Not only the author of the post frame the ineffably marvelous Ubisoft for their Assassin’s Creed only, or the people in the organization who are not even related to the case, and for literally unknown reason, but also the author of the review feels like a disrespectful bigot who has likely a bad time yet enough to make a choice to inscribe their pure hatred into someone’s effort, history, and indeed novelty. One might want to suggest them to try creating anything at least remotely marvelous to the subjects, they try speaking at, with their own hands…
Such a deep sorrow some people do not care about their actions, about anyone, including artists, developers, people in general… and ruin this world in hatred and utter, disgusting unfairness…
You do you, @Speedforce and that reviewer, and let’s hope no one will state something so awful about your work after decades, hatefully believing their word has any weight the world outside their mind of hatred.
You use AI for literally its most dangerous possible use case. And I assume you used a mediocre translator for everything else. Try DeepL, I found it has good results most of the time.
Sorry, no. And I am sorry you found LLM useful, and consider experimental/unverified data “dangerous”, likely inadequately or for the sense of hateful trolling, and it’s hard to live that way, I presume…
Watch Dogs 2 is a weird one. I absolutely understand all the criticism and see the flaws, but I still play it and the breaks between two runs only get shorter. I love its rendition of SF and the Bay Area, the game has that je-ne-sais-quoi that draws me towards it.
Thank you! I believe both titles are abs((float)$incredible)/INF… The story, characters, references, technical features, or every single bit and algorithm is perfect…
Not to mention upgraded kernels and shells, including drones and 'dgets!
Yet it all may not match the “good” you are searching for at this particular moment, or would it? How could we know!
Both titles were developed by different genius teams even, the former is Ubisoft Monreal, the latter - Ubisoft Toronto!
I.e. Even if MetaSploit and not Snyk’s or PortSwigger’s but FOSS is there… you may still find that the payload in all the exploits the solution provides you with, written by OSINT or more hopefully red… authors on the wires, is indeed a required parameter to be set upon execution/injection by you, the main host in the network! 🦋
How to not find Watch_Dogs 2 and Watch_Dogs Legion both very different and ineffably marvelous…
I uploaded a few screenshots found in some remote backups:
Oh I’m so sorry, it seems that you struggle with reading!!!
This isn’t anything to be embarrassed about, kids and adults have trouble with reading and comprehension all the time. I’d encourage you to get your parents or a guardian to look into education help. Even (at the worst) YouTube should have plenty of basic comprehension lessons available, which will make following these complex patch notes easier to understand!
Let me know when retro deck supports Switch emulators
Let me know if I can be any further help! More than happy to help you with reading. I’m also really good friends with the developers behind RetroDECK, so I can always pass on your beautifully and kindly expressed comments.
I replayed Neverwinter Nights base campaigns again not too long ago. Replayability used to be the standard, and for $20. I’m not paying $60+ for a 30hr game that lacks the compulsion to turn around and start up another play through. Granted, D&D 3.5 character builds are compelling on their own, but I digress.
Replayability was largely replaced with “content”. A good modern contrast is God of War and Resident Evil. Resident Evil embraces their tradition of replayability, God of War has an insane amount of “content” on a checklist to make a playtrough be a dollar an hour.
Except with God of War you get collectibles only visible from a certain angle or “puzzles” where the puzzle is an unreasonably short time limit to execute something obvious or an inordinately tight set of jumps to bad time.
Meanwhile in Resident evil every corner actual still has a purpose, like it did before.
Content makes a game replayable. RE was always replayable. On PlayStation 1, and now, on Steam. Neverwinter Nights was unusual in that it was intended to keep going in perpetuity via player crafted modules/campaigns, like D&D tabletop, and is not comparable to anything else.
Thanks! It’s been going on for like the last month but i think i’m closed to finished thankfully. It’s definitely the most drained I’ve been in a long while, it will be nice to see it through to the end though.
Delphine from Skyrim. Mostly because I wanted to like her. I get why she is a paranoid mess, and if I held a grudge for every NPC that sent me on a stupid pointless quest this list would be miles long. It hurts because she was supposed to be on my side. One of the few people that was with me from the beginning, who actually wanted to find out what the heck was going on with the dragons.
Her ultimatum made me FUS RO DAH her off the top of Sky Haven Temple.
Parthuunax was a mass murderer and loyal soldier of alduin before he had his “come to Jesus” moment. If you knew about a former concentration camp commandant living in Argentina, and he was dedicating his life to feeding orphans the last few years, would it be racist to turn him in to the authorities?
If its clear they’re making amends and have completely changed their worldview and it had been thousands of years and the punishment is death… No I don’t think I would.
If they haven’t taken responsibility for their actions they haven’t made amends. Also, I suspect paarthunax is biding his time until the LDB dies and there’s nobody who can stop him. Thousands of years is nothing to an immortal, what’s a few decades more?
What do you call the way of the voice and leading the greybeards?
His actions and words clearly indicate to me he has changed, literally the only reason Alduin was defeated both times, this argument is silly. Why didnt he take over the entire time after Alduins banishment if he was just biding his time.
Edit: to use your comparison, if said Nazi turned on the Regime, literally taught the allies everything they needed to know to defeat Hitler, was instrumental in their defeat, and then proceeded to spend the rest of their life dedicated to undoing the damage… Yeah I’d say that’s clearly a change of heart and at the very least they shouldn’t be put to death lmao.
Reaver gets my vote as well. He’s actually worse in Fable 2.
SpoilersHe will kill-steal the final boss, the man who murdered your sister (a young child) and who you’ve been hunting for the entire game spanning decades, if you don’t interrupt his monologue first. He does this because he finds him annoying, not because he has any real beef with him. There’s also a quest when you first try to get his help where he “tricks” you (it’s very obvious, but writer fiat strikes again) into sacrificing your youth to uphold his deal for immortality with some evil fae-like beings (beings who seem to be connected to Jack of Blades, the first game’s villain). He then betrays you to the final boss, apparently just because he’s an asshole. Oh, and he also kills a fan-favorite side character, one of the few people to show you and your sister kindness when you were destitute orphans living on the streets, because Reaver was annoyed that a photograph taken of himself needed to be developed before he could see it.
It’s beyond enraging that you can never get back at him for any of these things. He’s still around generations later in Fable 3, where he’s a wealthy industrialist exploiting orphans. Of course.
I fear that early access will kill this. Sure it will provide some money that might pay for the rest of the development, but streamers will play it now - der that it is literally work in progress in vast parts and maybe take another look once it finally releases, but the hype will be gone at the release.
When you know a choice you made should have immediate or impending consequences, but the world carries on as if it’s business as usual. I was actually surprised when the opposite happened in Outer Worlds 2 recently. If you trigger a certain event and don’t go deal with it ASAP, it will happen without you and there are consequences.
In theory this is really cool, but unless you really get into a game and are willing to replay, it just feels bad as a player missing content because of a timer you didn’t know about.
I started keeping a Note on my phone titled Game Diary with different sections for games I’m playing, and write down what I was doing, my train of thought and what I wanted to do next, things I had to check on our fix etc, at the time I put it down. It’s helped immensely when I come back to something after a while and encounter exactly what you’re talking about.
Soloable games that are balanced for multiplayer. It almost always means that basic tasks take ten to a hundred times the resources they should, and arbitrary timers are added to crafting and upgrading to slow down progression.
It’s the bane of survival crafting games especially.
I thought of another one: shitty covers. OMG, The Surge? WTF is that Steam library cover? There are exceptions like Catherine: Classic, but most covers where the protagonist stares at the camera suck so much.
Specifically if it’s an action game: show the character in action, FFS. The Wonderful 101 has a great cover. So does Vanquish.
And when half the cover is the logo… just stop with that already. Or an atrocity like Scarlet Nexus… it’s just a cropped image… like Bandai couldn’t afford to commission a cover.
I believe it is going to be a huge deal as the gamers are aging out. (And if you play on a Tv).
Give me a freaking texts size option! And not just size 6 to size 8! Big effin text!
It is a huge pet peeve of mine.
Game developers should add text size options to be big enough or at least legible enough at small resolutions like 240p. This can help scale UI design too accomadate for potentially huge text sizes.
I haven’t had any problems, except for fighting that Goliath alien. I managed to take one down solo, but only by jumping across a chasm and then taking pot shots at him while he stared at me from the other side. I could not get clean shots off at him while running away. I actually killed him by throwing a grenade behind him, and when he turned around to shield from the blast, I shot him in his soft unprotected backside until he collapsed.
I personally have yet to die in the game, but two of my friends who joined me just ran off without any introduction to the game and proceeded to get themselves killed over and over again. So if you pay attention to the training at the beginning, it shouldn’t be too difficult.
The farther you wander from your starting area, the more difficult the aliens get. So stay closer to home until you’ve leveled up your weapons and base defenses and you’ll be fine, even solo. Of the 7 bases I currently have set up, only one has been attacked by aliens so far, and they were easy to clean up by myself.
As far as factory automation, it can sometimes be a chore as a single player, but it’s not too hard. As long as you have the patience to plot out resource production lines, it’s not too bad. The hardest thing right now is that there’s no transportation between bases besides walking there yourself, so it can be time-consuming going back and forth to check on various bases. Especially since most of the resource nodes are scattered. And you can’t just build anywhere like Satisfactory, so you need to drop Base Cores here and there so you can run rails between bases for resources.
I still don’t know how large the game’s map is, but what I’ve uncovered so far is massive. It takes me maybe 10 minutes to walk across my currently-explored area, and there’s still a lot of black undiscovered areas on my map in all directions!
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