From watching other people play it, it seems like all you really do is drive from point a to point b while weird things happen. And occasionally random things break on your car.
Everything sounds boring if you describe it that simply.
While I generally just like survival and looting games, the setting and story are also quite interesting to me in Pacific Drive, and while I’ve only just started, the hazards are already becoming serious concerns in each level. I can’t say if it’s gonna be amazing or anything yet, but it’s been enjoyable so far.
If someone was into survival games much and liked the settings of games like Control, I’d figure it’d be worth a try.
I’ve only played it a bit so far, but it’s been enjoyable fwiw. I’m pretty into looters and survival games, though, so if that’s not your bag, I can see it seeming boring. I find arena pvp shooters repetitive, personally. Everyone’s got their own interests.
I loved the game more than I thought I would because carrying luggage made traversal somehow fun.
But, I was also very entertained by this rant. It’s very specific and detailed and I love it when someone can break down why they dislike some element to a degree.
I played it to completion. Then Rebirth came out and I played it to completion (barring The Lost, because come on). I only recently picked up Repentance and I’m already another 200 hours in.
Yeah it was only pre-holy mantle that I gave up on, The Lost is actually a pretty interesting character to play now. Is Tainted Lost still slightly easier than original Lost though?
Think the original Lost but nearly all defensive items are removed from the item pool. On one hand that means no useless health ups clogging the item pools. On the other hand, that means no holy mantle or dead cat.
Overall I’d say that makes him a more consistent and more fun character, but I’m not sure if I’d call him easier. Losing the ability to find things like dead cat hurts.
IIRC (been almost a year since I’ve played Isaac), he has a higher damage stat as well, which is great.
I’m very tempted to get Dead Cells’ Castlevania DLC, but I haven’t been in the mood for metroidvanias lately. The base game is fantastic, though, and I absolutely recommend.
It’s a good game, but you should know ZA/UM (the studio behind the game) was sold under suspicious cirucmstances; the lead designer and other major memebrs are no longer part of the studio (they sued, but it didn’t go anywhere). Personally I wouldn’t give them any money.
I really don’t understand. Can someone divulge the circumstances or is this all just hearsay? IP law really isn’t all that complicated. Its been in practice for a long time, and generally things only need to go to court when one of the parties didn’t do some basic homework. If the court didn’t rule in the author’s favor I find it hard to believe the author didn’t legitimately give up their rights to that IP.
Four prominent members left at once, including the lead designer and the game’s artist. They claimed the studio was acquired through a fraudulent purchase and went to court (and the suit was dismissed). There are many more details, look it up if you want to know more.
The studio has since laid off 25% and cancelled a standalone expansion to Disco Elysium and and its sequel.
People Make Games did a 2.5 hour deep dive on it. youtu.be/JGIGA8taN-MI’m blown away by the amount of work they put into it. Just finished watching it. What a mess. I’m going to need some sleep while I process all of that.
eventually …
So after having watched that, I’m convinced that Robert Kurvitz and Aleksander Rostov were defrauded. I take what the studio employees are saying with a grain of salt. I mean, they are still employed so how can they possibly be trust worthy. Even if Argo wrote Cuno (god bless him). If Kurvitz was difficult to work under, it has nothing to do with the alleged theft of his share in the company. That People Make Games really leaned into his toxicity at the end of this doc kinda ticked me off. Like yeah he shouldn’t have to answer to that. That’s not the story. That’s a distraction. If the Estonian court doesn’t rule in Kurvitz’s and Rostov’s favor, they better have a damn good explanation.
Outer Wilds and Hollow Knight share the spotlight for greatest games of all time. Both are as close to perfect as it gets.
Bastion gets an honorable mention. Not sure if SuperGiant Games is considered indie anymore, especially now that Hades hit big, but I love their early work.
I played A Short Hike recently, and I was transported. It’s a painterly little adventure in which you walk and glide your way through an archipelago, meeting people and solving small puzzles, mostly around platforming. It’s amazingly soothing. First game my wife actually enjoys too, and she’s not into games at all.
Outer Wilds. For a few friends who don’t have it yet. I’ve already bought it a couple times.
I already own it… but it’s just that good. So good I vicariously try to relive the game by watching livestreams and Eelis’ recaps of other live-streamers.
It really is something you have to experience blind. Since the entire game progression is knowledge based and pulling threads on the mysteries until the mosaic of the story and experience unfolds is truly something you can experience once.
I thought you meant The Outer Wilds, and spent a solid two minutes on a routine sanity check. Hadn’t heard of this game though, so we’ll call it even 😸
It was a bit of a slow burner on release so I’m not surprised you didn’t hear about it. People had access to the beta years before the official release, so when it came out essentially nothing really changed and there wasn’t this big announcement.
How is the dlc? I had a tough time with outer wilds. At the time I played it, I found it to be very frustrating. I needed a spoiler to get past two or three major points. But in hindsight I think it’s really an impressive game. I’m thinking about picking up the dlc, but I’m not sure about it and I don’t want to search about it to avoid spoiler.
It started off a little slow, but imo it was better than the main game. It’s both a little more streamlined and better story-wise. You probably should play the main game first
The art is phenomenal, but the writing is cringeworthy. I loved it as a teenager but I have a hard time taking it seriously now. I wish I never replayed it so I could have kept my nostalgia.
The combat mechanics are fun and feel amazing when played as intended, but they’re massively unbalanced. IIRC with two exceptions (enemies that require a parry to enter a vulnerable state) every single fight can be won flawlessly by spamming Dust Storm even on the highest difficulty.
It’s a remarkable game, all the more so since it was only one dev. I 100%'ed it, and it sits in a place of honor in my collection, but it’s not one I’ll ever return to.
From memory I do remember things getting ludicrously easy if you levelled Fidget right up. And I don’t recall the writing at all. Likely just nonsense to move the plot along while opening up new areas.
But as a one man effort, it’s incredible. Especially the art style, which normally falls into the pixel art or just plain ugly when it comes to the 1-2 man indie games.
Agreed. The art looks straight out of an anime, and Dust’s combat animations are really smooth and satisfying. I think the cutscenes looked really good, too, but it’s been long enough that I don’t remember.
I had a quick look on YouTube and they’re not bad at all. It’s hardly Baldur’s Gate 3, but it doesn’t look out of place next to most of the AA Ubisoft 2D games that had dozens of people working on them.
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