Just finished the Front Mission 1 remake and started the Front Mission 2 remake. Found out why it wasn’t as popular. Playing a bit of Space Marine 2, CoD, Warframe when the mood takes me. I also played some more Bomb Rush Cyberfunk, which is like a spiritual sequel to Jet Set Radio Future.
Jest jedyną pozostałością słowiańskich dialektów pomorskich. Etnolekt ten należy do grupy języków lechickich; jego centralna odmiana jest bliska polszczyźnie standardowej, z wpływami języka dolnoniemieckiego oraz wymarłych połabskiego i pruskiego[5].
Śląska mowa jest etnolektem wieloskładnikowym.
Na kształtowanie się słownictwa etnolektu miały wpływ zapożyczenia z języków: literackiego polskiego, czeskiego (szczególnie z narzecza morawskiego, traktowanego niekiedy jako odrębny język), niemieckiego (najczęściej z germańskiego dialektu śląskiego) oraz częściowo słowackiego. W mowie tej konsekwentnie dominuje dzisiaj fonologia i morfologia słowiańska i przeważa takiż źródłosłów. Dyskusyjna jest kwestia statusu mowy śląskiej. W publikacjach językoznawczych śląszczyzna uznawana jest za dialekt języka polskiego. Jednakże znaczna część wyrażeń bliższa jest językowi staropolskiemu niż współczesnej polszczyźnie standardowej[9].
I downloaded it on this rec and I’ve been playing the hell out of it the past day. Sweet game that’s filled the last of us void I’ve been in since finishing those games. Def different, but similar genres and themes (so far anyway).
There is some risk of burn in, but it's pretty manageable for modern OLED monitors with normal usage. Like, it should last closer to a decade than a year, especially if you lower the brightness a little.
How’s gaming on the monitor? I kept reading about how VA isn’t good for gaming due to black smearing and motion blur issue.
Yeah, the IPS glow is a major issue. When I bought the 24G2 4 years ago, it was on a whim and probably had luck. Now it’s tough to find a good IPS monitor.
There are some high performance VA panels that are good for gaming. Samsung Odyssey Neo G7/G8 for example.
Are there really no mini-LED monitors in your country? I’m a really big advocate of them. As close to OLED HDR performance as you can get without burn-in and with better peak brightness. I’m currently using a Cooler Master GP27Q that I got for cheap as an opened box, which has been a really solid monitor for the cheap cheap price I got it for (couple hundred euros).
I think a 27 inch 1440p monitor with 2000+ dimming zones will be the sweet spot between performance and affordability, though none like that are on the market yet.
Gaming is fine, I haven’t noticed any issues but I have to admit that I’m a casual gamer at most. The monitor supports FreeSync and refresh rates up to 165Hz.
I haven’t compared VA to OLED yet, but the latter costs at least twice as much where I live. For me personally, I don’t think that’s worth it. My previous monitor was a Samsung CF791 with Quantum-Dot but honestly I find the iiyama to have nicer colors. That’s highly subjective of course and the CF791 was released roughly 10 years ago, so take this with a grain of salt.
I absolutely love my VA monitor. Never had an issue with motion blur (although I always turn it off in games) nor smearing to a noticeable degree, but I wonder if higher refresh rates can help alleviate it. I have a 165hz for reference
Smear and ghosting are bad on VA in my experience. I had one around when Miles Morales first came out and it was so bad I thought my tv was broken, and Samsung agreed and sent a guy to replace the panel. The new panel did the same thing though, and at that point I just sold it and bought an OLED.
Smear and ghosting are bad on VA in my experience. I had one around when Miles Morales first came out and it was so bad I thought my tv was broken, and Samsung agreed and sent a guy to replace the panel.
That’s what I have been reading here and there, that VA are good for visuals (movies, tv shows and such) but bad for gaming. Though it seems that some people have a decent experience with VA panels when gaming but I don’t want to risk it (yet). Unfortunate that the new panel did the same thing.
bought an OLED.
How has the OLED monitor been for you when gaming (and either general usage or office work)? Response time, text clarity, motion and actual black screen? Since like another person said that there’s not really one-fit and always have to have a compronis (IPS with glow and OLED with possible burn-in), I’m tempted to purchase* an OLED monitor for around €600 and then just save up money for when the burn-in happens. I have been trying to find a decent monitor for quite a few months, so I have become a bit impatient and just want a good monitor to game mostly (say 80% gaming and the 20% is either browsing, movies, tv shows and office work).
good to know about performance. I was going to try to play it anyways, even though my Ryzen 1500x and RX580 GB didn’t meet minimum specs, but it just might not be worth it.
Careful! If your card doesn’t support DX12 you’ll not even be able to launch it. UE5 in Oblivion Remastered does not have a DX11 fallback and will refuse to launch.
I’m not gonna critique it based on efficiency and min-maxing as that’s something I couldn’t care less about. Design wise however, I like it. It’s has some more organic and interesting shapes than a basic “American city” that’s so easy to default to. Split between suburbs and the more urban centre is a nice touch (tough I would try to add some transition in the empty space between the two to make it look more natural).
You have a clear separation between residential and industrial areas which will prevent issues with health and happiness (as long as you keep it in check). You also remembered to dump the sewers downriver which is good.
I’m sure some CS pro could give you a bunch of pointers but it looks like a good start to me. Are you planning to share your progress in the future? I’d actually like to see what you’ll do with it.
Ok nothing will beat the gold standard that was Sega Dreamcast Fishing games with the rod controller that had a rumble pack for vibration. I had a buddy make a wooden box we could attach a bungie cord to give it more feel when you “pulled” the fish out of water (the box had cutouts to hold beer cans too). Simply the best way to virtually fish
Although the concept of it being in a Sonic game was pretty silly (and an entire path to play through no less) and the character is really annoying, I heard that even the Big the Cat fishing mode in Sonic Adventure (originally on the Dreamcast) was even good, gameplay-wise. I have played it but I don’t have much experience in other fishing games to compare it to. The only other fishing (mini-)game I have for comparison is the fishing in the 3D Zelda games. Between the two I think I prefer Zelda, though.
I’ve not yet touched it. But since you mentioned it: How does leveling now work? And more importantly, how does enemy scaling work?
If I remember correctly, in the original, I felt strongest when I got Umbra at Lv 1 and just never levelled up.
Furthermore, how are the character animations? I saw the Emperor in the Remake and while the model was quite nice, in combination with his facial animations, I actually preferred the original. What I assume to be the original animations paird with updated models seemed too uncanny. However, that problem could be specific to him.
IIRC in the old oblivion there was an arbitrary limit to how many skill points you can put in a stat depending on your class. This has been removed, you can now put up to 5 points in a single stat every time you level up to customize the build as you’d like. You get the same skill points regardless of skills you leveled up.
Some stats have been balanced, like how Agility now scales damage of daggers and shortswords now (before it was only bows). Many masteries have been rebalanced and changed to fit the playstyle more. Enemy scaling still exists and AFAIK enemies scale the same, but because leveling has been reworked you shouldn’t have to worry about min-maxing or what skills you’re gaining.
As for face animations, they’re a little uncanny but overall I’m impressed with them. They look great, most of the time.
I haven’t played the remaster, but the old Oblivion leveling system was exceedingly hard to do efficiently unless you planned in advance. It very much needed a rework, although skyrim dumbed it down way too much, in my opinion.
Basically, among all the skills, like destruction magic, blade, sneak, you pick 7 (I think it’s 7) major skills. Those get a boost at the beginning. When you raise your various major skills 10 times, you level up. When you level up, you get to raise three attributes, like strength, speed, or intelligence. You get bonuses to how much you can raise an attribute per level, with 1 being the minimum and 5 being the max. The bonuses are determined by what skills you raised during the last level. For example, the sneak skill is tied to the agility attribute, so raising your sneak skill gets you a bigger agility bonus on leveling up. So, to optimize it, you’d have to raise your major skills exactly 10 times (so none of them go to waste) and fill out the bonuses by raising minor skills, which don’t count towards a level up, to get the ideal spread of +5 to 3 attributes per level.
The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn’t understand the leveling system, they’d wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.
The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn’t understand the leveling system, they’d wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.
Yep, the old “optimal” way to play, if you didn’t want to focus so hard on efficient leveling, was to make all of your major skills ones that you never planned to use. That way, for the skills that you do use frequently, you can increase those as much as you want while still sitting at level 1, allowing the player to become considerably stronger while enemies stayed at the same difficulty.
Alternatively, if someone messed up character creation, they could also simply choose to never sleep and never trigger the level up dialog. But there are a couple of quests which require the player to sleep to trigger an event, so folks would have to be smart about how they go about engaging with those.
The old style auto added points based on what attributes you used. So if you leveled destruction a lot during level 5 you could get a boosted willpower or Intelligence stat when you leveled up. It was a little chaotic. Now you have 12 stat points(virtues) you can add to whatever 3 attributes you want maxed at 5 points per attribute.
Try moving it out of your Program Files folder. Some programs don’t do well in those folders, because writing requires admin rights. It looks like the game is trying to do some sort of operation on a game file, and that operation is failing because it can’t actually access the file. Maybe move it to something like C:\Games instead, which won’t require admin rights to access. You probably shouldn’t be installing games to Program Files anyways.
I suppose the quick and dirty way to test would be to run the game as administrator. If that solves the issue, you know it’s likely something to do with Program Files being write-protected.
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