Yeah it’s good in a lot of ways but especially early on you can just get stuck with no way to progress in a day due to bad luck. Also, many synergies require a sequence of specific randomly-generated rooms and the resources to use them when they show up (and in viable locations). But there are a number of permanent upgrades that make it much more consistent, and a few of the minor upgrades are fairly common.
How does the telepathy get fueled? Is there something the princess has to do because she keeps running out? Can the knight progress on her own without her?
What is the core gameplay loop you envision here? Cause I can come up with a few ideas, but if you have specific ideas they probably won’t apply. Also there’s a particular balance to be struck: if you hamstring the player too much it won’t feel like a game, and if you give them too much leeway they won’t feel trapped. Here are a few ideas off the top of my head:
Direct but limited intervention: the princess is a sorceress who is trapped by magic in the tower which means she can’t leave and doesn’t have access to her full magical powers (you could include a progression mechanic where the more bosses the knight defeats, or the more magical crystals he shatters, or whatever, the more you can help him.) But she’s still scrying on him, watching his progress, throwing the occasional beneficial spell or nuking crowds of dangerous enemies before he gets overwhelmed, etc. The reduced interactivity will make the player feel trapped (and slowly less so as the game progresses), and maybe the scrying window starts out smallish so you can’t see the whole field at once and it slowly grows as her power increases.
Distraction/misdirection: The knight has made it to the tower/castle and has to fight his way through the guards, but instead of attacking the guards directly you’re trying to cause a ruckus to distract the guards so he doesn’t have to fight them all at once. This could even be a stealth game where you’re knocking things over and banging pots and pans or whatever to distract the guards as he sneaks by them.
Puzzle game: The castle/tower itself is magical and has floor tiles/walls that can be moved around, and the princess is manipulating the castle around the knight to give him the best path through obstacles and to limit the number of guards that can get to him in any given room.
It really depends on what kind of game you want to make here.
Thank you for the detailed response. The gameplay loop I have in mind is a puzzle game where the thing you’re trying to do is usually easy, but you’re limited in some way that makes it hard. An example I gave in another comment is : write a computer program that adds two numbers, but you’re not allowed to use the + symbol.
I really like your idea of “beneficial spell”. I think maybe the knight and enemies are autonomous, and the princess can only do a single action to make the knight succeed.
I remember playing a game like this. It’s based on Conway’s game of life. The goal is to flip a single cell to make all the cells die after a certain number of turns.
Yeah, you could maybe combine the sliding-tile-puzzle thing with the beneficial spell so you’re not just sitting there watching everything play out with nothing to do (though autobattlers are apparently a thing so maybe that’d be fine?)
Also, if you happen to find that game based on Game of Life I’d like to give that a shot, sounds interesting.
Is everyone posting about Oblivion simply new to it? Seems weird to me that everyone’s so excited about it but it’s probably just because I played it to death the last time it came round.
honestly i’m not surprised. now i look at the old graphics my eyes hurt, even though i remember it looking like the remake, my mind’s eye really had to work overtime on that. makes sense that people were put off by the bright textures with both over and under saturates colours and decided to not play it
If anyone has a solution for the vram going out of control, i would be so happy 😔. I only have 8gb of vram and it keeps going slightly above it and shoves stuff in normal ram. Causing the game to stutter its way into 25fps. If i then go into a building or fast travel, i get a fatal error and it crashes.
I have tried limiting the pooling vram in the engine.ini but that doesn’t actually work.
Any of the Warriors games (just don’t buy it, don’t reward them for releasing the same damn game 20+ times)
Legend of Mana (highly recommended, please don’t sleep on this)
Destroy All Humans 2
Ratchet: Deadlocked
Divinity: Original Sin
Resident Evil 6
Halo: Master Chief Collection
Lego Star Wars
The Tales games are long and go up to 4 players. I’d recommend them if you have more people to join.
Be prepared for a few roadbumps while you acclimate yourself to using emulators. It won’t be smooth at first, but it gets easier the more familiar you become with it.
I get what you’re saying. I do have RetroDeck fully set up but I only use for old games that I do physically own. Most of them haven’t aged very well and aren’t of any interest to my SO.
I have enough disposable money that I’d rather support “new” games/developers rather than emulating titles for other consoles.
crawl, rounds, ship of fools, pico park (better with a large group), risk of rain returns (2 would also be good except that it doesn't actually support local multiplayer, only online).
When making a potion the game crashed. After repeating it multiple times, I figured out that it only happened when mixing a stolen and non stollen ingredient. I have not retested since the last update.
Prior to the update, I could not create an enchanted item with a static effect at frostcrag spire. For example, a ring with nighteye. I could create one with detect life because it was a magnitude selector. This bug went away after the update.
Not really “pink”, and lacks romance, but very pleasant: Dave the Diver. Cozy-ish game with nifty characters. Only thing would be I don’t know if you meant “no/minimal combat” because you don’t want the mechanics or the vibes. Dave has not particularly challenging combat mechanics, and paw patrol levels of violence levels (although you are catching and eating fish).
If you like park builders, Zoo Tycoon is cozy as hell. Beware the DLC trap though. You can get the base game with a lot of meat pretty cheap, but the DLCs are like $10+ each and not really a good value IMO. But the game has a great vibe with some really neat mechanics that try and imitate real conservation efforts.
What would check the boxes through a “Hot Topic” lens is Promise Mascot Agency. Surprisingly wholesome, completely off the wall, combat is all card/deck builder based… I… it’s a hard one to describe.
Doughnut county checks all the boxes but is rather short. Katamari if you haven’t done it.
I hear good things about, but have not played: Naiad, Tempopo.
Weird recommends would be My time at Portia/Sandrock. They absolutely have combat, but have romance systems and a cuter aesthetic. Even the enemies are derpy/cute.
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