I’m quite enjoying it. I like the addition of the Heat systems, both giving an opportunity for special attacks without waiting to be nearly dead first and giving (healable!) chip damage. Making it timed - but triggered - adds a layer of strategy for when to kick it off.
It’s fun!
Whether it’s the “best” in the series is gonna be a matter of taste, but this is definitely a stronger game all around than 7.
Right now square enix has a very loved cast: by giving us a strong narration they could keep things very interesting even if the storyline is not as grandiose as previous entries. Sadly being the WoL truly makes it feel like I am too much of a main character in a world in which I’d rather not be one, idk if that makes sense
Looks interesting, though I feel like the ground being this indestructible plane takes away from it. I’d want to be able to ground stomp craters, create earthquakes, have some sort of ground physics there.
Yeah, I feel like I gave the impression this is just a full gameplay video or something. It’s not, it’s a critical analysis.
He does essentially review each game, but he also talks about stuff like the different paradigms of art in games: narrative, gameplay, choice, environmental design and storytelling, as well as their intersections (or their lack). For this series especially, he highlights those elements in contrast between the Interplay/Obsidian games and the Bethesda games.
I’m not actually interested in playing the games, but I love this kind of critique.
youtu.be
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