Like others said, driver support for console controllers is pretty good through the board.
My suggestion: try them out, maybe in a local store on their demo stations (pretty regular around here at least) or by ordering and returning the one you don’t like.
I personally like the controller layout of the XBox controller more than the PlayStation one. But it comes down to preference. So definitely test drive to find the best suit for you.
It’s really hard to beat a branded Xbox controller, these days. I was extremely skeptical for a long time, then I gave one a shot, and there’s no going back.
The story is pretty dumb. I wouldn’t say it’s bad necessarily, I just think it’s dumb how often we get into whole town shootouts, amd then just pay 80-90 bucks to make it go away. Oh, and fuck Micah, that guy can get lost.
Except… for the combat. By the end of the game, they need 50 bad guys to even pose a challenge to our Max Paine protagonist. But not in the cut scene, of course. By mid-game, you’ve killed more cowboys than cholera.
There is a beautiful quick-draw mechanic that’s only necessary in 2 (optional) side quests.
Wouldn’t even be in my top 10. I loved the world, I just wished the story would go away and just allow me to experience it by myself. To. Me it felt like amazing technology being wasted on a decidedly average game
I agree. Stunning. It’s not for everyone, but, those who can appreciate the slow, beautiful, revealing beauty and enjoy taking their time, this game is as good as it gets.
Those that mash buttons to skip cutscenes, may as well give it a miss and try something else
I love the idea of paying one-time to play offline, but it’s not currently very possible to do in-app purchases on a ROM like GrapheneOS, which you mentioned in the post as being something users (myself included) have. Will there be a way to pay outside of the in-app purchase dialogue to get access? (i.e. donate through bmac, then link account to app temporarily to confirm) I’d definitely like more of my money to go to you, rather than a play store fee.
Additionally, will there be a direct APK download at all, or will it only be available through the Play Store? (obviously privacy-preserving frontends like the Aurora Store exist, but it’s nice to have an APK download too 😊)
Thank you for making privacy the default setting, while still letting users share more if they want to. This is something I always love to see!
I’d 100% sign up for the beta right now, but since my GrapheneOS phone doesn’t have the ability to use the Play Store beta features, I’ll hold off on that so I don’t take someone’s spot :)
Depending on how the legislations now post-DMA go, it might be possible to also handle payments throughout our Portal instead of app stores. The app stores, especially Apple’s, has still a bunch of rules in their ToS about this where they might remove the game entirely if you’re not using their payment system. Android is slightly more lenient on this regard though.
The cuts Patreon already takes (a whopping 14% in total, after which we then play VAT) already affects us enough that I would definitely love to rather have my own systems, but also they offer a lot of convenience to the users that we couldn’t at this point.
But overall it would be great if we could provide a direct payment system straight from Portal, as we could price that one also significantly cheaper than using Google’s or Apple’s systems when we don’t need to pay their cuts. It’s something I really want to do to be able to make the pricing as affordable as possible, and everything depends on if it’s both feasible and allowed by the app stores. But can’t promise this, as there are a lot of factors in play whether it’s feasible to provide our own systems and if it’s allowed by the biggest stores.
When it comes to direct APK downloads, maybe if we can get a good pipeline for those. I think the most realistic option is that we’ll pick the one for an “extra release pipeline” that we can automate most easily to our current systems. Could be Aurora Store, F-Droid or some other depending on what kind of automation options they offer.
I’m not an expert on what automation options they might offer, but I know Aurora Store will essentially just pass through anything you do on the Play Store since it’s just a frontend, and for F-Droid you can host a repo where you place any updated APK to automatically make it available to anyone linked to your repo.
I know alternative payment options are probably a nightmare to properly set up and integrate, so it may not be worth the increased cut of revenue you’d get, but I’m really glad you’re considering it!
I look forward to trying the game when it comes out :)
Oh yeah, I wanted to recommend an f-droid release as well, but thought you had to open your source up for that.
I hadn’t thought of making your own repository where you don’t have to do that \o/
I’m not an expert on the process, but anyone making a custom repo should be able to store the F-Droid repo on GitHub.
It looks like you wouldn’t need to make the app open-source either, as it should be capable of just accepting an apk file. (and possibly auto update from any GitHub releases page, not sure on that though)
Again, not an expert, I haven’t made an F-Droid repo yet myself, so I may have understood something wrong, but it looks relatively straightforward according to their guide
This wouldn’t make it available to users through the default preinstalled repo in F-Droid (which is heavily privacy-focused and limited in scale) but it would allow any user to just click a link or scan a QR code to add your repo to their F-Droid app.
With the release of the Dark Souls 2 Lighting Engine mod, I’ve been motivated to pick that game back up again. I played DS2 for the first time about a year ago, got maybe a third through, and then kind of fell off. It’s fun to be back in Drangleic! Last time I was rolling a Paladin-type character with Faith and melee weapons, this time I’m interested in making a huge-sword type build and pivoting to hexes in the later game. The lighting mod also let’s you mod in HDR if your monitor is capable, and boy howdy does it look incredible with the improved lighting and HDR 🤩
Edit: here’s some screenshots i took capturing how bright Majula is, and capturing the added shadows.
I started The Witcher 3 for the second time. I tried it a year ago and I kept getting absolutely wrecked by the ghost thing in thr very first crypt so I gave up but this time I killed it straight away so who knows what I was doing wrong last time! Also, probably a bit controversial but I refuse to learn how to play Gwent, I don’t have the time or patients to learn a card game inside an already massive game
I also started and finished American Arcadia this weekend and I absolutely loved it. I’m trying to play shorter games that I wouldn’t usually play in between The Witcher 3 since its long. AA is probably one of the best games I’ve played. The story is fantastic and the gameplay is pretty basic, which suits me. It doesn’t take itself too seriously and has some fun twists at the end.
I’ve also been playing Supraland, its a pretty fun, chill game. The areas aren’t very difficult and the upgrade system is fun. I love the funny dialogues from the NPCs and again its a fun game that doesn’t take itself seriously and I find myself smiling while playing it
I felt the game doesn’t lean onto the open world idea hard enough for my liking. But I’m an outlier. I finished the game but ai thought it was a bit shit. Very pretty though
I bought 7 Days to Die about a week ago and put it on my Steamdeck right before a transcontinental flight, and since I started it on that flight, I haven’t played much of anything else.
I don’t know why but it’s kind of perfect for me right now, right between Ark and Project Zomboid and I feel like I have a lot of control over the pace of the game. Its nice.
I feel like the missions are pretty good for the most part; I’m pretty far in but have yet to actually play more since a frustrating random encounter. I do find the unskippable skinning cutscenes and little too long animations for doing something a bit trying. Also, the bug where Arthur will stow all but his sidearms and main weapon after riding the horse for a few minutes. When you dismount, you’ve got to re-equip every time. This issue is fixed in multiplayer though, but sadly to this day unfixed in single-player. These are really my only gripes, as Rockstar did a good job of approximating the feel of the late 1800s in the USA.
I’m 40 hours into Persona 3 Reload. This is my first Persona game, and I’m enjoying it a lot. It was recommended to me after I got deeply into the two most recent Like a Dragon games, which I enjoyed immensely.
I’m having a good time with Persona 3 too. I’m playing it on easy and just enjoying the experience. I think I would have burned out on it about 20 hours ago if I was playing on a higher difficulty level and getting my ass beat in every boss fight. I wasn’t sure I would be into it with the high school setting, but that turned out to not be an issue.
I fully intend on playing it as far as rolling credits.
More of the new World of Warcraft Expansion. I’ve leveled four characters to 80 now, and equipped two of them. My Monk and Paladin are basically “done” for now, and I’m kinda waiting for the higher difficulty stuff. Next week I’ll focus on gearing my two other characters, a Mage and a Druid. While the Monk is definitely my favorite to play, the Paladin and Mage aren’t too far behind. Only the Druid is a bit underwhelming, since stuff just dies too fast right now, and I need to apply DoTs to anything to do any real damage (Balance spec).
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Aktywne