bin.pol.social

IndustryStandard, do games w What's your favorite controller?

King Kong 3. 1000hz low delay polling rate, great size, good battery life. Hall effect sticks. Good price for a premium controller too.

Though there are a lot of built in shortcuts which are very confusing but I don’t use those.

Varyag,

I really want to get one of those.

Gaspar,
@Gaspar@lemmy.dbzer0.com avatar

I have this one too and I love it. All it’s really missing is a way to remap the back paddles to non-controller buttons and it’d be an easy 10/10. As it is, though, 8.5 or 9, still very very good.

Mountain_Mike_420, do games w What's your favorite controller?

An Xbox one controller. I bought a newer seriesX controller but it developed stick drift almost immediately. My Xbox one controller is going on 6 or 7 years now and is still rock solid. And I play rocket league so you know I am hard on them.

profdc9, do games w Does AAAA just mean awful triple A games now?

It means that the key is stuck.

sharkfucker420, do gaming w Higher difficulties in every single RPG.
@sharkfucker420@lemmy.ml avatar

Castle crashers was my first experience with this. Atleast they added some new boss mechanics though

Maultasche, do gaming w Higher difficulties in every single RPG.

That’s what I like about raid bosses in Star Wars: The Old Republic where the difficulty changes most of the boss mechanics

yamanii,
@yamanii@lemmy.world avatar

That would be great for me since what I hate about raiding in MMOs is precisely that bosses feel more like a puzzle than a skill check with various moments of instakill if you didn’t figure out what to do in under 30 seconds.

RangerJosie, do games w Do you think gta 6 will have better story than rdr2?
@RangerJosie@lemmy.world avatar

No. I firmly believe that RDR2 is the best game R* will ever make.

GTA isn’t about the story anymore. It’s about shark cards. Just a open sandbox for murderhobos.

BombOmOm, (edited ) do games w Do you think gta 6 will have better story than rdr2?
@BombOmOm@lemmy.world avatar

Doubtful. The story in GTA 5 was much weaker than in RDR 2, and Rockstar’s direction with GTA has been shifting increasingly heavily on multiplayer and micro-transactions. GTA 6 will almost assuredly continue leaning increasingly heavily on multiplayer and micro-transactions.

Kolanaki, do games w Do you think gta 6 will have better story than rdr2?
!deleted6508 avatar

I’m not giving them my money anymore so I don’t really care.

mmcintyre, do games w rdr2 question

You’ll be cut loose before too long.

FlashMobOfOne, do gaming w Weekly “What are you playing” Thread || Week of September 1st
!deleted7243 avatar

Sorry for the double post, but I DID play something new this week: The demo for the Casting of Frank Stone.

LOVED IT.

It’s a narrative horror game and those tend to be out of my price range at the start, because I only buy a game if I get at least an hour of play time per dollar spent, but still, it’s spooky and fantastic.

theangriestbird,

Make sure you wishlist it! That really helps out games that haven’t come out yet. I didn’t even know Supermassive was making this one, it looks neat!

Dark_Arc, do games w What are your opionions on fortnite?
@Dark_Arc@social.packetloss.gg avatar

For me, I couldn’t get behind the battle royale thing… It’s just too much pressure. Don’t get me wrong, I like intense gunfights, but for a win to be only when you’re the last team standing of everyone on the server using only the random loot you found … that’s a lot of pressure.

On the graphics front, things have changed a lot over the years:

https://i.ytimg.com/vi/JvbebYIorcA/sddefault.jpg

I actually think it looks pretty decent personally and it keeps getting better. It’s not Hunt Showdown: 1896, but it’s still pretty nice visually (just more of an animation than photorealism focus).

loo,
@loo@lemmy.world avatar

The game looks better and better, but the performance just keeps getting worse On my PC I can’t get the game to run properly since they switched to UE5

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

but the performance just keeps getting worse

That’s just the nature of PC gaming; as time goes on games look prettier but run worse.

loo,
@loo@lemmy.world avatar

I think that’s just the state of triple A games

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

No it’s literally how software works. New hardware comes out, you do more with the hardware, old hardware can’t do the new things and runs worse.

loo,
@loo@lemmy.world avatar

I get what you’re saying, but I’ve been upgrading my PC over the years and still noticed that with games of big game companies, they care less and less about performance. I firmly believe that publishers, in an attempt to cut costs, tell the game studio to not prioritize performance, while trying to rely on software like super resolution algorithms, to make their games run. In some instances they reused old game Engines for a new and bigger game, for example with Cyberpunk, Stellaris and Elden Ring. Smaller developers are doing everything they can to make a game run smoothly. The best example for this is Factorio. That is my opinion and I totally understand your point of view.

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

I firmly believe that publishers, in an attempt to cut costs, tell the game studio to not prioritize performance

So, I agree there’s some amount of that. You also have things like Dice (the studio that makes Battlefield) where they lost their veteran development team to poor internal management.

There are also some (now fairly large) studios that are just absolutely terrible at game performance like Studio Wildcard (makers of the Ark games).

while trying to rely on software like super resolution algorithms, to make their games run.

There’s definitely some of this too. I believe the bigger issue is that games have gotten so much bigger and more expensive to develop. Making and shipping a game that runs with 4k textures, dynamic (possibly ray traced) lighting, variable rate shading (instead of manual level-of-detail systems), etc is a lot to get right.

A common thing with any software development is to take advantage of newer abstractions that make your life easier. For instance, I’m fairly confident Hunt Showdown 1896 has moved to some form of variable rate shading instead of level-of-detail (in pre-1986 when you zoomed in on some of the trees they’d literally change shape when they flipped between the models in the worst case; I’ve yet to see that post-1896). Not having to make a bunch of models and having the software “just figure out” good lower-poly models for things that are sufficiently far away is presumably a huge productivity boost. Similarly, when ray-traced lighting becomes the standard a lot of game development will get easier because setting up lighting won’t (per my understanding) require as many tricks. In both cases, it’s both less work for developers and a better result for players with the hardware to run it.

In some instances they reused old game Engines for a new and bigger game, for example with Cyberpunk, Stellaris and Elden Ring.

Old engines aren’t necessarily a bad thing (if they’re appropriately updated) and I think people focus too much on the engine vs the game play. Take Starfield, I’ve heard a lot of people complain about it on forums for copying a similar formula as some of Bethesda’s past titles.

The issue almost certainly isn’t the engine used, but the design choices associated with using that engine (and the decision to not make new things work).

Linux, Darwin (MacOS), Windows, Chrome, Firefox, etc are all long running software projects (as are Unreal Engine, Unity, Source Engine, CryEngine, etc). Occasionally, someone throws out their current product entirely and replaces it, but normally there are incremental upgrades made to provide the new functionality that’s desired.

Smaller developers are doing everything they can to make a game run smoothly. The best example for this is Factorio.

The performance profile of something like Factorio vs Cyberpunk, Elden Ring, or Hunt Showdown is extremely different.

OmnipotentEntity, do gaming w Game Dependency Graph of The Curse of Monkey Island (LucasArts, 1997)
@OmnipotentEntity@beehaw.org avatar

If you are taking requests, I am curious how ridiculous The Longest Journey would be.

kunegis,

The Longest Journey

Thanks for the recommendation! I have a long list of games I want to play make graphs from, and I just checked and that game already on it. So one day, it should come

morphballganon, do games w What are your opionions on fortnite?

The graphical shortcomings might have something to do with there being 100 players in the match at once.

This chapter/season added jetpacks, which are very fun.

ampersandrew, do games w Age of Mythology - Game Torrent
@ampersandrew@lemmy.world avatar

Rule 6 for this community: no linking to piracy

Rai, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

Will this forever (or for the foreseeable future) be Android-only?

schamppu,

It’s available even now during Closed Beta for iOS as well!

Rai,

That’s lovely news, thank you! My partner and I will sign up, this looks adorable. I hope you are insanely successful at launch!

schamppu,

Thank you ❤️ I hope you and you’ll partner will enjoy the game and have fun time walking together!

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