I believe it’s possible in Cyberpunk 2077. Blunt weapons are non-fatal, other weapons can be modified to be non-fatal, stealth is usually an option, and you can even remotely disable enemies if your hacking skill is high enough.
There are sections you can’t do alone, so you might need to be proactive about neutralising enemies before your companion does.
spoilerTalking about the section where you’re directing Reed from a distance through a stealth section, there’s a couple of spots where you can preemptively act to have Reed not just stealth kill them or smth
Hey, in a setting like Night City, beating people unconscious to spare their life practically makes you a saint.
If you really want to ease your conscience, I don’t think they ever explain how non-lethal weapon mods work. You can head-cannon that your assault rifle is loaded with nanites that safely shut down enemy cyberware if you want.
It’s been a while and I’ve never tried a 100% pacifist run, but I think that it’s theoretically possible in Planescape: Torment (Steam, GoG).
I know for a fact that the vast majority of encounters can be skipped with dialogue, and in fact, it’s heavily incentivized because the combat system is not very good.
I’m pretty sure you have to kill a zombie in the first level to escape. And I don’t think you can avoid fighting (and killing) Ravel and the Deva. The Deva I think you can maybe spare after defeating, as long as you don’t bring a certain party member with you…
I have to say I really loved RuneScape quests. Some of the quests are incredibly humorous and really clever.
The quest about neighbourhood wizard robbing a bank and the accompanying “security cam footage” of him “pwning noob players” during robbery but denying everything has stuck with me as a core memory.
Same, mostly because it’s not relaxing anymore and you need to manage time as well. I can’t always commit so much time unfortunately and we all know how toxic some MMO players can be! (not always but yeah)
Pirated old WoW on pirate servers is quite nice imo. Vanilla, The Burning Crusade and The Wrath of the Lich King. Never give Microsoft-ActivisionBlizzard a single cent btw. OSRS seems nice, but I never played it myself. It’s not free at all though.
Old School RuneScape (OSRS) membership prices in USD as of June 2025 are: 1‑month plan: $13.99/month 6‑month plan: $11.99/month (total $71.94) 12‑month Premier plan: $8.29/month (total $99.48)-
You can play OSRS for free. Its just got some features locked behind membership. But you can also get membership through items in the game. As an enjoyer of vanilla wow, I’d recommend giving it a shot.
I played pirate servers for a little bit after a LONG break of not playing WoW. It was a little buggy, but it was enough to scratch the itch, explore some new things, and realize I didn’t want to get back into WoW.
Yep, but also some pservers offer new content (like new locations, classes, skills), and some offer different gameplay altogether, like classless servers where you roll skills for any classes as you level and try to build something that makes sense.
There’s a new one coming out, project epoch, that has me interested. Also there was ascension servers that had build your own class. These are free old wow alternatives.
Last time I’ve played on Ascension they also had another project in development, called World of Runescape (basically total conversion fully-custom WoW). Don’t know its current status but it looked amazing in videos.
If you don't mind revealing (hi ninjas), how were you playing this on PC? Only, there's a lot of options these days. There's the time-tested N64 emulators, but more recently we've got two new methods:
For anybody who's unfamiliar with decomps ports and recomps, they have outwardly similar results but are achieved using very different methods.
Using the old "source code == recipe" analogy, a decompilation is where you purchase a meal and take it back to the lab where a team of scientists painstakingly analyze it to uncover the original recipe that made it, both in terms of ingredients and the cooking method. Once you have that, you can either make an exact copy of the meal or change it to suit your preferences. Dropping the analogy for a minute, you can modify the game any way you like and even go as far as building it for completely different platforms, across as many CPU architectures as you like.
Recompilation is a bit harder to describe using the recipe analogy, because at no point do you actually uncover what the original recipe was. Let's say you have a fancy Klingon delicacy prepared which is utterly inedible to humans. Unfortunately, you are human. Without knowing how it was made, you feed the dish into the back end of a replicator, which puts it back together in a form which offers the same flavor profile but is edible by humans. In this analogy, the Klingon meal is a game built for the Nintendo 64's MIPS CPU, while your human anatomy requires food for an x86-64 CPU. However, you can't feed the output to a Vulcan for the same reason you couldn't eat the Klingon meal.
As an end-user, the result doesn't change that much if your goal is just to play Mario Kart 64 on PC. Decompilation is the more labor-intensive process which eventually results in a more flexible "recipe" you can mix around as you like, while recompilation gets you a meal without necessarily helping you understand what went into it or how to make it yourself or change its composition to your preference. Both of these analogies undersell the amount of work that goes into either approach, so I do apologize for making it sound as easy as the sci-fi technology suggests.
Anything that you “have to” do daily can start to feel like a chore, so glad to see that you are still enjoying these. I, like some others, don’t read daily but do peek in to look at the screenshots, so it’s nice to follow your journey. If you want to start streaming or your own site someday, this will be a good exercise to get you used to playing and reviewing games.
Oh, and Project Zomboid stories are still my favourite ones! Looking forward to reading your further exploits.
I almost considered Zomboid for tonight lol. I didn’t end up doing it though because my Wi-Fi is abhorrent and it would have taken too long to install. Thanks for the support too! Seeing familiar faces like yours throughout the year has gotten nice
World of Warcraft had the transmogrification system that did this. They introduced it a few years into the game and it was great. No longer looking like a clown while playing your character really helps with immersion.
There’s a penny arcade comic that makes a good argument. About printing out your character as a figure or something they have/had. Heck I wonder if it that was part of the reason, unsure if it’s still offered.
I always enjoyed the bit of making my character looked like how I preferred though it wouldn’t detract me overly if I wanted to play. I play sometimes but not often.
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