I feel like it would’ve made sense to include some real examples. Otherwise this just reads very… made up? :'D
Not sure how to explain, but the simplistic nature of the stories you use as examples make the whole text feel a bit like an angry strawman argument even though it probably makes some good points.
yeah it’s kind of a weird post with the way it’s all worded. framing it in a “why what you like is wrong” way probably hurts it more than anything. it doesn’t invite discussion and is more or less just a ranting if you’re not giving examples.
it’s not like anyone here is trying to force someone to like the same games they do and the first thought I had after reading was “okay…”
Personally I like all sorts of storytelling as long as it’s involving topics/genres I’m interested. Lovecraftian setting? inject it into my veins. stories about realistic depictions of depression and suicide - sign me up. There’s not a singular formula that all my favorite games need to adhere to - why would anyone want all their story structures to be so rigid and similar?
Anyways one of my favorite games, probably my overall favorite, is Control. It does a lot of ‘show, don’t tell’ while also having an incredible amount of world building there for you to engage with if you’re interested. The setting is like they tailor-made this for my interests. So pumped for the other games coming out in that universe
Looking at their dev guidelines page, they don’t have any texture resolution limit other than “don’t use very large textures on very small objects”, so I doubt that the project has any really hard caps.
Do not use large textures for small objects—this wastes video RAM.
If they are concerned about distribution size, if the game supports it or could support it, might be possible to have a separate high-resolution-texture package, package those separately.
A lot of Linux ports are not the best quality to begin with, or even if they were good once, they’re out of date, utilising old fashioned technology that may not be the best at taking advantage of modern hardware. Conversely the windows version was often better built to begin with, and the translation layers have had a huge amount of effort put into them to make them as performant as possible and utilise as much of the hardwares capacity as they can, so much so that sometimes the proton version of windows games running on Linux is actually more performant than the windows native version on running on windows!
Minecraft: Super chill sandbox building game, but when you are lost 150 blocks deep in the mines, just found your first diamonds in the dark after you ran out of torches and you hear that hissing sound just behind you…
Been playing this with my kid, going for all 120 stars. I played it when it came out and it’s been a blast to dust it off after a long time on the shelf. Going to get the sequel from my local used game store after we 100% it.
rabbits party of legends (only good the first time, so make it count!)
mario kart double dash
bud Spencer & Terrence hill slaps and beans
a Pokémon nutzlocke soullock challange
playing any game where one has the right and the other one the left joy con (fun if 5 people and 2 are gaming pros and they are forced to share one controller)
Anyway, here’s a second for Soullock challenge. Can be very hilarious. Have to add Lego Star Wars: Skywalker Saga and Lego Harry Potter, awesome couch co-op.
magicka 1 and 2 has couch and/or online coop, it’s challenging, chaotic fun, with some pretty funny jokes
if you get into emulation, cooptimus hides older platforms under “classic”, but it has another dropdown to filter them more precisely
I always bring up Crawl in these threads because it’s so good, and I rarely ever see anyone talking about it! The way that players are always ‘switching teams’ is so fun!
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