Games should not have preset color options for people with colorblindness. Games almost NEVER do them correctly or offer good enough options. They should just give users full-blown color pickers for whatever gameplay elements require them and let users decide for themselves what colors work best.
Yeah any setting that tries to make things photoreal needs to be able to be turned off. Fringing, vignette, motion blur. What’s next? Strobing? Jfc. Like yeah those can all look really good if tumed properly. But tuning for everybody’s monitor and everybody’s room ambient light or sunlight is really tough. Let people at least turn them off, and if you’ve got time, you can add in some changeable values.
All fighting games (or anything that runs deterministically on all players’ machines, like fighting games do) should always have a performance test requirement before you hop online. We figured this out over a decade ago, and plenty still don’t do it, resulting in people with weak computers causing matches to appear laggy.
As a society, we should agree on which menu subtitles belong in. Is it language? Audio? Display? Game Settings? Sometimes I’ve seen games put them in multiple menus so that we always find them where we’re looking for them.
I’m no expert on colorblind settings, but I tried playing Monaco with someone who’s red/green colorblind, and that game was nearly impossible for him.
If your game runs online, I should be able to host the server myself, and launching a listen server from within the game ought to be present, too. It might be nice to surface port forward information there as well. LAN is nice; Direct IP connections are better. (Thanks, Larian, for including both!)
I’ve seen games with either a totally separate “accessibility” section or tab, or the settings in related tabs and those settings also all in the accessibility menu.
I really really like this modern gaming thing where accessibility settings are now standard.
Chromatic aberration and film grain. If your game has either of those and no way to turn them off, I wish you a slow, painful death and I will probably refund it.
For over-the-shoulder games, separate field-of-view AND CAMERA DISTANCE.
For player-hosted games, an option to reject hosts using unsuitable hardware or low bandwidth, high latency networks. My gripe is specific to Warframe on the Switch 1, but if the developers of any game can’t/won’t operate public game servers and choose to offload the responsibility to the players, the choice should belong to the players.
Here’s a simple one. On PC, a lot of games let you use the keyboard/mouse or a controller. On some games it’ll switch the prompts to the layout of the last type of input you used. However I tend to use a controller for everything, except I’ll use a mouse for more fine tuned control since I suck at aiming with a joystick. But then what happens is the input notifications switch to keyboard/mouse and sometimes don’t switch back.
I’d love to see an option to force which input style gets displayed on screen. Keyboard/Controller/Auto
That was the worst. One time I had a remote desktop host software running, nothing was even connected, but it was detected first or something stupid, and I couldn’t input the game at all. What an absolute nightmare to troubleshoot. I ended up just never actually playing that game with those friends because I couldn’t, and everybody ended up not playing more of it or any of the sequels as a result.
Everything should be controllable. Give me all the options. Every graphical feature, every UI element, even gameplay mechanics. If it is as simple as adjusting a number or selecting something from a table, give me the option to control it myself.
Why do you want to get into a horror game in the first place, if you don’t handle horror games well? I don’t see how that could work, as shocking and horrifying the player is kind of the whole point of the game.
It also depends on the game too. I’m one of those people who hate horror tag to the guts but there are a couple games I was able to play and DDLC was one of them (The other was Neverending Nightmares).
Currently evaluating to play Needy Streamer Overload but my friends say don’t. :)
My partner played Needy Streamer Overload and loved it lol. Not sure what that means for you, but I guess any game’s worth the two hour demo that Steam gives you at least.
I might like it if it’s kinda similar to DDLC as in horror aspect. According to HLTB, one playthrough is ~2 hours, so probably won’t go that way, since I succeeded to stayed spoiler-free until now.
For some reason, I don’t see psychological horror as pure horror. At least I can tolerate it at some point, most likely not all though. :)
shocking and horrifying the player is kind of the whole point of the game
I disagree on the “shocking” part here. DDLC is psychological horror. It does have shocking moments, like the end of Act 1, but this is not the main point. It is way more about relationships than about shock moments. Sadly discussing that part of the game (the later acts…) is massive spoiler territory, so I’ll stop here.
The fact remains though, that it is a horror game, and if the end of Act 1 is already too much, then sorry, but it is only going to get worse. A lot worse. (Or, if you enjoy psychological horror: Better. A lot better.)
Not a setting, but a “here’s what you did last time/here’s where you need to go now”. If it’s been a little while since I played the game, I shouldn’t be lost trying to figure out where I am or where I’m going.
bin.pol.social
Aktywne