Damn, sorry to hear about the nerve damage. That’s really rough to deal with. I hope you’re to lose yourself in Firebreak a bit next week; I’m also looking forward to it, and I’m assuming that while some of my friends will probably play it on Game Pass for a few days and drop it, I’m hoping at least one will stick with it for a while. And if not? I’m also intent on playing it solo. I love the Remedyverse.
As for my own gaming, I played a bunch of demos from some of the RPG directs from last week. Dreamed Away is looking to be a particularly inspired horror take on Undertale’s gameplay with Earthbound’s wrapper.
I was excited for the Space Marine remaster, but…I only played perhaps 1 hour or so…it’s super disappointing, but that’s on me for getting excited before it came out (again).
Firebreak is 100% my next ‘big’ excitement, I’m so ready to play it!!! I’m right there with you with the Remedyverse!!!
I too was wondering about MGS4 in the midst of all of these Konami announcements, since Volume 1 was so long ago now. MGS4 is just about the only reason I still have a PS3.
My wife and I rolled credits on Blue Prince. It’s a great puzzle/adventure game, but I don’t think either of us have the patience to see everything it has to offer. It would have been nice if they doled out more ways to control the RNG earlier and more frequently, but they did not.
I’ve also been continuing on with Kingdom Come: Deliverance, the first one. I just had a night of debauchery with a priest in order to progress a main quest line, and then had to give a sermon hung over, which went surprisingly well.
Devil May Cry is all about the player expression. I would argue that the series has the best controls for doing so of all the character action games and has provided solid control schemes for different playstyles.
Even Royal Guard is fantastic: high risk reward that more than just another parry; it is a conscious choice between high risk, high potential gameplay.
I also think unless you aim to play DMC without engaging Son of Sparda and Dante Must Die, you’re really short-changing yourself in terms of what these games can really be
Are they perfect? No but they’re damn solid games that really do reward players that take the time to reach those higher skill levels while being perfectly beatable for the average pleb.
If it’s random and unfair, why do I consistently win more than others I play with?
Many good games have some luck, some skill, and some strategy. Mario Kart has all of these. Strategy in how and when to use your items, skill to drive/drift/etc, and luck in which items you get. It strikes a really good balance of this, which results in me, someone who’s an above average player, winning most of the time, but keeping it fun for those who aren’t as skilled, like my parents, where sometimes they can get one over me due to some luck, strategy, or a mistake on my part.
Finally, let people live their lives, and maybe git gud. It kinda sounds like you just suck, and are salty about it.
For those interested. The game is actually based on a book from the 80’s called Maze. It was a contest offering a reward for the first to solve it. It’s only a maze in the same in the same sense Blue Prince is
By random coincidence, my wife has the book. You can definitely see the resemblance.
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