bin.pol.social

a_pithy_name, do games w Steam Deck / Gaming News #21

Damn, that’s really rough. I hope having some quiet away from the world at your cabin can help counteract some of your neuropathy. 😕

Have you been able to try out FBC: Firebreak yet? I don’t know how it’d play as a solo experience, but I’m really enjoying it with one of my friends.

PerfectDark,
@PerfectDark@lemmy.world avatar

I HAVE!!!

Thanks for remembering! I kinda liked how they just threw you into Firebreak. I get why some gamers were confused, but I love it when a developer shies away from the hand-holding and over-explaining we all get these days. It’s got so much that it needs, really is a bit bare…but still, I’m enjoying it!!! And I’m glad you are too, the game doesn’t seen to have made much of a splash

a_pithy_name,

Absolutely! I hope it can find an audience soon; it’s not perfect, but I love it so much.

I didn’t mind the slow ramp-up in jobs, but I’m guessing that the change to more easily unlock level 3 jobs can help more people see what makes it special (Hot Fix, in particular, is just spectacular in level 3). And I love a game that, as the devs said well before release, doesn’t want to hold you hostage and keep you playing indefinitely. In some ways, it feels like it was designed twenty years ago, and for me? That’s a great thing.

Solo play isn’t too rough, then? Some jobs have been incredibly hectic with just two, so I’m curious about whether or not it works alone.

sramder, do games w Day 343 of posting a Daily Screenshot from the games I've been playing
@sramder@lemmy.world avatar

Back in my day we’d post a Polaroid a day, but that was only if you were a successful turnip farmer like myself… wait, what was I talking about again?

Sebastrion, do games w Steam Deck / Gaming News #21

Great Article AS always! There is probably one big new you missed. Mario Kart 64 got a Nativ PC Port including stable fps, higher resolut and a map editor.

PerfectDark,
@PerfectDark@lemmy.world avatar

Shared on my Mastodon a few days back!!!

Its still got some improvements to be made (like the UI) but its great fun!

Mora, do games w Steam Deck / Gaming News #21

I’m way too young for this game to have any impact in my life, but I think the older members here might remember it. Released in 1997

Ouch, that driveby hurt🥲

Regrettable_incident,
@Regrettable_incident@lemmy.world avatar

Yeah, I’d travelled to Asia, had a bunch of jobs, and left university by then. Time flies eh.

Edit - probably my age is why I can’t abide games with the pixelated retro style graphics. Having grown up with that stuff I have no desire to return to the days of terrible blocky graphics. Though it’s nice if it enables younger ppl to enjoy older games.

PerfectDark,
@PerfectDark@lemmy.world avatar

I’m curious what you think of games like Dead Cells, Graveyard Keeper, Eastward, Stardew, Octopath Traveler, Sea of Stars?!

Are they just not something you’d enjoy because it reminds you of what gaming used to be? I like to think of it, in some cases at least, as a way independent developers can make games without having to be versed in a whole other world of 3D animation which might be a bridge too far. But, then again, I’m very much in the category of:

enables younger ppl to enjoy older games

Regrettable_incident,
@Regrettable_incident@lemmy.world avatar

So, i started gaming as a kid on the Sinclair spectrum. Though I had a Tandy trs80 before that and a zx81, iirc they both had 1k ram so weren’t really able to do much other than pong. The spectrum, though, had 48k, the BBC b had 32, and they could load and save files to a cassette tape. You could do so much more with them, and on the BBC at least you could code both basic and assembly. Anyway, I really enjoyed gaming on both of them - the graphics were either 8 bit ASCII or basic line drawing, but that didn’t detract from the enjoyment. And I didn’t know that a better visual experience would ever be possible, I was just delighted that games existed.

Later on, I got more into coding and later still into stuff that wasn’t computer related. I had a PS2 for a while but didn’t use it much. Fairly recently I picked up a steam deck and have started playing games again, I’ve got a few decades worth of stuff that I missed - played bioshock for the first time a few months ago! I’m entranced by how much the experience has broadened and deepened from those early platformers on the spectrum - it’s incredible progress.

But I don’t get a lot of screen time so I’m cherry picking - a lot of my wishlist comes from recommendations on here actually.

And yeah, I’ve noticed that some of those recommendations are for games with retro style graphics. I understand that it’s maybe easier for smaller developers - but developers can surely manage 2D without that blocky 8bit look, I think they choose not to and I think it’s a fashion choice. Same goes for sound. I guess if you live long enough, your childhood stuff really does become cool again.

I’ve not played any of the games you mentioned - maybe I’m missing out, but there’s plenty of stuff I find visually pleasing, I’m unlikely ever to run out.

Otherwise, though, I’m happy - albeit slightly perplexed - to see that the pixelated look is somewhat en vogue. Maybe it’ll help the games I so enjoyed as a kid to survive and even find new audiences. It’s just not my thing, not anymore. Personally, I enjoyed games like that when they were all that was available but now my eyes have been opened, I’ve seen the future, and have no desire to go back to my pixelated past!

Sidewalker,

Oh man if nothing else give Stardew Valley an hour of your screen time. One of the absolute best casual and relaxing gaming experiences. You can feel the love of the developer in every aspect of the game. If you regret it come find me and I will publicly apologize! (Though find me quickly as lemm.ee is dying next week)

Regrettable_incident,
@Regrettable_incident@lemmy.world avatar

Lol okay, I do try to listen to recommendations like that - I’ll put it on my list. It’s a pretty long list tho!

pyre, do gaming w Honestly, it confused me at like 20

7 year old me was playing with keyboard, and years later i graduated to keyboard and mouse. the only reason i touch a controller is to give it to my kid.

Aielman15, do games w Steam Deck / Gaming News #21
@Aielman15@lemmy.world avatar

Skyscrapers at night are always a sight, but they especially shine in pixel art! There’s something weirdly retro-futuristic in those pictures.

absquatulate, do games w Steam Deck / Gaming News #21

I was worried Subnautica 2 would be just a sloppy cashgrab, but seeing that dev-vlog with the awkward devs describing their work actually gave me hope that they’re actually putting some soul in this game.

Feddinat0r, do games w Steam Deck / Gaming News #21

As always i really like to read your posts.

You dont have to apologize, you shouldnt even feel the need to apologize.

Get well soon

mysticpickle, do games w Steam Deck / Gaming News #21

Subnautica 2 hyyype! Got the bulk pack of adult diapers ready for when I inevitably lose control of my bowels out of fear 🎉

PerfectDark,
@PerfectDark@lemmy.world avatar

Ahhhh, thalassophobia! I’m the opposite, having my dive license the idea of submerging is heaven to me!

Azzu, do gaming w Honestly, it confused me at like 20

It’s confusing because it doesn’t make sense, what is it the left/right third of? There is no feature on the controller that has any amount of sequential things. There is no identifiable “first” or anything ordered anywhere. That’s why these buttons should be called LS, LB and LT for stick, button and trigger, which is still not perfectly intuitive without knowledge of the layout, but better than 123.

CleoTheWizard,
@CleoTheWizard@lemmy.world avatar

The general population has no clue what a button or a trigger is most of the time and also have no clue what LB,RB,LT,RT even mean. You have to sit there and go “hmmm okay I see it’s right but now I need to remember what T and B mean” and it’s unintuitive, only makes sense to those who know it already.

Whereas numbers people actually know how they work and when you just say L and R people pick up on it easier. They can just figure out that top is 1 and 2 is bottom. Even helps them understand L3 and R3 better.

I have almost never seen someone new to games understand the stick button prompt easily with Xbox. Whereas a lot of PS controller sessions taught me that people who are new can even figure that out before I jump in to help them. Plus the icons are better. Shapes are less brain work than letters for a lot of people I know.

calcopiritus,

7 year old me which didn’t know English was way more confused about the Xbox controllers. Plat station’s were way easier to understand. The problem with L3 and R3 is that I didn’t even know the sticks could be used as buttons, once I learned that, L3 and R3 made a lot of sense.

I know the L-R of Xbox were buttons, I just wasn’t able to understand which was which. Sony being a Japanese company, imagine if they named their buttons some random japanese characters. That’s what Xbox buttons were to me.

lime,
@lime@feddit.nu avatar

the ps shoulder buttons have always been labeled L1/L2 and R1/R2. literally stamped into the plastic.

LifeInMultipleChoice,

Yarp, and the 3 buttons didn’t exist when PlayStation came out (94’) they were added with the joysticks in 97’.

Ashiette,

Naaaah. They could just have labeled L3 and R3. R1 and R2 and engraved and way more intuitive than RB and RT.

ayyy,

Nobody knows wtf that letter soup stands for.

samus12345,
@samus12345@sh.itjust.works avatar

It made more sense if you grew up with the evolution of the controller. SNES - L and R are the left and right buttons on the top. PS1 - L2 and R2 are the buttons behind the left and right buttons on the top. PS1 dualshock - L3 and R3 are the left and right sticks being pressed in.

LifeInMultipleChoice,

PlayStation 1 came out having R1, R2 (right side buttons) and same for Left side buttons. The thumb sticks didn’t exist yet on the controller. So when they were added the joysticks, they needed a designation, so they said right 3 and left 3

BootyEnthusiast, do games w Can we appreciate how horny everyone is for Mario in TTYD?

I want to >!fuck!< that mouse

Eyck_of_denesle, do games w Overwatch 2 slaps

9 downvotes for what lol

FozzyOsbourne,

Lots of people just hate it (because blizzard or microtransactions or whatever) and can’t understand that people like different things. Ignore the numbers, you got some decent discussion!

RightHandOfIkaros, do games w Can we appreciate how horny everyone is for Mario in TTYD?

I feel like this is entirely a localizer-added thing, and the original Japanese version was very different. I could be wrong of course, but this is just my gut feeling considering the time TYD released (and honestly it isn’t too much better nowadays).

Now, people can argue whether drastic changes like that are good or bad (I would say it is a massive “it depends”), but personally I would really prefer localizers stick to something as accurate to the original as possible while still being understandable in the target culture, and then include an altered or changed version as an option.

Like being able to choose between the ADV or Netflix dub for Evangelion.

I don’t mind if someone wants to add their own spin or whatever, as long as that doesn’t become the singular defined version for an entire region as is all too common. The original creators had a vision, and I want to see that vision, not the one a localizer is adding on that the original creators didn’t have.

For example, in a culture that doesnt have bread cakes, but they do have rice cakes, I would want a localizer to say characters ate “a food similar to rice cakes” or “an exotic food.” As an absolute last resort “a rice cake” is okay, but certainly not “the characters ate a big feast of pork and jelly donoughts.”

hellerphant,

I never played the Japanese version, but I live in Japan and I have worked with various game localization companies. It’s a pretty fine line on how they handle these kinds of translations, and it is often the developers who give the direction.

A good localization firm will take the original intent, and then culturalize it for the target market to make sure it has the same intended “vibe” rather than an actual 1:1 translation. The first company I worked at here did the localization for Sekiro: Shadows Die Twice. They were using a lot of old Japanese in that, and they specifically DID want us to get as close to 1:1 as possible, while ensuring that the intent was still very clear. Another game that I cannot say was more free saying “please make sure that the jokes land with the US”, and quite a bit of the actual dialog was re-written, but once again, to match the vibe and intent that the developer was searching.

Each project is different. Each player is different. You aren’t wrong for your wants here, but developers aren’t wrong for trying to make something be more culturally appropriate for their target market, often which will sell more copies than their local market.

RightHandOfIkaros,

Yeah, that’s kinda what I mean. I think we agree. It’s just that recently there has been more attention on more… questionable… changes that localizers have been making to entertainment media, some I agree with and some I don’t.

In the 80s and 90s, it was common for overseas versions to change names to be more Western sounding. Personally, I don’t mind this kind of change. It usually doesn’t effect the overall story much, but sometimes a character might have an exotic sounding name in the Japanese version, I would hope that they also have a similarly exotic sounding name. However, it was also common for the entire story to be altered pretty drastically, even with the entertainment itself being chopped up into something entirely different. Which I don’t appreciate. I want the foreign media because it is different and from a different culture, changing it to match my own culture defeats the point of me wanting to engage with it.

Sometimes though, entire conversations are completely removed or changed entirely from their original versions. I mean, completely different, the difference between a character saying “I love you” and “You will always be my dearest friend.” I believe the Fire Emblem series (which I haven’t played very much so I have only minimal experience with) has had a few of these kinds of changes. In those cases, I believe that is a malicious change the developers may not have known about or may not have fully understood when they approved or signed off on the localization. Or the localization agency may have either thought they had more creative license than they actually had or deceived the original creators to push their own version instead.

Jokes are a bit different IMO, since humor is pretty different between cultures. Jokes in entertainment often rely on an understanding of the local pop-culture, so naturally jokes or geographical/historical references may need to change. It is understandable in those cases.

SalamenceFury, do games w Can we appreciate how horny everyone is for Mario in TTYD?
@SalamenceFury@lemmy.world avatar

God damn that rat wants the pipe huh.

dylanmorgan, do gaming w Honestly, it confused me at like 20

It confused me at 34.

LifeInMultipleChoice,

1,2 shipped with the original console. 3 was added later.

https://lemmy.world/pictrs/image/885030f1-5334-4dd5-ad16-2dbb0ba5bfa0.jpeg

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