it’s just outright boring. The amount of criticism and the footage in his review does not line up with the high ratings this game got.

Looks llike it’s gonna be a skip. Shame, because visually it looks nice to me and I kinda dig the art style (except for the Qunari), but if story, animations and gameplay are bad and boring it’s gonna be a no from me.

CountVon,
@CountVon@sh.itjust.works avatar

I don’t dislike that art style in general, but to my mind it seems like a poor fit for a Dragon Age game. I guess they’re pivotinf strongly away from the series dark and gritty roots, which is unfortunate because I think that was one of its strong points.

Nima,
@Nima@leminal.space avatar

weird. Mortismal Gaming rated it extremely highly. and even went so far as to say its his game of the year hands down.

guess people should just form their own opinions.

Ashtear,

Just heard of this guy for the first time in the chatter around reviews for this game (which has been…interesting, to say the least). Similar tastes to mine, so that’s promising for me for Veilguard. Speaking of which, sounds like I should be trying Pathfinder: Wrath of the Righteous.

Nima,
@Nima@leminal.space avatar

i have been subscribed to him for quite a while because we have very similar tastes when it comes to games. so I know what you mean.

his review of Veilguard put me at ease a bit. I’m quite excited to play.

that talent/ability tree looks massive. i wanna get in there and try stuff.

TachyonTele,

“professional” reviewers never tell how the game runs or any problems games always have these days when they’re released. They’re basically useless.

misk,
@misk@sopuli.xyz avatar

I wait for a Digital Foundry tech review before making a purchase on AAA game these days. They tackle what’s quantifiable and add their thoughts on the game in general which is about as much as I need from a professional outlet.

eRac,

Part of the issue is that modern games are usually getting fixes right up to release. Pre-release reviews tend to focus on things that aren’t likely to ever change significantly, like design and writing.

It would be nice if they gave a summary of issues they saw with a disclaimer that they may get fixed instead of omitting that information entirely.

TachyonTele,

They need to stop reviewing games based on “if” patches fix things. What is the state of the game right now? That sort thing.

drmoose, do games w Dragon Age: The Veilguard | Review Thread

The Guardian review is more critical than others. I’ve never known they even review video games. Are they always like this?

simple,

Their reviews are usually not that critical. That said, I don’t think they’re really a great source for gaming journalism anyways.

If you want to see a very critical review of the game, check out Skill Up’s review: www.youtube.com/watch?v=QF-Kd2BBpx8

scrubbles, do games w Dragon Age: The Veilguard | Review Thread
!deleted6348 avatar

These are so reassuring, dear god I hope it’s good. I really really feel like this is the make it or break it for Bioware. If Veilguard does well we could see a new era of Bioware games, refreshing Dragon Age and Mass Effect.

Or we’ll see EA finally shutter it.

shani66,

A new era of bad games. Look at Pokemon, those games are almost always bad now, but because it’s already popular it’ll never improve or go away.

vasus, do games w Dragon Age: The Veilguard | Review Thread

Please god let these positive reviews be paid off. I don’t want this game succeed, it has nothing to do with the series - complete tonal shift, choices barely carry over and not being able to control companions is just… I wish they made a new series, this isn’t the Dragon age I know. Hope it fails

ampersandrew,
@ampersandrew@lemmy.world avatar

The paid reviews conspiracy stuff is still a thing?

vasus,

I am not aware of any conspiracy like that, It’s just my personal hope.

ampersandrew,
@ampersandrew@lemmy.world avatar

People have guessed that a game that reviewed well, that they didn’t want to review well, has been because of paid reviews for decades. It’s not a thing. If it was, EA wouldn’t have “forgotten” to pay for Anthem reviews, for instance. I get that this may not be what you want, but that happens sometimes. Rainbow Six is now GI Joe for some reason. The best thing you can do is enjoy the ones you enjoyed and then play the next great game that comes out that was inspired by the ones you like. Getting too invested in a given franchise is what allows them to mutate into things you don’t want. At least this game finally did away with the usual EA DRM, so part of voting with our wallets is working.

djsoren19,

You don’t have to pay people to generate good reviews. You can also just only choose to give review keys to friendly media outlets you’ve already built a relationship and know will treat you uncritically.

scrubbles,
!deleted6348 avatar

God this, this right here is what I’m sick of in gaming. The negativity and hoping that things fail. Gaming has always been negative but ffs lately it’s just been awful. There used to be a time where people would say “Eh, it’s not for me”, now it’s “I hate the style and everything about it one star bandwagon folks let’s all talk about how terrible and awful this game is and shit it down and out” And I say this as a dragon age fan.

I’m willing to give it a fair shot - and I think real fans are willing to give the benefit of the doubt before shooting it down. Am I fan of the art style? No, not really. The gameplay? How could I I haven’t played it yet. Controlling companions? Personally I never used it much anyway. I would never hope for a franchise I love to fail, that’s such a weird thing to me. I’ll see how it is when it releases, and I hope I have fun.

I don’t care if it’s the dragon age I knew. I want it to be a fun game. I don’t care if it’s spongy, or the fighting is a little off, if they can get me to have fun - that’s my metric. More importantly, I know others do care about those things. What I won’t do is rage online or hope it fails because it doesn’t cater to me.

vasus,

It’s not just gaming - people had a similar reaction on the trailer for the Megamind animated TV series. I think it’s a difference in mindset, some people don’t care while others see it as disrespect to their beloved franchise.

I’m willing to give it a fair shot

Personally I’m going to trust what the studio behind the game chose to showcase in the official reveal trailer. They’re selling the game as a lighthearted, cartoony, high fantasy romp where a band of constantly quipping misfits save the world, all without a hint of seriousness anywhere. I don’t care whether the game is good, it’s not Dragon Age.

I am not hoping for a franchise I love to fail. What I am hoping for is that this imposter, which wears the series’ skin purely for brand recognition, fails.

scrubbles,
!deleted6348 avatar

It’s not what you think Dragon Age should be. I personally am excited for that. I loved Inquisition and hated Origins, I loved the high fantasy romp with Sera and Varric making quips all day. To me, that was the best story and characters in the entire franchise, and my opinions are just as valid as yours. If you didn’t like it, fine, but I think it’s weird to judge a game negatively because it changed.

To give a reverse example for me. I don’t like where Halo went, but I have a lot of friends who love Infinite’s multiplayer. Now, I could go online and tell people that they shouldn’t play it because 2 and 3 were the best ones - or I could say nothing and let people enjoy things.

vasus,

I went and checked my copy of Dragon Age Origins, and thankfully I’m not misremembering nor is it “just what I think”, as on the back it says “A Dark Fantasy epic”. That’s what the series was, directly quoted from the creators behind it. Same thing with Inquisition, it was bleak, had tough choices, things were at stake. This new game couldn’t be further from the previous titles - it doesn’t belong.

I don’t think it’s right to keep your head down and say nothing when something you like is being taken in a direction you don’t enjoy. Saying something critical against it doesn’t hurt anyone, worst thing that could happen is not enough people agree and nothing changes.

shani66,

Then why play dragon age? I wouldn’t be happy if mass effect abandoned it’s fans to cater to my tastes, that’s fucked up.

shani66,

Would it be better to become a darkspawn or die? Generally I’d prefer a series cater to the heart of the series instead of fuck off into an unwanted and disconnected direction.

Doburoku,

This was refreshing to read.

I too am just tired of all the damn negativity.

Thank you for the validation.

simple, do games w Dragon Age: The Veilguard | Review Thread

General consensus seems positive. I’m excited to pick it up on release, it’s been ages since Bioware did something good.

szczuroarturo, do games w Are any games using neural networks for better hard AI that doesn't cheat?

Im pretty sure we could make AI in games smarter and/or better than humans for a long time. They are just not fun to play against. You need to have AI that you can win against. What i think should be happening instead of neural networks is the ai should gamble a bit more . The good example is eu4 where on hard difficulty ai will not attack you until its sure it can win… which makes it more predictable than normal ai beacuse you can reasonably guess whetewer it will attack you and try to outmanouver it. Wheras on normal sometimes it will just attack you if there is a reasonable ( or sometimes even unreasonable ) chance to win which makes normal sometimes( very very very very rarely ) harder difficulty. Now hard difficulty is stil generaly ( 99,9% of time ) much harder due to ai cheats but what i said is a thing. Total war Warhammer 3 could use that in particular to spice things up. Currently attacking army will always attack and defending will defend which makes attacking more advantagous , and the army will always wait for reinforcment . They could for example make it so depending on the army composition ( or even just rng ) the defending army will sometimes attack ( for example when there are only melee combatants ) so that you dont have time to deal damage with mage . Or the opposite. Make it so the attacking army will just stay still and protect the artilery and bombard you with canons it it has lots of artilery . Like you know just some basic strategies so the fights arent always so similar at the begining.

Ephera,

Yeah, the easiest thing to implement is omnipotent AI. The code for the AI is executed within the game engine, so you have complete access to any information you want.

You can just query the player position at any point in time, even if there’s a wall between the NPC and the player. It requires extra logic to not use the player position in such a case, or to only use the rough player position after the player made a noise, for example.

Of course, the decision-making is a whole separate story. Even an omnipotent AI won’t know how to use this information, unless you provide it with rules.

I’m guessing, what OP wants is:

  1. limiting the knowledge of the AI by just feeding it a rendered image like humans see it, and
  2. somehow train AI on this input, so it figures out such rules on its own.
Katana314, do games w Are any games using neural networks for better hard AI that doesn't cheat?

The most advanced AI I’ve seen is in Hitman WoA, and Zelda: Breath of the Wild.

Both games don’t have “learning” AI. They just have tons of rules that the player can reasonably expect and interact with, that make them seem lifelike. If a guard sees you throw a coin twice in Hitman, he doesn’t get suspicious and investigate - he goes and picks it up just like the first one. Same for reactions to finding guns, briefcases, or your exploding rubber duck.

Acters, do games w Screenshots of what I'm playing, day 1: progressing through Sonic 2

I can still hear this level in my head, but the one I can remember the best is chemical plant

MyNameIsAtticus, do games w Screenshots of what I'm playing, day 1: progressing through Sonic 2
@MyNameIsAtticus@lemmy.world avatar

Fuck yeah, love classic sonic so much. Sonic 2 especially

Gamers_mate, do gaming w Weekly “What are you playing” Thread || Week of October 27th

A little bit of emulation but mostly minecraft. Though a friendly creeper turned my hardcore world into spectator mode. I have a save that is about a day before it but I will probably delete it since I think the point of hardcore is to not save copies. Plus it was before I built the nether portal or got a mending fishing rod. I am thinking of using the beehaw seed that I discovered before to give hardcore another try.

irotsoma, do games w Are any games using neural networks for better hard AI that doesn't cheat?
@irotsoma@lemmy.world avatar

The only issue with current systems is that the “AI” is tweaked to the specific game mechanics. You can easily enough build multiple algorithms for varying play styles and then have it adapt to counter the play style of the player. The problems is that the current way that many games are monetized is through expansions, gameplay tweaks, etc., as well as those being necessary when a game mechanic turns out to be really poorly implemented or just unpopular and the mechanics change. If the “AI” isn’t modified at the same time to rake advantage of the changes, then it becomes easy to beat. The other issue is that eventually a human can learn all of the play style algorithms and learn to counter them and then it becomes boring.

Unfortunately, generative “AI” is not a true learning model and thus not truly intelligent in any sense of the word. It requires that it is only “taught” with good information. So if it gets any data that includes even slight mistakes, it can end up making lots of those mistakes repeatedly. And if those mistakes aren’t corrected by a human, it doesn’t understand which things were mistakes and how they contributed to winning or losing. It can’t learn that they were mistakes or to not do them. It doesn’t truly understand how to decide something is wrong on its own, only that things are related and how often it should use those relationships over others. Which means manual training is required, which due to the sheer volume of information required to train a generative “AI”, is not possible in a complex game where the player has thousand of possible moves that each branch to thousands of possible combinations of moves, etc.

HubertManne, do gaming w Weekly “What are you playing” Thread || Week of October 27th

back on cyberpunk 2077 but I only have so much time to play so I can be on things and go back and forth for awhile.

sic_semper_tyrannis, do gaming w Weekly “What are you playing” Thread || Week of October 27th

I’ve been playing retro games recently. Metal Slug X, Hydro Thunder, and trying to get into MGS1. Playing on either PSX or Dreamcast

DdCno1, do gaming w Weekly “What are you playing” Thread || Week of October 27th

I’ve spent about an hour with “Drova - Forsaken Kin”. The best way to describe it (and I’m not the first person to do this) would be “2D Gothic”. It’s quite neat. Exploration is a bit labyrinthian, but it’s appropriately punishing and bleak, has meaty combat that becomes satisfying once it finally clicks with you. Just like in Gothic, you start out as someone who can barely swing a club and just like in Gothic again, you need trainers to level up your skills. Controls can take a bit of getting used to and I have no idea where the story will take me, but so far, I’m enjoying my time with it. Really the worst thing I can say about it so far is that the music is rather monotonous.

Drova is available on gog without DRM, supporting Linux and MacOS in addition to Windows (also on Steam and every current and last-gen console):

www.gog.com/en/game/drova_forsaken_kin

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