Right… Splitgate and splitgate 2 are lies. What you experienced are probably mostly if not all bit matches instead of playing with and against other players. But that is besides the question.
Realistically there have been no actual good games in that niche in recent years (less than 10 years old) and the old ones are either dead unless you like botmatches or have a tiny community that is really REALLY good and will wipe the floor with you.
Anyhow Quake 3 (good luck) Tribes 2 (good luck) Unreal tournament 2004 (good luck obtaining legally, also good luck) Halo (LoL last decent one was reach on 360) There’s more but those are even more niche than the big ones already listed.
Bit of diablo, bit of Borderlands; good game but lacks variety and also has some insane jumps in the difficulty. Playing on Normal is hard enough with no extra payout. Hard is impossible unless you are absolutely perfect in execution. Might as well put it on Easy and just have fun endlessly blasting punks, mutants and machines because when you start dying in the first 2 seconds of every boss fight, it stops being fun.
Yeah. It’s a bit amateurish, but it’s a cheap game too. They clearly spent a lot more time on the writing and visuals but really my only heavy criticism is that there isn’t enough variety in how you play. There’s basically just 1 build and 1 set of viable weapons. But if you just wanna turn your brain off and blow things up, it’s an awesome game.
I think there’s something to be said about completing some games on yard difficulties, and Fire Emblem falls in that category. The category is puzzle games that require insane tactical strategy.
A lot of unit based RPG’s function this way, and they do a really good job a lot of the time. But that is just one way to play the game, and quite frankly grinding through levels to “properly” beat a certain difficulty is certainly a better option for the majority of players.
There is something unique about finally completing a damning level, but it’s only something that is there if the player has the drive to get that fulfillment.
I wouldn’t say you have big dum, more likely you just value your time and the engagement of the game is more rewarding on lower difficulty, due to the element that is driving you to play the game. That is to say, it’s aspects of the gameplay and the story that keeps you coming back, not necessarily the insane strategic plays needed to beat a hard level.
Both are completely valid forms of gameplay, the hardest difficulty is often min-maxxed and tends to account for a small section of players, and is probably included partly for replayability.
Those games have a tough start, but if you can get over the initial hump then you can do pretty well in later level. That is until the final boss where shit hits the fan again.
Lemmy.ml to bagno, najlepiej zablokowac cala instancje i miec spokoj. To czy dostaniesz tam bana czy nie absolutnie nic nie zmieni - o ile nie chcesz wrzucac dokladnie tego samego co oni. Nie ma po co sie wkurwiac, zdania im nie zmienisz a przez monitor w morde tez nie dasz.
Just make sure your family has a way to access your account. I very much doubt that Valve or most publishers will care that your kids have access to decades-old games after you’re gone. Although I could see Ubisoft trying to take action out of spite, but that’s only if they’re still around by then, they’re on pretty shakey ground at the moment.
Better option if this is an important issue for you is to only buy DRM-free. You’ll have to wait for most AAA games, but most AAA games these days are increasingly not worth it anyway.
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