Have never thought about it so dunno how awkward it'd be, but maybe NES and SNES turn-based RPGs? Quite like Mystic Quest out of them, Final Fantasy on easy mode pretty much but pretty chill and enjoyable imo.
Would recommend also hasicontent, Slipways Classic and Dust Bunny, all for PICO-8 and on Itchio, and those I think that'd be more feasible one-handed. Also Final Fantasy II for the PSP specifically as it's the most feature complete version, and this one iirc is feasible with one hand.
Also more feasible and native to Android if that's your phone system, Chloe Playtime (Google Play), Codemancer (Itchio), Deeper Down Dungeons (Google Play), Quest of Dungeons (Google Play, Humble Bundle, Itchio), REDDEN (dunno if still distributed anywhere) and Tyrant's Blessing (Google Play).
And don't remember any, but if there's any game compatible, maybe also check stuff playable on ScummVM, Joiplay, and other similar projects?
I’m still buying it at launch because it’s gta 6 and I doubt itll be bad, I never thought they werent scummy, idk why anyone thought they were a good comapny after gta online lol
Im gonna get value for my money and play in a fun open world, and not lie to myself about it, I bet itll get delayed again tho and they didn’t think firing them through
Yeah, people are delusion if they think GTA will be boycotted. However shitty Rockstar is, one thing to admit is that they do deliver good, polished games. Well, as polished as you can with these humongous titles.
Oftentimes, devs are practically the only person who can. Especially small hobbyist devs. They’ll spend hundreds, if not thousands, of hours playing their own game as they build it and forget they have to then circle back and tune it for people who haven’t.
Potentially my hottest take, but this is my biggest criticism of Silksong. Even as someone who likes difficult games, I bounced off it. I’ll get back to it eventually, I know I’ll love it once I crack it, but it was taking a lot of effort I just can’t devote to it right now.
I wouldn’t necessarily say that it’s too difficult or that the difficulty level is bad, but it’s overtuned. The devs spent 7 years developing it, playing it, replaying it, adding, tweaking. I believe they made exactly the thing they wanted, but that makes it very dense and intricate and you gotta be on just the absolutely correct wavelength to get there …
Preach. Problems of my childhood became like wallpaper when I got adulthood problems. I used to stress out when I couldn’t get past a video game mission.
The 3d Ninja Gaiden games (not the NES ones). They are unfairly hard, in the sense that they don’t really teach you how to play them before throwing you at massive problems. There are the people who find (or are told/shown) various cheese strats and thus say the game is easy (“git gud, scrub!”) but without using degenerate strats the game is nigh-impossible. I’ve heard it likened to bringing a brand new player to a fighting game tournament and making their first match against a mid-tier opponent— there’s literally no chance of victory.
I wasn’t expecting this post to bring out this kind of animosity in people. Jesus fuckin’ christ.
Video games are not a public service, there is no such thing as a 100% universally enjoyed video game for a reason. It’s ok that there are different types of video games, folks, be them too hard or too easy for your tastes, it’s kind of stupid to throw these kinds of stones about it.
I mean, is every book supposed to be palatable to everyone? Are we all supposed to feel the exact same way about every piece of art? This is like being mad that Guardians of The Galaxy involved sci-fi and super heroes and wasn’t a WWII documentary because that’s what you’d have preferred to watch.
Some books are written in smaller text than others. Some people have difficulties reading small text. Some people argue the enjoyment of such books is based on the small text. Others disagree and want to be able to experience the book with larger text.
Some texts are too esoteric or hard to understand. Some people argue that the enjoyment of such books is based on the obscure meaning of said books. Others are stupid and should get better at reading comprehension. Git gud, shitter.
Access to color blind mode, input changing, or speciallty is the magnifying glass/fony size change. Dumbing the text down to be more easily understood would be easy mode, dumbass.
Well said, nobody fucks about a book being written too complicated, they just roast readers who don’t understand it while they themself pretend that they understand, after reading interpretations.
Same with games that are hard in my opinion.
And there is a big difference between hard because designed hard, and hard because lazy programmed (stupid hitboxes, glitchy behaviour etc). But same goes for books: a book I would have written would not be hard to understand because it is designed like this, but because I am a confused neurodivergent/ADHS/autism who knows what guy writing my stuff all over the place with dump punctuation.
Games, like movies, are easily consumed but difficult to create. As a result, everyone and their grandma can critique them and publish on the Internet which only further self-selects for the highly opinionated to do so.
But not all opinions are equal. You can be well studied in your field and generally intelligent, but if you don’t have a relevant background in the humanities and the sciences, you can have complex reasoning but without having the depth, the breadth, and the relevance in the analysis.
Case in point the first replier. The analogy is fine and the deductive reasoning is self-consistent, but they didn’t show the relevance to game design. (Ie. Why must the author make the text size bigger for people who can’t enjoy smaller text, and why must the same apply to games.)
That’s why gamers seem to be notorious for having takes that miss the trees for the forest.
(I am aware that I’m very much at risk of committing this very error with my post.)
I’m not disagreeing with you. But that’s the thing, being good at a game isn’t even an important qualification for insightful analysis which is why gamers tend to make poor takes.
The important qualifications are experience and formal knowledge in the arts and some of the sciences. The YouTuber Noah Caldwell-Gervais is a good example. The guy sucks ass at twitch mechanics (ie. playing games) but he’s extremely well-read and has extensive knowledge on many domains so he makes insightful analysis.
Miyazaki doesn’t even play his own games and probably sucks just as much ass at twitch mechanics but he’s able to consistently direct amazing games because of his extensive knowledge and experience apart from playing well.
I tried Dark Souls, got my ass kicked, tried again, got my ass kicked again, went “huh, guess it’s not for me” and moved on with my life. I truly don’t get this mentality where people think they’re entitled to play a game that was clearly not designed for them.
Is this a cold take? I think its not hot nor cold. Its a medium take.
I think it depends what someone wants out of a game, and I think most people would agree that classes having just brick wall hard counters can be annoying in games where you play as a single character, like everything should have some chance of fighting everything else, even if disadvantaged by class type etc.
Like imagine a game like marvel rivals, but where you just straight up couldn’t hit ironman as wolverine or similar. I think people would dislike that.
In like a real time strategy game though, thats different.
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