The PS2 has a hard drive slot but just didn’t come with one by default. There was an official Linux release for it and in Japan you could even use it as a DVR. I don’t think this is a fair comparison.
No, it means they will use LLMs (AGI™) to rewrite new electron apps from the ground up with exciting new breaking changes each release. You will have to schedule hardware updates at a yearly bases if you want to make use of your software subscription. Luckily, they will offer a hardware subscription which only costs twice as much as it should, it will come with insurance which will never be redeemable for the low cost of $30 a month.
This is my hope. There are so many cross-platform GUI toolkits out there that are orders of magnitude more efficient than electron and nobody uses them. It’s not like GTK and Qt are difficult to learn. In fact, I find them easier to wrap my head around than a lot of the JS nonsense out there.
I suspect that your visual objection may be similar to mine, but over the past several years of being subjected to electron trash, using apps written in Qt kind of reminds me now of a simpler time. Nostalgia is a powerful drug, isn’t it?
That all being said, I do find myself preferring the look of GTK apps lately, in spite of the rather controversial direction their design has taken.
Description of the effects and hardware demands of graphics options.
An actual benchmark for ’optimized settings’ (even if it’s just crunching numbers) instead of hardcoded GPU names.
Clear indication of which difficulty the game was balanced for.
Msaa. Hate running old games at 200 fps with jagged edges and blur thanks to fxaa.
Instant controls switching between controller and keyboard. Tired of games that pick input type at startup, pick input glyphs at startup, ignore first button press from a different input before switching, disable controller if keyboard input is detected etc etc.
Not games but steam: just let me force steam input on all games like Proton.
Also how ‘full potato’ do you want it to be? I assume the settings don’t scale below low, so it’d be just turning off shadows, reflections etc. Would even the lowest resolution textures fit in the vram of an older card? And besides, the engine is probably designed for modern multi core cpus so even if the graphics could be scaled down it might not run well
I always dread picking up a new game that is kinda demanding on the hardware because I hate to keep testing all graphical settings to have the best graphics with good fps. The least they could do is show a split scene with each setting on or off so you can judge with your eyes, but a button that you set the fps and the game crunches some numbers and benchmark to find the best quality graphics settings it can do at the target fps.
If it can adjust the graphics on demand would also be awesome because some games can have variable demands during gameplay.
I joined and immediately noticed time seemed to flicker between night and day at random intervals. It stopped when I slept but I wonder why did it happen?
I was wondering that too. Its actually a thunder storm. The worst thing is that it also spawns a lot of skeletons :/. I feel like it is happening alot, it might be related to the biome. Thanks for checking it out though. :)
Not a setting, but a “here’s what you did last time/here’s where you need to go now”. If it’s been a little while since I played the game, I shouldn’t be lost trying to figure out where I am or where I’m going.
Another commented said Fully Remappable Controls, but I want to foot stomp it. On PC games, I use EDSF instead of WASD, but if some controls can’t be remapped and they overlap with EDSF then I won’t play the game.
On console, I fucking hate that Elden Ring maps “crouch/sneak” to pushing down on the movement stick. I’m furiously fighting for my fucking life against a boss that attacks every 0.7 seconds. I’m moving that stick as fast as I can, which means I’m pushing hard on it. It sucks to be trying to run away from an attack but then start crouching and sneaking away from a 40ft tall axe coming down on you.
I tend to clutch the remote when stressed. It’s highly frustrating when I’m in the middle of an intense gunfight and suddenly my character tries to melee. Having to push down and hold a thumb stick while doing other actions with my fingers makes my hand sore as well.
Any game with a free cam should have the option to turn off 3d fly. Trying to perfectly position a camera while having to constantly turn in order to not go up or down while trying to slightly reposition has got to be one of the most annoying things.
I didn’t realize it had gotten that bad. I bought 2x16gb DDR4 RAM in 2021 for $204 CAD. I bought the identical set for $69 in 2024. The same set (this is all on Newegg) today is $279. That is insane!
Same but I upgraded to 4x8 a while ago so I have 4x4 just sitting here and it’s worth like 20 western money units (pick a currency, doesn’t really matter)
Like one AI deal bought half of Samsungs global output next year. There are many others. It takes a couple of years to bring new facilities online. This is a capacity issue, not competition.
Yeah. I’m getting what you mean by that. It’s weird. Black Flag with like 100 chests and a bunch of extras and I feel like a longer story didn’t feel like a grind. But this one does
Yeah, Black Flag’s seafaring was fun. It was enjoyable to guide your ship around, explore the random tiny unnamed islets, dive into the ocean and hear the crew laugh about the captain jumping overboard.
Yes, collecting every last thing was a grind. But it was a fun grind. It felt like I was choosing to do all that, even though the game was psychologically goading me into it.
(Insert philosophical discussion about free will related to a video game about genetic memory and following predicted behavior.)
Add to that how 3’s protagonist was so unlikable that Ubisoft made fun of themselves for it in AC: Rogue.
Games should not have preset color options for people with colorblindness. Games almost NEVER do them correctly or offer good enough options. They should just give users full-blown color pickers for whatever gameplay elements require them and let users decide for themselves what colors work best.
Take it a step further, and require optional direction indicators. Not only do you get click on screen. You also have an option to get a little arrow pointing to which direction it came from. I have several friends with a bad ear. They can hear fine out of one ear, but not the other. That direction indicator allows them to track sound cues that would otherwise be useless to them.
The newer God of War games were pretty good about this, for instance. There were collectable ravens, which were usually found via sound cues; they would loudly caw for you to be able to track them down before you saw them. But if you only have one good ear, you can’t tell which direction the sound is coming from. The direction indicator bridges that gap, by adding a little arrow next to the raven cawing sound alert. For a more straightforward example, if an NPC says something, you get an arrow pointing to the NPC. Handy for when random NPCs have off-screen chatter.
At least they were better than the memory cards for the original PlayStation, which didn’t even hold enough data for a single player. I’m pretty sure there were some games that used most of a card by themselves.
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