Nah. I'd rather they make something with the size, scale, mechanics (referring for combat and such but not same abilities, etc.), and storytelling of FFVI. Optionally some fancier graphics and preferably no grinding anywhere.
Since you love underwater settings, you probably know already, but Subnautica 2’s Early Access was announced not long ago. I’ll wait until it’s complete, but given their track record, I feel it’s a game many people will be comfortable buying in EA to give feedback.
I would love FF8 if they could keep it faithful. But I’d be worried that they would overhaul it instead of tweaking it. The level scaling isn’t a problem, they just need to call out that it makes traditional grinding unnecessary.
Drawing doesn’t need to go away. Just make it one full draw (100) and remove it from the enemy.
Oh, and make magic more powerful so it’s useful to expend.
If by capital “R” Remake you mean the full three-game treatment FF7 received, Kitase’s already said they’re not planning on doing that again. Future remake projects, should they happen, will be smaller in scope. An FF9 project was leaked twice and is heavily rumored, so it’s most likely next (if it wasn’t quietly cancelled, anyway). We also don’t know exactly where it would fall on the spectrum between remaster and remake, but the Epic leak suggests it’s more of a remake.
FFT is the one I’d like to see the most, and it has even more rumors around it. But, I would expect that would look something like Tactics Ogre Reborn, mostly a remaster. It could really use some modern features, like a move undo and some UI enhancements, like a helper for zodiac signs. What I want the most from it is an orchestrated soundtrack. It’s a gorgeous work that deserves the full treatment. I’d also love to see more content, like extra side quests, but I’m not holding my breath on that.
FF6 is the most logical next step after those in terms of enduring popularity, especially if they want to target the Western market. It would probably be super controversial in the fandom, though.
I don’t know how it has become so fucking easy for large corporate content creators to push the narrative that coming up with ideas for new stories or new games is actually difficult.
There are so many games that have yet to even be thought of.
There are so many storylines that have never touched pen to paper that we could experience, And I know that it is a little risky to offer something to people that they have not personally experienced before, but holy shit, why do we have to remake everything 650,000 fucking times?
Okay, how about a game where you are a voodoo priest, and you move a doll through a board full of traps and whatnot, and then the person who you have possessed with your voodoo doll then follows the path that you navigated with the voodoo doll.
Spice it up by having extra events happen while the person is moving through the real life version of the board that you then have to use your voodoo powers to compensate for while you now no longer have any more control over the person who you’ve taken over.
I guess that’s more of like a puzzle thing, so sure, for an RPG, How about an Isekai game where you plop down into a magical world and you’ve got all the pop-up screens and everything like you would see an anime and manga, but there is no Demon King, there is no great evil to defeat. It’s just you exploring the world and having fun with your kind of cheat OP powers while meeting people and learning about the history of this world you’ve been plopped into.
You can have actual events happen by like being involved in small-scale battles between kingdoms and uncovering lost relics and dungeons that have never been explored even by the locals and building a party of people to establish your own kingdom in a neglected land.
The latter would give you an opportunity to go like City Builder Sim-style for a bit of the game.
Or if you think that’s stupid, How about a role-playing game where you and a bunch of your other magician, wizard, witch, whatever friends, have built the first fantasy spaceship, and now you’re flying through the celestial realms, visiting all of the other planets in the solar system, and encountering new people, and helping them to solve their problems that have nothing to do with your planet but rather with the goal of establishing diplomatic relationships with other nearby planets.
This shit is easy. Coming up with an idea for a game, a new one that sounds fun and interesting to play that covers a different storyline and gives opportunities for dozens of different authors and creators to put a piece of themselves into it and come up with interesting fun things to do, that shit is fucking easy, and I don’t know why they’re not fucking doing it.
That said, I think SQEX is one of the better large publishers out there about giving ideas some leeway. Hell, they let Yoko Taro make really fucking weird shit for far longer than was reasonable until it finally paid off with NieR: Automata.
I don’t think anyone’s claiming it’s difficult, it’s just more of a risk. If you’re the investor calling the shots with your big bag of money do you choose a new idea which might be great but people might not like, or to rehash an existing idea that already has fans who will buy more of the same? The decision is entirely financial.
I mean, there’s a fair reason most exclusivity is dead.
There’s a lot of cool PS4 games that just don’t run well on the PS4. So, it’s a much nicer experience to get them on PS5, at 60fps, full resolution, with instant load times.
It’s also honestly kinda nice that someone with low income can buy a used PS4 and still join for most of those games online.
Wasn’t there a couple of modders who was making the older elder scrolls game into the Skyrim engine? Wouldn’t it be easier on Bethesda to just hire them and other talented modders to do it?
Finished Shadow of Mordor and figured I’d move on. I think I’m having more fun in War.
The level design is much more creative. In War it felt like a mostly open sandbox with a few notable areas. In Shadow it feels like every inch is designed with intent. Especially with how much height some areas have. It’s not a homogeneous wasteland or field, it’s large set pieces.
The skill tree feels a bit better too. In War you just slowly activate every skill and end up quite over powered. In Shadow you have to pick and choose which ones to activate.
The enemies feel a bit better too. There’s a lot more interaction with captains, which are much more creative with better dialogue.
Maybe they’re trying to get potential players of Elder Scrolls VI so hyped that they’ll still play the new game even if it’s sold ‘games as a service’ style
I had a random urge to play civ iv, but I’m still too bad to beat the cheating AI. Almost finished with Return of the Obra Dinn now, that one is very unique
I finished South of Midnight, and overall I had a good time, although I wish it would have given some of the later game characters a little more depth. I really liked Hazel as a protagonist. I would love to play more of her, even though this does seem like a stand alone game.
I haven’t had a console outside of the switch since early Xbox one and ps4 era. There just hasn’t been a reason for me to buy one since the ps3/360 era
bin.pol.social
Ważne