It honestly bugged me that people think there’s like a ceiling price for 2d even though it require artist to animate frame by frame, but 3d it’s unlimited even though you could tweak everything far more easily.
That’s capitalism for you: first you say that the price doesn’t depend on the production expenses and can be as big as the seller wants, and now you try to explain the price with “production expenses”. No. It is a 2d platformer. 20 bucks is already a very high price.
first you say that the price doesn’t depend on the production expenses and can be as big as the seller wants
Huh? When did i even claim that?
Edit: also even if i said that, which i didn’t, let’s not pretend selling a 2d metroidvania at $30 or even $40 is as same as AAA studio justifying selling their game at $80. It’s like a different issue altogether because one is actively firing people and exploit cheap worker and giving their CEO a fat bonus while claiming inflation, the other is people pretend a dimension of their artwork is the limiting factor.
My beliefs are that all software, with no exceptions should be free and non economic, set this aside for a bit:
I still see absolutely no reason for why one art style would have more value then any other art style.
A game can be anything we can conceive. The best games i played where not about the gameplay but the stories they tell, the vibes they set, the feelings they make me feel.
Thomas was alone and limbo are technically speaking not very complex but the value those games hold is infinitely more then a modern urbisoft title.
One is expensive produced soulless junk i wouldn’t even want to install ending with an abstract value of 0 to me, the others are experiences i cherish that i cannot buy for 20 bucks anywhere else therefor far exceeding the abstract value that 20 bucks is. Its worth way more, its factually sold for way less.
But i repeat, all software should be free, art and experiences should be shared freely and the people who make them deserve the means to flourish by getting acces to the many natural resources that are being wasted on capitalism.
Nintendo: Yes, you can shove that Mario in your socialistic arses; now give us those “the means to flourish by getting acces to the many natural resources”! All of them! Now!
Nitendo already has access because they have money and connections, if they would want to build something new, lets say a themepark or just a big event on public property there is not much stopping them, they can just do that with faster signed permission then you would receive a rejection email.
Nitendo also isnt indie game at all, just because they happen to make 2d platforms doesn’t mean they represent the default Businessmodel for all 2d platformers.
As a consequence of Nintendo already having more then a reasonable share, it also becomes morally correct to use their products and services without payment. The costs of All their games, hardware, regardless of 2d style should be 0 to consumers who almost all have less then they should have.
2D is not even less work than 3D imo if you’re comparing “good looking” 3D and 2D work. Modern techniques have all but rendered them as merely separate art styles.
Yeah, It really depend on how detail you want it to be, both is hard, but somehow people will pay one more than the other.
So the smart thing to do here is have a 2d metroidvania with 3d artstyle, and suddenly the price ceiling is removed lol (bloodstained is $40 on release)
A lot of 2d games are done in 3d engines these days anyway, because it gives “free” parallax, depth buffering and masking, hardware accelerated compositing etc.
So it’s all the work of hand-drawing animation frames with all the complexity of rigging and mapping in 3d.
Enter the Gungeon and the Shovel Knight series are two examples that come to mind.
There is a price for every D. You go to the store and buy a D for like 15 bucks, so reselling it for more than 20 is criminal. You get one D for free with a game engine, then you buy another D, that’s why the top price for two D is 20 bucks. You would think a game with 3 D will be capped at 40, but then you need to add some A to it, so it’s OK if a game with 3 D and 3 A costs 80 bucks at retail, A aren’t free.
It’s not about hours. It’s the cost of those hours. Despite tons of helpers, performant 3d is hard as fuck. And with that comes expensive coders. In extreme cases you’re talking about 3.5:1.
I don’t think anyone would have complained if it was $30-$40. They could have sold well at $60 with some people complaining about it and others defending them for the choice.
I’d make it depend on the length. Expedition 33 is shorter. So if you want an experience that you can finish quickly you should choose that. If you want to spend weeks to months on a game choose BG3.
Both are great. Maybe play E33 first and go to BG3 after that.
My wife, two friends, and I all played Diablo IV online together. We beat the main campaign together and had a lot of fun with it. We’re trying to beat the expansion campaign too, but my wife and one friend dropped out, so it’s just been me and a buddy powering through it.
That’s a game where you can just have fun dicking around in the world, even if there isn’t an objective. And it has plenty of endgame content to keep you entertained after you beat the campaign.
It’s so weird to me that no one uses the term “slowdown” any more. Lag and latency meant networking delays back in the days you’re talking about. Not a complaint, just an observation that I’ve been wondering about the last few years.
But yeah, as others said, slowdown/lag was pretty common. I immediately think of the ninjas jumping out of the water in TMNT3, the beginning of Top Man’s stage in Mega Man 3, and the last boss of The Guardian Legend, but there were many more. Early 3d is shocking too, with more sub-30-fps games than you remember. Some called themselves at 20, even. [Edit: Now that I think about it, even some NES games capped at 20. Strange times.]
I believe OP is referring to input latency, which isn't so much a result of the system slowing down due to increased load, as much as running in a consistently slowed-down state causing a delay on your inputs being reflected on-screen. There's several reasons for why this is happening more often lately.
Part of it has to do with the displays we use nowadays. In the past, most players used a CRT TV/monitor to play games, which have famously fast response times (the time between receiving the video signal and rendering that signal on the screen is nearly zero). But modern displays, while having a much crisper picture, often tend to be slower at the act of actually firing pixels on the screen, causing that delay between pressing Jump and seeing your character begin jumping.
Some games also strain their systems so hard that, after various layers of post-processing effects get applied to every rendered frame, the displayed frames are already "old" before they're even sent down the HDMI cable, resulting in a laggier feel for the player. You'll see this difference in action with games that have a toggle for a "performance/quality" mode in the graphics settings. Usually this setting will enable/disable certain visual effects, reducing the load on the system and allowing your inputs to be registered faster.
Input latency includes the time it takes to render the frame. CRTs have a small inherent latency advantage compared to modern LCDs but they're not instant and that advantage is miniscule compared to the disadvantage of the lower framerate. A game running at 30 fps on a gaming LCD will have lower input lag than a game running at 20 fps on a CRT. I'm sure there are outliers that poll inputs in a silly way that increases input lag, but for most games the render time will be the greatest factor. Performance modes usually simply reduce the render time (even if the framerate is unchanged).
You’re right. Yes, there’s slowdowns in a lot of older games but not necessarily input lag. The slowdowns dont bother me hardly at all. I think you hit right on it!
“Lag” does indeed come from network/signal theory and does indeed refer to networking. Been a minute, but I want to say lag is the round trip delay and latency is A to B but don’t quote me on that.
That said? Nobody cared. “Lag” was always the time between action and response. Some of that might be input delay. Some of that might be display delay (which has always been over-exaggerated but…). And a lot of that really was network delay. These days it tends to be more rendering/logic delay because people who are playing on shitty internet connections know it.
Most games don’t bring the characters sexuality into it at all so I wouldn’t consider 99.99% to be particularly accurate. That said I’d prefer if they left romance out of it all together. I’m equally annoyed by having to deal with it in a game regardless of which end of the spectrum it is. Just let me fight/build/solve puzzles/whatever. If I wanted to date someone I’d be doing it in real life.
I’m dissapointed because video game romances are dull as fuck. You hit the correct dialogue choices, have sex, and then they’re just nice to you for the rest of the game. Give me romances that go sideways - maybe they’re so disgusted by you hitting on them they leave the party and re-emerge as a minor antagonist later on, maybe another party member gets jealous and straight on challenges you to a duel, maybe they’re already boinking another party member, anything but the pansexual protagonist that everyone wants to fuck.
I’m even less interested in dealing with “interesting” relationship stuff in a video game. Had more than enough of that in real life. I want escapism, not reminders of trauma.
Probably because Konami has been pooping the bed when it comes to the franchise ever since Silent Hill 2. The last hint of anything remotely good to come out from them was the Playable Teaser over 10 years ago and of course they fucked that up too.
How do you play a different game every day? Don’t you have a campaign in one game that extends over multiple days? I could never juggle games the way you do.
But kudos to you, and congratulations on 400 days! I always upvote your posts whenever I see them in my feed.
Though it’s mainly multiple story-heavy games at once I couldn’t do myself I think. Jumping back and forth between Minecraft and Halo and Mario Kart and what have you feels slightly different.
I have a lot of free time. I’ve been a bit overwhelmed lately so i’ve been bouncing around from thing to thing until i find something i can fit into my schedule. Usually my evenings are free though and i play multiplayer with friends which is always a guarantee
That’s fine, just have the AIs book random meetings with each other, while the humans meet for human meetings. Then bill the AI companies a full convention ticket for each AI that attended the other AIs’ meetings.
Roblox is a pure abyss devoid of humanity and I wish them just the worst. Also I belive 100% that everything you wrote is the truth, but I also believe in adding some sources when the matter is of such a significance
The more time passes, the more I feel Prey was one of the best games I’ve ever played. Can’t really feel bad for System Shock 3 not happening, Prey was the SS3 that I wanted.
I really hope Raph Colantonio’s new game delivers more immersive sim goodness upon this world, games with such reactivity are sorely missed.
I’ve only played parts of the first System Shock, so can’t speak of that or its remake until I finish it. But Prey’s very much a spiritual successor to System Shock 2, devs have said it themselves, and the similarities are a ton. Prey (2016) is still its own thing, different story, world etc., but the underlying immersive sim systems, the once again story of “you’re locked in this space station/ ship gone wrong and have to gradually progress through it while finding all its inhabitants mysteries” - it hits the same notes and it’s exactly what you’d want from a spiritual successor.
I think you’ll get a similar kick of the System Shock 2 remaster, the first one might be a tad more retro and limited even with the modern remake.
I can tell you why they do it. Which is to get installed at launch time (like a driver required to boot for example), so they can watch absolutely everything that loads into the system.
But yes, I wouldn't play any game that needs a kernel anti-cheat.
I got a console when I switched to Linux. This has been a problem for decades now. So I’ve got one corporate game box that works with my friends, and one computer that I actually control.
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