This week I finished the Endwalker MSQ in ffxiv, which I loved. I’m now taking a break before going into the post ew patch quests to complete most raids which I slipped and a few other quests, while leveling white mage.
Played a bit more of Guild Wars 2 with a friend, but continuing only confirmed our negative first impressions, so we dropped it a bit after the first set of story missions.
For non videogames: we also continued our dnd campaign and played call of cthulhu’s Lightless Beacon
This is more arcadey, but I recommend giving Cave Story a go. The story is rich, the worlds deep. It’s a great game. It’s not the same genre, but for me, it has a similar vibe.
It might be fine for non-interactive stuff where you can get all the frames in advance, like cutscenes. For anything interactive though, it just increases latency while adding imprecise partial frames.
And that’s while ignoring the extra processing time of the interpolation and asynchronous workload. That’s so slow, that if you wiggle your joystick 15 times per second the image on the screen will be moving in the opposite direction
The basic flow is
[user input -> render 33ms -> frame available]
It is impossible to have a latency lower than this, a newer frame simply does not exist yet.
But with interpolation you also need consistent time between frames. You can’t just present a new frame and the interpolated frame instantly after each other. First you present the interpolated frame, then you want half a frame and present the new frame it was interpolated to.
So your minimum possible latency is 1.5 frames, or 33+16=59ms (which is horrible)
One thing I wonder tho… could you use the motion vectors from the game engine that are available before a frame even exists?
No, modern game engines produce a whole lot more than the necessary information to generate a frame. Like a depth map and such. One of those is a map of where everything is going and how fast.
It wouldn’t include movement produced by shaders, but it should include all polygons on screen. which would allow you to just warp the previous frame, no next frame required
Punk Dostępu WiFi nie Switch WiFi, firma Tp-Link jest generalnie uznana za dobrą, jak chcesz się pobawić to końcówki i kabel UTP (najlepiej Cat.6 a poniżej Cat.5 nie kupuj) można kuoić w dowolnej hurtowni a napewno w hurtowni elektrycznej, zaciskarki możesz poszukać na allegro, w biedronce lub w hurtowni. Zaciskać możesz się nauczyć z kilkuminutowego filmiku na yt. Jak nie chcesz zaciskać samodzielnie to tylko patrz żeby był Cat.5 (minimum) lub Cat.5e (spoko) a najlepiej Cat.6 (dobry) i żeby był z firmy która ma dobre opinie. (wiesz, żeby się nie okazało że na lipnym napisali Cat.6)
Emulators are where it’s at on Android, at least for me. There’s a handful of good native android games but you can play so so many fantastic old games using emulators.
So many, depends on the booted OS and what I feel like or what the kids feel like playing.
Currently doing a mix of Quake 2 single player (100%ed it on nightmare but I keep coming back to it), Half-Life deathmatch (hilarious with the kids as we try to lay out traps for eachother), Reflex Arena, Planetside 2, Age of Empires 2, OpenRA, Fortnite (kids love it so I play along), Ion Fury, Fallout 3 and Red Dead Redemption 2. Last 3 are story modes, so they take long. Only Ion Fury is linear though, so it’s easier to come back to.
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