A “legacy” game, where your contributions to the game continue even if you’re logged off, meted with an mmorpg
It could be anything, but my idea is something like cities:skylines. Interconnected cities or areas each with a mayor or admins that direct the goals of the area..
Then the 2nd aspect of the game is more like GTA, where people interact with the areas.
The areas could be like San Andreas, but then you could walk to the edge and it becomes more like a village from Warcraft. Or maybe an area is filled with ghosts and most of the goals in the area are delivering packages. Or maybe there’s an area like Sanctum 2, fallout, or any other idea. It would be up to the admins/mayors to figure out how to design it.
The game would fill in gaps in city creation for random encounters, etc. the in-game players actions would have some effect on the area itself.
I would expect the game to support itself through a combination of ads and subs. Companies could pay to have more control over what advertising exists in their area.
A hybrid of dagger fall and Minecraft. Open procedural generated world rpg with npcs that give quests but a semi hand designed main quest. Crafting with loot found in dungeons to either kit out my character or sell for profit. Sell me a plot of land in town I can build on or a house I can modify. With real rpg mechanics
Welp, I tried to find the video for like an hour with no luck. But I think it was made by the Rocket Jump guys at some point. It was a live action video of a video game like fps where there are two teams. One person spawns on each team and goes on to the map, trade gun fire until one dies then time resets and another person spawns on each side, BUT the other player still does what they did last round, runs out and trades gun fire. But the newly spawned guy kills the enemy that shot tge first spawn guy before that happens. Breaking the first spawn guy out of his preset loop, and they are now coordinating.
Very cool concept. If anyone knows the video please help me find it. Told a friend about it yesterday. Must have been filmed at least 8 years ago now.
I have a real knack for finding amazing games that will die soon or just died. I’ll add this to the pile of hellgate London, runescape chronicles, and that 3v3 moba that you could play on any web browser.
Yes similar, but not entirely. SimCity is more macro-economics, I was thinking more about micro-economics, like the demand and supply within the city, similar to Factorio where one factory needs resources from another to work, but in this case prices would fluctuate depending on the supply and demand of certain resources within the city, then you could use these differences to make money for your sims, or create a business to fill an unsaturated market, for example producing sweaters in the winter to fill the clothing demand while having to repay a loan you took to begin the business without going bankrupt. This has always been what I wished I could do in the sims, Sims 3 came close with shop ownership, but it didn’t really simulate the accompanying economies.
I've been thinking about an ARPG based around World of Warcraft's mythic dungeons.
Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.
The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon's formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.
This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in "world bosses", massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.
I don't think so, the ARPG I have in mind wouldn't be open world, would have no campaign and much less focus on story overall, a much more detailed crafting system akin to Path Of Exile but perhaps less punishing, and much more focus on stacking up as many extra modifiers as possible rather than being limited, push your team to get the best rewards.
No timegating, no daily/weekly quests you must log in for, the only limitation is your skill.
I really like XVI, but could do with a different combat system. I’m really not great with super fast-paced, twitchy button mashers, so combat in XVI has been kind of frustrating for me. I might need to step back and revisit XII for a breather when I finish this game.
I’m still playing through it, but am nearing the end. I like the combat system. At least for bosses and mobs that can be staggered, it’s not just button mashing. I’ve been playing with the various Eikonic abilities to find combinations and “rotations” that I like or are appropriate.
I will say, I think FF7R’s combat system is better. FF7R actually keep a vestige of the old turn-based system – which I’m a fan of – where you can at least pseudo-pause and think about what spell or ability to use, or whether to switch to another character, or just think about what the next move should be.
That said, right away, I thought FFXVI is middle of the road as well as others are saying. Is it my favorite entry in the series? Absolutely not. But is it my least favorite (FFXV)? No way.
Modded PS Vita, since upon modding, its scope of playable games becomes ridiculously high. Native games, PSP and PS1 games supported natively which can be expanded upon modding with homebrews and back ups of official releases you paid for, plenty of emulators for both the Vita and the PSP, wrappers for Android and PC games, as well as ports of game engines, getting released pretty much every week, and OS extensions for forwarding the Vita's screen to another device, making certain bluetooth controllers compatible, fixing/improving the system, and so on and so forth. It's a nice console. :3
Did you know you could make a dock to hook up the Vita to a TV? I tried it and it’s pretty impressive. Really shows you what life would be like in an alternate timeline where Sony actually knew how to market the Vita.
I wouldn’t buy any consoles, I would build (though you can buy) a really powerful gaming PC to plug up to my 4k TV. I’ve actually recently done just that and it works amazingly well.
Things to make it a good experience:
Make sure you have a 4k TV with HDMI 2.1 for 120hz gaming
Configure Windows to bypass the login screen on boot
Configure Steam to launch in Big Picture mode on startup
Buy an Xbox Controller and the little dongle for it (it works better than just bluetooth)
Buy a small wireless keyboard with built in trackpad for the odd occasion you need to use a mouse and keyboard (looking at you EA Play).
With that, you’ve got the best console ever. Huge backlog of games, games on steep discounts, a machine that has a much better experience outputting to a 4k TV than something like a Steamdeck or a console. I’ve tried the Steamdeck to a 4k TV and the quality was pretty awful; 720p does not upscale to 4k well at all. And if you wanted to, you could set it up with emulators using retroarch for any games you are missing.
My TVPC specs:
Ryzen 7800x
32GB DDR5-6000
2TB NVME SSD
RTX 4080
Fractal Design Torrent Nano
I picked that case specifically for the huge 180mm fan in the front, the fact it can fit a massive cooler like the Peerless Assassin and the GPU gets fresh air from the bottom. It’s not the smallest case, but it stays cool and super quiet.
I did try building a HTPC in the past, but it was just a headache to maintain. If didn’t use it for a few days, I found I was inundated by a bevy of updates. Kodi is a pretty powerful home theater software, but definitely not as simple as launching a Netflix app. My partner also had no idea how to operate it. Personally I prefer Moonlight streaming from my PC in my office. Once I get an ethernet port installed in the living room, it’ll have great picture quality and latency. Your build does sound pretty cool though.
Yeah it was a headache for me in the past too, but the latest Steam Big Picture which behaves more like a Steamdeck has made it pretty easy. Since it launches right away, I can easily launch and quit steam games with 0 issue and when I’m done I used big picture to just shut the PC down.
One issue I found was if I let the PC sleep, it always brings up the login screen on wake so I just shut it down everytime. NVME’s are so fast the boot up is whatevs. Non-steam games are also a little painful as sometimes it won’t switch active windows, or I have to login or something.
I only use this machine for games. Like you said, HTPC was a pain. I have a different server that I have Plex setup on and I use Apple TV’s / Roku’s for streaming.
Oh yea, Moonlight is really great if you already have a powerful PC.
I definitely will go with a PC for the living room, mostly because I don't want to use a smart TV's "smarts", but it'll be for streaming of all kinds, including Moonlight (or similar).
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