I think Valve learned a ton about game design between Half-Life and Half-Life 2. Half-Life 1 pulls a lot of "gotcha" moments that you just have to reload your save to get through, whereas Half-Life 2 actually make sure to have teachable moments so you know what to look out for, and here's my favorite example. Half-Life 2 introduces you to a sniper enemy right after Ravenholm by having a traceable laser pointer that's shooting escaped headcrab zombies. The sniper is concerned with them, not you, so you have time to be aware of the threat and know what it looks like. Half-Life 1 introduces the sniper enemy by having you round an ordinary looking corner and get shot in the back. After reloading your save, you can squint at the hole in the wall in that alley, knowing it's there this time, and say to yourself, "Yeah, I guess that kind of looks like a sniper's nest."
The gimmicks that you refer to in Half-Life 2 are, I think, phenomenal examples of how to properly pace a video game and make the game memorable. While Gordon Freeman is a nothing character and more of a focal point for everyone else in the game to talk about, those characters are good, well-written characters.
I’d even argue just generally don’t drop major spoilers unannounced for older stuff either.
For newer stuff tag ALL spoilers, for old stuff at least tag MAJOR spoilers?
I was a bit confused when you said local co-op. It implies 2 computers on the same local network(connected to the same router, no internet connection required). I think the term you’re looking for is split screen gaming.
When I looked at pictures of Spelunky games like Clonk and Liero popped into mind, I think there are options for split screen multiplayer in those games, they’re old school PvP games.
Same thing I play every week. Coral Island and RCT3.
Coral Island is in Steam Early Access and is as yet unfinished, but is making steady progress and the devs are doing great at keeping everyone up to date on progress. Coral Island is frequently compared to Stardew Valley. Frankly, I don’t enjoy SDV. I’ve tried and tried and it just doesn’t do it for me. Coral Island is everything I was hoping SDV would be. It’s game play is similar, but I find the whole thing much more enjoyable.
I’ve been playing RCT3 off and on since I first bought it on CD a million years ago.
Nope, and it’s awesome. I2P works similarly to tor except instead of being discouraged, there’s a torrent client built in. Only down side is as it’s an entirely P2P network with alot of hops (more than tor) it’s quite slow.
I’ll also add Urbek City Builder. It’s a city building game but it’s a more simplified one. Resource management is very easy and you can build your city as fast or as slow as you need.
The Burnout, WipeOut and Ridge Racer series. All of those are perhaps the best arcade racers ever released on consoles, and they’re all dead now. I’ve been playing the PS1 and PS2 games, and they all still hold up tremendously today.
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