Omg I remember seeing this was being remade but I’ve purposely not looked at anything beyond that. So excited to give this a try, it was one of the 4 or 5 games I’d play non stop in rotation (partly because I was bad at video games as a kid (not that I’m much better now, I just have less excuses)).
Sexist? Why are you trying to make this a gender issue now? lol
Please stop the fanatic bitching. You're not going to make any sort of criticism go away with this.
Are you confused? Where did I make it a gender issue by complaining that they still use gender locked classes? It's an outdated and obsolete concept from decades ago that needlessly cuts down on character customization. I never once claimed this to be sexism related. Maybe work on your reading comprehension before you continue to cry around over your own made up bullshit.
It’s not “obsolete” for set characters, which is what this is if they have pre-established stories and personalities.
You think the PoE devs aren’t getting paid? lol
That’s not how budgets nor gamedev work. It’s not up to individual developers to just add huge amounts of content to a game that hasn’t been budgeted for.
It’s not “obsolete” for set characters, which is what this is if they have pre-established stories and personalities.
It is. Even Diablo had male and female characters while having lore behind them. It's not that hard. They even acknowledged that they could offer it as micro transaction, so this whole "they're actual characters" argument already flies right out of the window.
That’s not how budgets nor gamedev work. It’s not up to individual developers to just add huge amounts of content to a game that hasn’t been budgeted for.
Look. It's not that hard to adjust armor & animations to character models nowadays. A lot of tools do most of the work even all on their own already, assuming you prepared for this with a solid base already. Even game modders do this. You're just looking for excuses.
No, I’m not, because I’m not a PoE2 dev and don’t need an excuse. You’re ignoring the realities of gamedev and insisting it should just work because you say so.
They even acknowledged that they could offer it as micro transaction
If they did, that means budgeting for the additions needed because it would be a product in itself.
No, I’m not, because I’m not a PoE2 dev and don’t need an excuse. You’re ignoring the realities of gamedev and insisting it should just work because you say so.
You continue to make shit up. I never claimed you were a dev, that's also completely not necessary to kneejerk white knight a product like you're doing. I also never claimed "things just work because I say so". Please stop the straw manning.
If they did, that means budgeting for the additions needed because it would be a product in itself.
Throwing all your previous "arguments" out of the window.
I’ve never played PoE, and only watched a friend play it briefly; so nice try, but no, I’m not just stanning for a developer out of some absurd association of one’s ego with a product.
You need to actually learn how development works, and I’m not replying further until you either do that or stop being so aggressive.
Throwing all your previous “arguments” out of the window
If you actually read what I said, instead of obsessing over winning an argument no one cares about, you would realise that was the exact thing I said from the start. Unless you can’t even tell you’ve been frothing at two separate people.
It would be nice if they didn’t, but every class is a character with a semi-established personality and story, so it makes sense for them to be gender “locked”. The NPC characters also react to you differently based on who you play. It’s mainly a difference in character design.
Make them gender neutral, I honestly don't care about their backstory anyway if I'm honest. I want to play "my" character. Imagine they'd be as restrictive in their possible builds because "duh, in their backstory they only used specific spells too".
LumenTale is an indie monster collector game developed by the same people who worked on the Pokémon fangame Xenoverse. Launching on Steam (Steam Deck compatible) and Nintendo Switch, and other platforms on a later date.
Either wait for sales or just stop crying with these poorly constructed takes already, most of us have been telling you for years about this. It is entirely on you.
Kernel level anti-cheats don’t appear to work any better than other anti-cheats. Hell, I can’t think of any 3rd party anti-cheat framework that everyond and their brother seems to license out that actually stops cheating to a significant degree. All the games I’ve ever played where it is rare to see a cheater in, if at all, all use in-house solutions.
no rss feed though as far as I can find I found thisweekinvideogames.com/feed by trying random urls and that is a valid url that is accepted by an rss reader and has a name and description but no articles on it even though there’s 10 articles on the site
Strange, he mentioned RSS in hos video so I would assume it should be there. Couldn’t find it either though so it will probably be around soon. Website literally just launched so.
Its viewer funded yes. As described in the video parts of the website will be locked for paid supporters. Imo a solid thing to support these days of AI piss everywhere.
I don’t blame them, I also think the pay wall stops AI from stealing everything as well. I just wish they had a $5 tier. It seemed to be one of the big comments on the video, and I agree with it. Sure its less, but I would imagine the extra people gained from that tier would certainly help since its lost money at the moment.
As someone who works for a paywallled website, that’s hardly a deterrent. If the site is important enough, they will pay for accounts and crawl until the server melts
Is there any true way to block it? Does the crawler literally use the same access (443) as us to scrape content? If so, the only other thing I can think of is to block all known IP’s that AI crap originates from, but that sounds daunting and impossible to catch everything.
There’s no fullproof way. Even if you somehow block every crawling automation, there’s still puppeteering where the bot behaves just like a normal user.
That’s in the home page yeah, it’s makde kind of weirdly yea, with a sorft of fake “pop-up”. But you can still access the News and Features without limitations I think… ?
I’m slightly on the young side for FMV games, but Jedi Knight and Command & Conquer were childhood staples that shaped my tastes in so many weird ways. JK is up there with the original trilogy for “Star Wars that is good and I care about.” Katarn is easily the coolest Jedi.
Mapocolops played through Dark Forces II recently and it was incredible watching those FMVs again that blew my mind as a child. I will always love Kyle Katarn.
However… the level design is absolutely wild! I have no idea how I got through that game as an 8-year-old!
Wasn’t this like 40 minutes last year? Damn I’m excited to watch this (especially if it’s like last year’s) but that’s quite a time commitment, maybe over the next couple days.
I think I added half the games from last year to my steam wishlist/follow, unfortunately quite a few are still in development.
It definitely had more games! Was very satisfied when the previews ended where they did, would’ve been amazing to have more but it was already so much,
Absolutely 10/10 protection, added a fair number of games to my wishlist, and even bought a couple. And It was fun trying to guess what games were before their titles came up.
Is that deep rock galactic going to be another free content update? At first I thought they were finally integrating what they learned from deep rock galactic survivors (and that would explain why they’ve never thought too long on multiplayer), but that has to be way too much for just a content update, right? Jeez coffee stain continues to knock it out of the park.
Absolutely, iii was my most anticipated showcase this year and they delivered big time. Katana Zero DLC was the highlight for me, but I got two more wishlists from the rest of the video as well.
Last year’s showcase was good, but this one blew my mind. I’m already counting the days for next year’s.
Clicked hoping for train game, instead found horror biking game.
Pedal through the fog, but never look back.Trapped in a constantly shifting horror, you must ride, conserve your phone’s battery, and decode cryptic messages to escape. Explore, survive, uncover the truth.
I remember there being some game on iPhone with a title like “Zombies, run!” where they somehow locked progress behind real-life running—that was the whole point of the game, to get you to work out in real life. I think it’d be cool if: if this game succeeds, if a spinoff or adaptation where your progress is locked behind real-world biking was released.
No, I mean a single game that is intended to be run while cycling, not the game + a separate cycling app. Think Pokémon GO but with this game and cycling instead of walking.
Between trains and large ships, I love the feeling of operating large vehicles with multiple rooms. Bonus points if one large vehicle can carry a smaller vehicle.
Examples: Sea of Thieves, Subnautica, many JRPGs with airships, even something like The Last Express.
Never played the first one but both of them look stupidly addictive. I feel like it is a chill version of Xonix-like games. Not quite the same but I can vaguely put them into the same genre basket.
Definitely the kind of game that you start playing and then suddenly it’s dark out, your boss is mad because you didn’t show up for work today, your parents are calling because you haven’t talked to them in a week, and bill collectors are writing you because you haven’t paid your bills in a couple months…
This will be my first experience of Morrowind, the original is just way too old for me to try getting into now. I’m a Philistine, I know, but I need a modern UI and interface and UX and all that jazz. Skyrim is pretty old at this point too, but it still holds up in all the important ways. So, I shall wait for the release of Skywind! (Could probably have phrased that in a slightly less flatulent way…)
I played Morrowind back in the day and I completely agree, I couldn’t play it now, just don’t have the capacity. The journaling in that game of specific quests was pretty bad, as was the horrible leveling system.
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