I signed up, happy to try it out and give feedback. No idea what my average number of steps is because I don’t super care about that, but I’d expect it to go way up if I suddenly did care (through a gamified app).
I’m actually dumb and my Garmin tracks my steps, so I DO know exactly how many I take (27,689 weekly). Damn I need to use my treadmill desk more consistently. That’s low.
I saw in other comments wearables don’t work. That’s kind of a bummer. I like to leave my phone charging on my desk and let the watch track.
Doesn’t work as of now, but this feature is something we’re well aware a lot of people need, and high in our priority. We’re just waiting for Google to get their tech together so we can start supporting it.
Yup, I have! From development standpoint, building integrations with each of the manufacturer is not really an option for us right now, a it’s both a lot of work and we can’t afford to buy the devices to test it out.
I consider any mission that starts with an unskippable cut scene, especially one that lasts several minutes, to be bad. Needlessly wasting the player’s time is unforgivable.
I consider any mission that instantly fails if you step outside an invisible and unstated boundary, especially in an open world game, to be bad. Punishing the player for creative thinking is unforgivable.
I consider any mission that presents a challenge, and then cheats to force failure when a skilled player is about to succeed, to be bad. Breaking the physics of the game world in order to artificially cancel excellent play is perhaps (barely) forgivable, but terrible game design.
So I guess I don’t get to be in your gang. But I’m glad you had a good time!
(P.S. The game world was beautiful, at least. Props to the folks at Rockstar who did that.)
Make your cut scene compelling, or at least interesting, and people will slow down and experience it willingly. Once.
Force players to slog through your cut scene whether they enjoy it or not, and you’re just being self-indulgent, ignoring the fundamental purpose of a game (entertainment) in favor of your own ego. If you want to do that, make a movie, not a game.
Forcing them to do it again after they’ve already watched it (during a subsequent play-through, or after your game crashed during the mission, or because they made a mistake and want to retry) is well beyond game designer arrogance; it’s just plain bad software design. How would you feel if you had to read and click through time-consuming new user help screens whenever you launched an app, and not just the first time you used it, but every single time?
Red Dead Redemption 2 is particularly bad in this area, as it has cut scenes as long as ten minutes, and not only forces them down the player’s throat, but also makes it impossible to save the game just afterward, so fully restarting a mission requires slogging through the cut scene again.
Note that the emphasis here is on unskippable. Cut scenes on their own are fine. Even slow ones.
I’d love to buy the game if it was free software. What license does it use? I can’t find one on the site so I’m assuming it’s an all-rights-reserved situation.
It’s not really viable to run a game studio with developers and artists who work full time to create free games.
I’m not asking for people to make their games free as in price, but rather free-as-in-freedom. Osu for instance is an open source game and they’re thriving. So it is possible to do so.
Then if they’re gonna whine about it, but pay anyway, they’re basically saying the company can do whatever they like and they (the players) will just suck it up. So what’s the use of whining then?
I don’t give a shit about RuneScape. But being vocal is how people give their feedback. For the players, it’s better to give feedback before the price changes, in hopes of making a difference.
If you whine about the pay increase, but pay it anyway (or continue to pay it now)…the feedback you’re giving is that it’s actually worth that price to you, and your words are effectively meaningless.
A lot of the gaming subs on Reddit suck. Especially /gaming, but not all of them. They’re full of industry shills and “git gud kid” types, and don’t you dare criticize anything the hive mind is softballing like a gaming magazine review.
Wait, is this is a joke? While I agree there is a lot of “get gud,” the bulk of the rest of it is dumb memes, and beyond that it’s people whining about every little thing. The whiners far out number any shills.
Once you make it to Valentine (youll know when) the game pretty much gives you the reigns, but until then, as others have said, the tutorial is pretty long and guided
As others have said, it does set you free eventually. Takes too long IMO. The world is really nice and beautiful. I never got totally on board with the control scheme and UI.
I'm two missions away from the end in Alien: Isolation. This weirdly enough has been one of the most difficult playthroughs that I've done of this game. I accidentally soft locked myself while in the reactor area and spent waaay too much time in that area. But I'm finally passed it, so I hope things go a little smoother to the end.
Took me about 5 hours to get through the winter intro story that is linear before it gets to being the open world. Not sure if that was slow or not, but it was a bit longer than I would have preferred.
Honestly for an MMO it’s still a good price. MMOs in particular people sink a tonne of hours into, so it’s pennies per hour which (like gaming in general) is a pretty good rate for entertainment. That doesn’t mean huge mark ups like these are anything but infuriating.
I’ve said it before and I’ll say it again, Runescape should have tiered membership for multiple characters. For example, one character for $10, three for $20, ten for $50, etc. This would make it easier on player’s wallets, and frankly it would encourage people to play the other game modes.
Having said that, I think the larger problem is that the people that develop the game get peanuts for pay. Most of them are fans of the game and just want to work on it, but doing so shouldn’t trap them to a low income. It’s not a good sign when developers can leave the company and earn a higher salary streaming Runescape content.
What can you expect when the company is owned by an investment group.
I see what you’re saying, it is a lot of memberships taken out of the game, but I would argue no one running a bot farm is paying for membership with Earthly currency. They wouldn’t want to tie legitimate credit information to any of those accounts, and so they obtain membership through bonds purchased with in game gold.
It’s in part what has driven the cost of bonds from 5 million gold to 15 million. As a result, I’m of the opinion that bots aren’t a revenue source for Jagex.
Sorry for the double post, but I DID play something new this week: The demo for the Casting of Frank Stone.
LOVED IT.
It’s a narrative horror game and those tend to be out of my price range at the start, because I only buy a game if I get at least an hour of play time per dollar spent, but still, it’s spooky and fantastic.
This was the final straw for me. Asking for feedback about MTX and then leveraging that to raise prices. Even if that’s not what they did, their timing is beyond stupid.
but I want to see it implemented before I believe any of it is real
As you should, they’ve let players down many many times before (myself included) making promises for things to come that never happen. A prime example is the player owned house rework that was promised in one of the original Rune Fests.
The tick rate improvements and client side prediction they demoed … they said they may never happen; however, let’s face it, they could happen they’re just unwilling to commit to hiring the developers that would be needed to make that happen.
bin.pol.social
Aktywne