bin.pol.social

helenslunch, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"
@helenslunch@feddit.nl avatar

Is this the fastest video game death of all time?

It’s a live service game. Any other game they’d say “Well most of the work is done already” but in this case it requires regular ongoing investment.

bigmclargehuge, do games w Spooky Games
@bigmclargehuge@lemmy.world avatar

Dusk. Quake meets Evil Dead. One of the best games I’ve played in years. It’s definitely more of a straight up shooter than a horror game, but the themes/setting/art style nail the spooktober vibe. I replay it every autumn and always have a great time

HeyJoe, do games w Astro Bot | Review Thread (95 OpenCritic)

The free one was the first game my kid was able to pick up and learn how to play games on. He was 4 at the time, and it was such a simple game that he was able to figure out the controls enough to play. He is almost 8 now and told him this was coming last week, and he was super excited. As much as I wanted him to enjoy video games, he really doesn’t play or care about too many, so it will be cool to see him enjoy it

iheartneopets, do games w Spooky Games

If you’re looking for a more schlocky horror experience, give Resident Evil 8 a try! Extremely fun to play with a story that would be kinda ‘eh’ if the performances didn’t elevate it to cult-following b-movie perfection.

Subnautica would be a good game to transition from the end of summer to the beginning of fall. Spooky atmosphere where you play (almost) entirely underwater.

Crow Country came out earlier this year and definitely capitalizes on PS1 era horror games. In that vein also, Signalis is an excellent cerebral sci-fi horror.

CharlesReed, do games w Any good games that break the mold
@CharlesReed@fedia.io avatar

The Painscreek Killings sounds like the open ended deduction that you're describing. You play as a journalist who goes to an abandoned town to try to solve a cold case murder. The game doesn't tell you where or what to do next, or how to do it. I liked it because it was just me trying to figure the story out and what to do, not the game telling me "Put x and y together. Oh, look, it leads you to z!" (Also it's currently on sale on Steam for like 5 bucks.)

JaN0h4ck, do games w Any good games that break the mold
@JaN0h4ck@feddit.org avatar

Journey beyond the edge of the world.

It’s not out yet, but there’s a demo and it’s really good!

KingThrillgore, do games w Astro Bot | Review Thread (95 OpenCritic)
@KingThrillgore@lemmy.ml avatar

Sony: We made this slop called Concord, go enjoy it

Also Sony: this

HubertManne, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

starfield is a blunder???

NuXCOM_90Percent, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

I think it is really going to depend on how “media” approaches it.

You clearly want it to fail. So do a lot of people. It is the same logic behind how every single Battlefield is the worst game ever made during beta/launch (and all the fans keep saying “Never play Conquest. It has always fucking sucked. Play Rush”) which lead to the first year being “Can Dice fix this unprecedented massive blunder and make this game good?”.

Or… just look at how everyone danced on the grave of Concord basically immediately.

And a lot of that is because, as Yahtzee et al taught us, it is a lot more fun to shit on something than to admit we liked it. Talking about how it is the worst furry fanwank ever is a lot easier than putting yourself out there and acknowledging that Dust: An Elysium Tale’s themes of courage and ethics in the face of inevitable failure unseamed you.

Starfield was a new IP. It was also a game that was “okay” at best with a lot of the Bethesda jank. And the world map traversal was HORRIBLE but… so was exploration in Mass Effect and we loved that until the last hour of 3.

But also? Look at Fallout. There are people who will argue that all the Bethesda Fallouts shat on the originals (and ignore that most of that nonsense and lack of cohesive theming was there since 2 but…). But 3 is almost universally loved (outside of the NMA crowd) and New Vegas is that game everyone claims to have loved but almost nobody actually played. And 4… was definitely a step back in a lot of ways. But it had a strong marketing campaign and, gameplay wise, was perfectly fine if not better than 3. So after that initial hatefest it is pretty well regarded.

TES6 will obviously have a very strong marketing campaign. There are going to be the people who will say it is shit but most of them will ALSO start talking about how Skyrim was shit and Oblivion was the last good Bethesda game (us Morrowind fans will be too busy watching Matlock re-runs) which will rapidly undermine them. At which point it will boil down to whether people want that kind of open world game.

All that said? I have an increasingly bad feeling that Microsoft is killing Obsidian to save Bethesda because TES is a much more valuable brand than Pillars or just “we make amazingly good games that are missing the last five hours”. Starfield being “fine” hurt it, but it was very clear people were desperate for a “real” Skyrim after the horrific sin of basically making a Fallout 3 scale game in Outer Worlds.

But when Avowed hits next year and isn’t “Baldurs Gate 3 but on the scale of Skyrim but also better”? Obsidian gets shitcanned (likely while Phil et al talk about how Pentiment and Avowed are exactly the kinds of games MS needs to make) and the entire TES6 marketing campaign becomes about how Microsoft and Bethesda are sorry that those horrible evil games exist and they have hired a bunch of influencers to help them make sure they make the game right (see: CDPR and Cyberpunk) and that TES6 is going to be a return to form that is informed by What Players Want ™.

Paradachshund,

I definitely think FO4 has much better gameplay than 3. I replayed Vegas a while back and while it’s an awesome game in so many ways, the gameplay feels archaic compared to 4. You can improve that some with mods but it’s never going to feel as good as the native solution.

4 has weak writing, there’s no doubt, but it improved on 3 in many ways I think. There are really only a couple areas where I think it regressed. Most others it far surpassed.

Coelacanth, do games w What's your favorite controller?
@Coelacanth@feddit.nu avatar

I haven’t tried everything out there, but so far nothing I’ve tried is true perfection. The controller I use as daily driver for my PC is an Xbox 360 controller, which I find extremely nice - except for the D-pad. It also lacks the fancy tricks of the PS5 controller - a controller I Iike less for ergonomics but love for stuff like haptic feedback.

dwindling7373, do games w Any good games that break the mold

I enjoyed Carto and Paradise Killer, as far as “different and creative” goes.

LordWiggle, do games w What's your favorite controller?
@LordWiggle@lemmy.world avatar

Stadia controller. I switched my old Xbox 360 controllers for stadia controllers. Chargeable, heavy, ergonomic. Win for me.

greatgizzards,
@greatgizzards@new-reddit.jinomial.com avatar

deleted_by_author

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  • LordWiggle,
    @LordWiggle@lemmy.world avatar

    I bought them second hand, so didn’t get any money back haha. I thought of cheaping out, but oh how the turn tables. The controllers work perfectly with Steam but they lack input with non-Steam games sadly. And wirelessly connected the vibration doesn’t work while the charging ones connected to my pc go mental, but that’s not an issue for me.

    greatgizzards,
    @greatgizzards@new-reddit.jinomial.com avatar

    deleted_by_author

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  • LordWiggle,
    @LordWiggle@lemmy.world avatar

    Wow that’s smart! Thanks!

    PunchingWood, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

    I don’t really feel like you can compare the two games. Starfield was a big scope with mostly procedurally generated content with a few handcrafted areas, which resulted in very repetitive content since they simply didn’t make enough variety in content. I feel like the procedural part and the ship and base building parts took a lot of resources away from other gameplay features, like a more interesting story or more engaing gameplay.

    It also doesn’t help that Starfield still runs on an extremely outdated engine. Even if they updated it, there are still ridiculous limitations that shouldn’t even exist in this day and age. Just looking at Star Wars Outlaws gives a good impression how seamless stuff could’ve been in Starfield. Yet even entering a small shop or your ship requires a loading screen.

    And on top of that the game just runs like absolute garbage on the old engine. When Todd Howard just answered with “just buy an RTX4000 card” it spoke volumes about the lack of optimisation that came with that game.

    That last part is probably gonna be the biggest obstacle for Elder Scrolls 6, but having a handcrafted world will probably let them get away from a complete failure of a game already. Another obstacle might be to write an interesting story and characters, I frankly can’t remember anything from what I played in Starfield, it was generally just boring and Bethesda probably gambled on the open-world exploration experience offsetting that.

    Also Bethesda needs to stop relying on mods saving the game for them, many basic functions are missing and I found myself often needing mods to have an even acceptable experience, especially with Fallout 4 and Starfield. It’s probably why Skyrim is still so popular, because there is that massive collection of mods out there.

    Buttflapper,

    Starfield was a big scope with mostly procedurally generated content with a few handcrafted areas, which resulted in very repetitive content since they simply didn’t make enough variety in content.

    The budget for Starfield was scales of magnitude larger than No Man’s Sky, and will likely never have even half the updates that game did. Bethesda never carries a game that far, not even Skyrim

    Also Bethesda needs to stop relying on mods saving the game for them, many basic functions are missing and I found myself often needing mods to have an even acceptable experience

    Agree, and it’s sad they won’t even learn from them either. Every single Bethesda release isn’t open world. A modder has to make that FOR them. Unbelievable man. That’s not even remotely complex, any game developer should be able to figure that out easily, could just go look up one of the already made mods for open world, copy paste, done.

    PunchingWood,

    To be honest I never found the procedural generation in No Man’s Sky good either.

    It’s a better game by far, but once you have been exploring a few systems you often start finding repetitive content there as well. But there’s definitely more variety than Starfield and it’s mostly seamless too. And NMS came out about 7 years before Starfield.

    I think the biggest issue is Bethesda clinging on to their engine for dear life like it’s their precious baby, and they’re keeping it on life-support with minimal updates.

    Kaboom,

    I frankly can’t remember anything from what I played in Starfield

    I remember not being able to arrest Ron hope despite having a non-lethal weapon and a brig

    Like come on, that was obviously the good ending. Why not implement it?

    100,

    skyrim and fallout worlds being handmade is one thing people look for in their bethesda games and they went with random generation, destroying large part which makes their games unique and lets you ignore their shit main story writing with the often better side content scattered around

    its like how they ruined their dialogue system in fallout 4 with the voiced player and limited mass effect dialog wheel when they had a working, superior system to that

    B0NK3RS, do games w Any good games that break the mold
    @B0NK3RS@lemmy.world avatar

    The Long Dark

    Survival game set in the cold Canadian wilderness. Most “survival” games are actually just boring crafting games but TLD is very different for me as it is mostly about exploring in the freezing cold with natural predators around to keep you on edge.

    Tellore, do games w Any good games that break the mold

    Dread Delusion:

    • Great plot, lore, and writing in general
    • A lot of moral dilemmas to solve and hard choices to make
    • Choices don’t change much in gameplay, but they change a lot in writing and that is interesting to read
    • Doesn’t handhold player much, but is way smaller than Morrowind for example, way less content and side quests and thus feels more linear
    • Lowpoly/lowres and kinda rough even by lofi standards, but certain consistent aesthetic which creates coherent worlds that are fun to explore
    • Combat is way too easy, even bosses are not challenging; recently hard mode was added, but I haven’t tried
    • There are some minor bugs and glitches
    jacksilver,

    Not sure if it aligns with the original ask, but it is a great game. Definitely feels like a more compact morrwind (and I think it’s better for it). The world building and lore is fascinating and definitely worth a play for any fantasy rpg fans.

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