Gonna add Kingdom Hearts to this (cause Sqenix), because I was playing 1 as a preteen, beat Cerebus, got in the Gummi ship, and promptly got lost on where to go after. Bonus for stopping the game for months, picking up again, and being lost so I just never beat it. I plan to finish KH1 this summer after beating Metaphor Re:Fantazio, but I probably will reset to get that full experience factor 😅
I was playing Star Wars: Bounty Hunter on Switch today because of the current free trial. At first, running around as Jango Fett in the Gamecube era was fun, but then shortly after getting my jet pack, I get completely turned around while chasing the bounty guy and spent over a half hour being lost. Called it quits after that.
Silent Hill 2 - dropping canned juice in the laundry shoot. Weirdest mechanic I’ve ever seen, nothing pointed to do it, just finding the juice was weird, how was I supposed to know to put it down the laundry shoot of all places. My friend who got me to play it watched me wander around the apartment for like 10 - 15 mins, getting more and more confused and frustrated before telling me what to do.
Metroidvania games can be pretty good for this sometimes. One that really got me was Bloodstained: Ritual of the Night. You have to get an ability to progress at a certain point that is a random drop from an enemy. Any game that relies on RNG for progression is going to make me go running in circles. I love the game, but did not love that part.
RotN doesn't have any progression requirements that aren't scripted drops, off the top of my head, but I could be wrong about that. What ability are you thinking of?
Dawn and Aria of Sorrow do, but in fairness those are communicated in other scripted drops and are part of the "get the good ending" puzzles.
Oh, man, you may be right. I've gone back and forth the Igavanias so much I definitely don't remember which "go underwater" upgrade goes where.
Gonna look it up because it's gonna kill me otherwise.
Okay, yeah, got it. I remember now. They do a weird thing in that one where you have a bad way of moving underwater by using a weapon and you unlock the proper walking underwater thing after. So yes, you do need to kill enemies to get it as a random drop. It's a super high drop rate, though. I think I didn't remember because you have to be fairly unlucky (or be speedrunning and not killing enemies, I suppose) to not get it naturally, but you are correct.
This sounds a little like the AC formula. In those games, I don’t really feel like I’m in the animus, so I think direct control over the hero should be thrown out, otherwise the bits where you’re not controlling the hero will feel out of place.
Inscryption is a very different game and I certainly felt more trapped, especially in the first third of the game. In that one, there’s an ever present reminder that you’re trapped, and there’s interesting stuff to so outside the main gameplay loop.
So you need to play as the princess and make interaction with things other than the hero fun, but not so fun that you don’t want to be rescued. I think you also need some kind of peril to give urgency as well. Some ideas:
elements from Prey - hide from your captor when helping your hero
puzzles and whatnot in your prison
periodic checkins - i.e. need to be in certain places at certain world times
TLoZ: Spirit Tracks had you control Link primarily but you used Zelda’s ghost to possess things, help you fight, and solve puzzles. It would be hard for a solo dev, but you could have a knight with an AI that proceeded based on what paths you unlock for it. So the princess would be some sort of astral projection I guess. But then, you wouldn’t really feel trapped. Maybe you need to hide your activity from the dragon or distract it for a stealth aspect or resource management. You would need to balance swapping back and forth between your body and helping the knight. Might be easier to settle on an in-universe justification after figuring out the core gameplay.
My wife is in love with Disney Dreamlight Valley! It’s like animal crossing but with Disney characters and in full 3D. She dresses her character up differently every few weeks. She looked like a reindeer for December/January, and it was so cute! They’re very heavy on the fairy/cozy decor aspect, and while the expansions are paid, they do have free updates every 3-4 months.
She also recommended Calico, which is an indie cat cafe sim at heart, but you also get to dress like a magical girl, design your home, ride around town on animals like giant foxes, dogs, red pandas, more cats, etc. Very cute and relaxing.
On Your Tail is a cute mystery game set in an idyllic Italian seaside town with beautiful storytelling and character development.
She seconds other comments encouraging Haven, pulls the heartstrings and relaxing with minimal combat.
There are also the HerInteractive Nancy Drew games, which are older but fun female-centered mysteries. She recommends Phantom of Venice and Last Train to Blue Moon Canyon.
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