bin.pol.social

Katana314, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

Remember, folks: Microsoft kept these people, and fired the ones who made Hi-Fi Rush.

That, alone, was my signal the entire console was going to slowly burn down.

Buttflapper,

Microsoft is a fucking ghoulish, evil company. The only reason they bought Bethesda was to own their IP. They have Elder scrolls, Fallout, and Doom Because of ID games. That alone is going to bring them so much money, if they ever want to sell any of those franchises in the future, they can sell them for a fortune. That’s probably the reason why they acquired Bethesda to begin with. Laying off Hi-Fi Rush after they delivered an excellent product was just pure evil.

figjam, do games w Corporate greed is killing RuneScape. What do people play instead?

Check out walkscape beta

Wawe,

I second this! The game has really interesting idea and I have talked with developers and they are really awesome people.

w3dd1e,

I’ve been playing this! It’s a bit hard to progress sometimes because I don’t have the time to walk as much as I want, but it’s really nice when I do.

Araithya,

Another vote for WalkScape! I’m doubling my walking time since joining, and it’s feeds the “gotta chop 100 birch trees” part of my brain.

TacoEvent, do games w Corporate greed is killing RuneScape. What do people play instead?

Try Wakfu. There are a lot of chill trades to grind casually and the economy is completely player driven. There are no NPCs to buy or sell your loot to.

The PvE gameplay loop is really fun. The game has an adjustable level system that encourages players to replay lower level dungeons. Battles are turn based and have a surprising amount of strategy.

The only real problem with the game is that the devs seem to not care about player growth at all. They do zero marketing and sometimes the registration system is broken and won’t get fixed for awhile. It’s like the opposite problem to RuneScape.

Chadus_Maximus,

How’s the bot situation?

TacoEvent,

Minimal. There’s a unique captcha system in harvesting that makes it difficult to bot. The closest thing to bad bots are people running multiple accounts on single account servers to run dungeons. It’s a bannable offense and people do get banned for doing it.

southsamurai, do games w Patient gamer philosophy
@southsamurai@sh.itjust.works avatar

In general, it isn’t about waiting for prices to drop, though that’s definitely a part. It’s more about avoiding early adoption, imo. Waiting until there’s some degree of information about the game that isn’t marketing, then deciding.

The goal is to make sure the game is stable, that it’s something you actually want to play, and avoiding hype based playing. If the price drops, or there’s a sale, that’s icing on the cake.

In the case of visual novels, I don’t really think it applies. The only thing you’ll really avoid by waiting is any bugs that need fixing, and they aren’t prone to a lot of bugs that break the enjoyment of the story. It does happen, but it isn’t like the usual mobile game bugfest at launches.

MacAttak8,

That’s a great point and a very poignant reason for why patient gaming is important.

I think I was personally focusing on the saving money part!

Bob_Robertson_IX,

I agree, this is why I consider myself a ‘patient gamer’… I don’t want to reward releasing half-done games, or trickling out DLC that should have been included in the original release.

I had to re-evaluate my stance on this when Baldur’s Gate 3 was released because I really wanted to play it, but was going to wait until it went on sale. Then the reviews starting coming in saying that it was a full game, no major issues, and no planned DLC. I immediately purchased it because **THAT **is the behavior I want to reward, and I’m very glad that I did.

djidane535, do games w Patient gamer philosophy
@djidane535@sh.itjust.works avatar

Just to say that the question might not only concern niche games. Any game that you do not buy shortly after its release might have a negative impact on the franchise (because most sales happen in a few weeks, with rare exceptions of course).

MacAttak8,

Great point. Completely agree this applies to any niche games or even any niche market as a whole.

My personal connection and the reason I posed this is me considering whether or not to pay full price for the fate/stay remaster as well as the tsukihime release.

Carrolade, do games w Patient gamer philosophy

Personally I am very willing to pay full price and even occasionally buy pointless extras I don’t care about if it helps reward their passion for a project I see as a valuable contribution. I’ll even pre-order or provide them some free advertising in some cases. Especially if its the sort of dev where it seems like their long-term survival might be in question.

I feel like you can usually tell when the dev needs money or doesn’t.

RightHandOfIkaros, do games w Patient gamer philosophy

I think for a visual novel, you’re probably better off buying it near release for full price. Maybe even get the more expensive version that comes with the soundtrack if you like the game.

For other types of games, especially more mass market games, they’re more complex and prone to bugs. Visual novels, not so much. So being patient in this particular case would certainly hurt the small creator making the game more than it will hurt your bank account. Visual novels aren’t usually $60.

Evotech, do games w I love diablo-likes, but they're also really annoying.

I fucking love path of exile, no other game just let’s you rip though horses of enemies like that one.

Gearing is fun, compared to diablo. The amount of content and mechanics you can interact with is just insane. No map is the same.

B0NK3RS, do games w Patient gamer philosophy
@B0NK3RS@lemmy.world avatar

The question can be asked for most things in life really so just do both options. Generally I’m a “value for money” gamer now but If something catches my eye I will make an effort to support it.

missingno, do games w Patient gamer philosophy
@missingno@fedia.io avatar

Patient gaming is a budgeting technique, not a strict law you must always adhere to.

I separate upcoming releases into two categories: games I'm so excited for that I would gladly pay full price at launch, and games I'm willing to wait on. Which games go in which category depend entirely on you and your budget.

yesman, do games w Patient gamer philosophy

Buying isn’t supporting. Capitalism is not a social support network.

Companies have spent millions and taken years to convince people that going shopping is a kind of activism.

If I suggested you donate money directly to a video game company, or volunteer your time to help them you’d see right away how fucking weird that whole concept is.

Auster, do games w Patient gamer philosophy

I think that, if you have the resources to support that niche, which the savings from cheap offers hopefully allowed for, and you want to see it grow, it’s worth paying more.

Clbull, do games w Corporate greed is killing RuneScape. What do people play instead?

Final Fantasy XIV may lack the point and click tick based combat and semi AFK gameplay but it’s a solid MMORPG.

Anticorp, do games w Shower thought, traversal in open world games have turned from game mechanics to loading screens

Eve Online pioneered this approach to loading screens like 20 years ago.

Brokkr, do games w Patient gamer philosophy

The question is moot from both sides of the deal, but understanding why is important.

For something like a game, you will only ever pay approximately what you think a game is “worth”. How you determine that value is entirely up to you and should be based on your own opinions and beliefs. Therefore, if you derive value from supporting niche developers, that’s great for you and you should continue to do so as you wish. If you don’t value that quite as much, then wait for a sale price that does.

Your individual decisions will not affect the decisions of publishers and developers.

Their decisions will take into account the total profit that they think a game can provide over its lifetime. This is determined by the initial price and sales as well as future discount prices and sales. The way they estimate the potential profit of a new project is based on past data. If they see most of their sales at launch time, they will price the game accordingly. If they see more revenue over time from sales, then they will price the game accordingly. As long as they continue to hit those goals, then they will continue making products for those audiences.

Therefore, the best way to support the projects you like is to buy the game when the price justifies the value to you. That is buy it whenever you want. The only way to not support (I am purposefully avoiding the word hurt) the publisher and developer is to pirate the games.

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